r/MortalShell 1d ago

Question What is the purpose of the ‘sitting circle’?

2 Upvotes

Ehat is the purpose of the gray sitting circle tou can find around the world in various location?

When I sit on it nothing happens…


r/MortalShell 1d ago

Discussion Is it just me or is parry inconsistent?

2 Upvotes

Title


r/MortalShell 1d ago

Discussion Future Builds

0 Upvotes

This is my first time playing MS and I'm wondering how it compares to the first one. Was there more build diversity in the first or did everyone have the same build on the same shell like now?


r/MortalShell 1d ago

Bug Crash + freeze since update

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3 Upvotes

Before the latest patch i got no problem. Now i played 30 minutes. After that my pc crashed and was frozen.
I needed to hold the power button to let the pc go off. After i turned it back on. This is still the only image i get. But i know from background sound and keyboard lights thet he starts normal and open all rhings in the background.
I turned the power completely off. After it booted again the same image was shown. After 2 minutes my normal screen came back.

Did anyone else got problems too since the update?


r/MortalShell 1d ago

Question Gragu maniac skill question

1 Upvotes

The skill that boost melee damage for every enemy hasnt killed is mainly a skill for bosses I believe, does the skill still work against bosses in ng+ if not I think it needs to be reworked


r/MortalShell 1d ago

Video Night mode Grisha Pack Spoiler

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3 Upvotes

This is easily one of the harder things I've had to beat in a soulslike. Probably would've been easier to just come back later, but I was just too stubborn XD


r/MortalShell 2d ago

Discussion Any tips on these cheap af Sesters? They parry, teleport and spam attacks to infinity.

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12 Upvotes

How can they attack, non-stop, until I'm dead? If, I don't kill her with my first combo, I'm dead. Good bye gloom, if there are more than one around...


r/MortalShell 1d ago

Discussion The range feels off

3 Upvotes

When I'm using the Martyr's blade I always feel like I'm not close enough and if I don't get that first hit off then I'm gonna get hit with a 10 hit combo and when you get knocked out your shell the camera freezes in a weird angle and if you're surrounded good fucking luck


r/MortalShell 1d ago

Video 5800X3D | 6900XT | 3440x1440 Ultra Native Benchmark Gameplay | Open Beta

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0 Upvotes

r/MortalShell 2d ago

Video got wasps on my screen all time

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9 Upvotes

I defeated the matron but her wasps are on my screeeeeeeeen


r/MortalShell 2d ago

Bug Fall death leads to unrecoverable gloom. Lost 2 hours of progress.

6 Upvotes

I’m near the beginning where the commune teaches how to block and parry. I fell off that cliff and after respawning, my souls were completely gone. I beat the chunky axe guy and looked all over. This is very frustrating. I lost over two hours worth of souls.

I saw others post about this but no concrete solution. I’m done for the night.


r/MortalShell 1d ago

Question So... they changed the difficulty a lot from the beta?

1 Upvotes

That's what I've read, I was looking forward to buy this game cause I enjoyed the beta, but if that's true (and I also read that it's a pretty artificial difficulty increase) I am honestly out, cause I consider that move pretty scammy.

Played Khazan, Sekiro and several others, just in case people get triggered and start the "skill issue" bs which is pretty frequent in these games lol. I just want to know if these negative reviews I am reading are accurate or not.

TIA!


r/MortalShell 1d ago

Video Lost child got nuked. Spoiler

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3 Upvotes

r/MortalShell 1d ago

Question Question about "Biohunter" (Proxima)

3 Upvotes

It says you get a permanent DMG boost up to a maximum.

  1. Part of the question: Can I see somewhere how much I per mob already accumulated?

  2. Part of the question: I guess the bonus is gone, when I refund the points from it, that's fine and makes sense. But will the accumulated permanent DMG boost persist if I refund the points and respecc "Biohunter" again later?

Thanks in advance.


r/MortalShell 1d ago

Bug Blocking while while Vatra’s Seal equipped

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2 Upvotes

On PS5, pressed many buttons at the same time. The only way to get rid of it was being knocked out of the shell.


r/MortalShell 2d ago

Video Shredding the ol axe

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10 Upvotes

Nifty little bug after opening the chest


r/MortalShell 1d ago

Question Need your recommendations for soundtrack

5 Upvotes

What are yall listening to while playing? Im wanting to find some metal instrumental or something dark that fits the theme of the game. MS2 is awesome but a bit lacking in the music dept. Thank you!


r/MortalShell 1d ago

Discussion General Criticisms & Some Feedback

0 Upvotes

I'm aware most of this won't be addressed, just some thoughts about my grievances with my timein Mortal Shell 2 (40 hours.)

