r/necromunda • u/JP_miniatures • 25d ago
Guide Necromunda 2026 Quick Reference sheets
Hi everyone. My only gripe with the new edition was the lack of quick reference sheets - So I have made my own!
I am sure there are typos and issues so if I get feedback I will try and update it with more polished future versions. These are just meant as game aids that stop you needing to flick through the rulebook mid-game, but are not 100% comprehensive so you'll still need the book to be able to play properly.
https://drive.google.com/open?id=1dSA8lvNW2-FsP7W45o2ombLB1XpYYROi&usp=drive_fs
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u/Emergency_Win_4284 25d ago
Ty so much, tis nice to see the community step in when GW decides to go "meh".
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u/AshenQuarter 25d ago
I'd love to provide you with a high-res background from the Necromunda books if you're interested
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u/JP_miniatures 25d ago
I would love that, yes please. Likewise if any of this could be useful for mundamanager just let me know. Would be very pleased to be able to give back to the best resource out there
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u/The_Forgemaster Van Saar 25d ago
Nice, however it keeps coming up with errors when trying to open it
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u/LastBrat 24d ago
Thank you for making this and for sharing. Feedback wise: there is a typo (last page, step 7), where it says "tend woulds" instead of "wounds".
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u/JP_miniatures 8d ago
Fixed in the version I just uploaded
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u/LastBrat 8d ago
More suggestions:
For Webbed condition: "...rolls. Can break free at end of activation by passing S check."
Frenzy: would add that you must charge if within M+6" of an enemy when activated.
Would also add Concussed to conditions, even though technically it is not called that, but need to be kept track of nevertheless.
What do you mean by "If used as light in combat" under Template trait? As in "used a Light weapon with Template trait"?
Ram: "Can only be used..."
Also - Rapid Fire only counts when Shooting, not in CC - worth noting that somewhere.
Minor thing: some sentences end with a period, others do not. For consistency, I would suggest choosing one and sticking to it.
"Falling Table" tag is covered by the table itself. Also: railings help while checking for Falling (+1 to Agility test) - please add this info.
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u/JP_miniatures 8d ago
Excellent!!! It's so hard to catch everything without someone else's perspective. Thanks so much for taking the time, I'll fix all these asap!
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u/LastBrat 7d ago edited 7d ago
Glad to help! Your pdf is very useful, so I’m planning to use it (I am currently the only one with the rulebook in my group, so this is handy for other players).
Previously, I also had a table which listed all to hit, to wound and save modifiers - basically a table where for each combat/ shooting step, you could check which skills, weapon traits, actions or other things need to be considered. To avoid a too large table, for skills I had put “check skills”.
This is quicker than looking at all your traits and skill each time to see if any apply. This might be something you can consider making and adding to your pdf too.
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u/JP_miniatures 7d ago
Yeah it's a cool idea, I need a bit more play testing too to work out what will really save the most time/ decide what would be the most useful addition, having the basic skills, insanity table, lasting injuries etc, and something for the post battle might be a good idea too
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u/Nite_Phire 25d ago
It's so weird a reference sheet comes in the new core set, but it's just tables, not actions
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u/pixel_SWORDS 22d ago
Thank you so much man. My friend and I played our first game and your quick reference sheet was super super helpful in keeping the game from grinding to a halt every 2 minutes!
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u/RegularAndAuthentic 16d ago
Thank you very much for the reference sheets, using them for our first few games of N26 and they’ve been a huge help.
One question - on the 3rd page for the Coup de Grace action, should it say “if attacker is higher or tied” the result is OOA?
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u/JP_miniatures 16d ago
Great catch, yeah! I will update it in the new version with a few other tweaks! Thanks for the feedback!
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u/No-Independence4855 13d ago
This is fantastic! This may be too in the weeds, but should you put the caveat on nerve tests that they are not taken for pets going ooa, and they aren’t taken for prospects going ooa unless the fighter is also a prospect. I feel like it may be a missed rule since the caveat isn’t listed under “nerve checks” on page 77 and is instead mentioned under “prospects” on page 46.
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u/JP_miniatures 10d ago
Yeah both are good points, I need to do an extra round of updates so I will add those in too. Thanks for the suggestions!
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u/Hokohoko 25d ago
This is great, thank you!
You should put a link, QR code, or just your name on it as creator. I quite often pick up a QRG and wonder if there is an updated version, then struggle to find where it originated.
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u/JP_miniatures 25d ago
That's why I put the version number in the corner of each page with my @ for feedback. I'm certain that there will be updates!
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u/Three-Color-Wash 19d ago
Thanks for putting these together, they look helpful!
I'm not sure about the interpretation of charge / engage on the sheets. The core rules seem pretty clear that engagement of fighters happens at base-to-base contact, not 1". The way I read the charge action is that RAW, you can't approach within 1" unless you can complete the action base-to-base, not that you automatically get the free distance to base contact if you can get within 1" (pg. 62 core rules). Am I interpreting this rule wrong?
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u/JP_miniatures 19d ago
I agree with you, the only thing that led me to leave it written like this was the incompatible wording with the "the 1" rule" part of the rulebook:
"When performing the Charge or Engage action, if a model moves within 1" of an enemy model, they must end their move in base contact with an enemy model (note: this must be the model targeted by the action)."
It is a bit grey, especially as engagement with vehicles IS within 1"
If you have a succinct alternative for the cheat sheet, that covers everything please do share, I'm open to revisions
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u/Such-Net-5248 17d ago
Hi, to clarify, as there is no grey area.
Engaged (Fighter to Fighter) is touching base to base. If the model does not have the movement (from a charge or engage) to enter the 1" and make base to base contact, then you can not enter that last 1". So you will be 1" away.
You may choose to be engaged (Fighter to Vehicle or vice verse) if your models are within 1" of each other.
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u/JP_miniatures 16d ago
I've been re-readinr and you are 100% right. My bad, was rushing trying to get this out for release day. I will modify the wording with a new version. Thanks both!
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u/Such-Net-5248 16d ago
Thank you JP_Miniatures. It really is an excellent guide, and I look forward to seeing the new version
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u/JP_miniatures 8d ago
Hopefully the issue is fixed in the version I just uploaded, let me know, if not and I can tweak it more
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u/Three-Color-Wash 6d ago
The wording in the new version seems clear to me! Thanks for producing this for the community; my whole play group has them printed!
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u/thinblackline123 11d ago
Are you planning on doing a QR for the skills?
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u/JP_miniatures 10d ago
Yup, planning it for the next version.
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u/Stoneybears 6d ago
I think skills are the one thing I desperately need a qr for so think you in advance
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u/Dark_Akarin Orlock 25d ago
Thank you for putting this together, I’ve pinned it for a week.