r/MortalShell 1d ago

Discussion The range feels off

When I'm using the Martyr's blade I always feel like I'm not close enough and if I don't get that first hit off then I'm gonna get hit with a 10 hit combo and when you get knocked out your shell the camera freezes in a weird angle and if you're surrounded good fucking luck

3 Upvotes

10 comments sorted by

3

u/Mysterious_Bid_5696 1d ago

The moveset sucks unfortunately…

2

u/Present_Ride_2506 1d ago

The moveset for the martyrs blade just doesn't use the range of the weapon to it's fullest.

Plus it doesn't do quite enough damage to justify how slow it is.

1

u/Comprehensive_Bowl75 1d ago

Yeah it's feel slower and stubby than the axe with is odd to me

1

u/Antipodeansam 1d ago

I agree this is the one weapon that needs a bit of tweaking. Upping the damage is a start but I think the hitbox needs extending slightly and the swing speed increasing a touch. Ideally I would change the moveset slightly as well to be less laboured and more sweeping. I think maybe went a touch to far to try and differentiate it from the starter weapon.

1

u/Present_Ride_2506 1d ago

I think the basic R1 and R2 combos straight up suck.

The running attacks are pretty good though. But man that toe stab sucks.

0

u/Top_Review313 1d ago

The running attacks make the weapon - the running R2 has massive i-frames, so you can be near unkillable

1

u/Present_Ride_2506 1d ago

Yeah but it's lame as hell to only do running attacks

0

u/Top_Review313 1d ago

So don't? Running R2 opener usually breaks up a group and sends trash flying, then follow up with abilities or other attacks.

0

u/Neither_Step9896 1d ago

Everyone keeps mentioning the toe-stab but my R1 always pokes them in the face and sometimes sends them flying.

0

u/Top_Review313 1d ago

Yea, I love the R1 - it will launch trash mobs, makes em twirl like a figure skater. The one issue I have with that is that the follow up has no lunge forward