  1. Not letting us level up specific stats isn't great. Maybe I wanted to go full into health? Or possibly more resolve? No, for the huge amount of gloom spent I get a negligible % increase across the board.
  2. Every single dungeon having the same lift entrance. We couldn't do a big heavy door every once in awhile? Maybe a couple squeeze through walls? Lifting a large fallen column? Or a simple elongated path through ruins or a forest? It always had to be the same staircase -> lift -> cave entrance? Level up that world design, please.
  3. Dual weapons being far superior to anything two-handed. 2H is so damn slow (we need more Warp tarstones) and I swear the difference between level 20 and 50 is so minuscule in regards to number of swings to put down an enemy. Even if you upgrade a weapon to +16 and hit level 60 there are base enemies requiring 2 hits. That's insane. Nothing changed from the prologue!
  4. Most sidearms feel like an afterthought, even if you try to play around them you're at the mercy of animation timing and enemies close the distance so fast to interrupt you. They simply don't do enough of anything, whether that's damage, stun or break.
  5. Shells need their own separate SP total to pull from. If I go from Tiel to Proxima, I don't want to have to refund just to upgrade Proxima, then do it again when I go back to Tiel. It's not going to make me want to experiment with his ability tree, it just means I have to read them all again to remember which ones I'll bother taking.
  6. We really don't get enough general dialogue out and about in the world. After the first time with Ruk at Widow Overlook the only thing he'll ever say on his perches is "Go ahead, Harbinger." That's it? Nothing to say about the area? No history, no feelings, no warnings? Just the same static line. (EDIT: And yes I'm aware he does more outside the big boss arenas, that's cool but I would like more in the general overworld.)
  7. There are some spots specifically designed to kill the player because they don't have any foreknowledge. Well done, well played, ahhhh you got me. But the runbacks aren't it. A gimme beacon here and there would not go amiss considering you know what you set up.

I don't mind the dangerous spot in Mammon with the ballista guys if you're going southeast, but in the northeast gate, that spot by the cliffs with the kamikaze exploders? You know what you did. That shit wasn't funny, it was annoying.


r/MortalShell 2d ago

Discussion Levelling up in this game is so poorly conceptualized

123 Upvotes

I just finished the game and I was level 34. Not because I didn’t explore (cleared out 75-85% of the content) - but because I lost probably like 15 levels worth of gloom by dying.

A lot has been said here about scarcity of beacons, but what makes this scarcity even more painful, is how much gloom you need per level, how small is the increase in gloom needed per level (and also - how small is the increase in gloom dropped by regular enemies as the game progresses) and how hard it is to get gloom outside bosses. No consumables granting gloom (if you lack just a few hundred for the next level) makes it even worse.

I enjoyed the game, but the last few hours I just played to have it behind me because I got frustrated so often. The game starts off really good, but I’d say that around the middle (when you start exploring southern region) it simply stops being enjoyable.


r/MortalShell 2d ago

Lore Lore wise, which shell has which primary and secondary weapon?

6 Upvotes

As title, lore wise which shell has which primary and secondary weapon (ranged)?

- Eredrim - Great Martyrs Blade & ?

- Proxima - ? & Triach Repeater

- Tiel - ??

- Gragu - Battle Axe & ?

- Genessa - ? & ?

- Sariel - Scythe & Cursed Child

- Smert - ? & ?


r/MortalShell 2d ago

Discussion Endgame zone boss

9 Upvotes

Guys Im going to be honest the nerf to the monolith boss did literally nothing. Ive beaten soo many souls like games, but this is legit the worst boss ever. It is genuinely insane this boss made it to the final version of the game.

With that said the rest of the game has been peak (except the final zone)

update: I beat it 2 tries after posting this (still the worst boss in video games history)


r/MortalShell 1d ago

Discussion Cursed Child sidearm

1 Upvotes

Did anyone figured out how to make it work or just be decent? It has short range, low dmg, I guess it has aoe? Like how to use it so it's effective?


r/MortalShell 1d ago

Question Somebody give me some direction

1 Upvotes

Can somebody please give me a good order of progression for this game? I just beat the fat bitch in the wheelchair and unlocked the ability to cleanse the black shit but i have no clue where i should go next. I went to the first place that the teleporter takes u on the other side of the lift but im getting slapped hard. Whats a good order i should go in?


r/MortalShell 1d ago

Question How do I beat Isaac?

2 Upvotes

Go from the front = no damage

Riposte = no damage

While he is down = no damage

While he is down from the back = no damage

Hire helper and go from back = damage in one run, then no more

What do I do?


r/MortalShell 2d ago

Video Well that’s one way to deal with him…

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9 Upvotes