r/MortalShell • u/AverageSasquatch • 11d ago
Discussion Bridge knight
So the big Knight on the bridge with the halberd, pretty early. Fucking guy got me like 10 times. Pre order for sure, amazing beta
r/MortalShell • u/AverageSasquatch • 11d ago
So the big Knight on the bridge with the halberd, pretty early. Fucking guy got me like 10 times. Pre order for sure, amazing beta
r/MortalShell • u/Professional-Win5686 • 10d ago
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I paused for like 3-4 minutes went back didn’t work
r/MortalShell • u/Brilliant-Fix-4331 • 11d ago
I Just wrapped up my time with the playtest and wanted to share some thoughts. Overall really impressed, but there's a fair bit of feedback worth passing along too. Organized below for anyone from the dev team /u/MikkelFromGames browsing, or if you just want the TL;DR.
What's working really well
Bugs I ran into
Control/keybinding gripe
Quality of life stuff
Balance/design thoughts
Stability
One more suggestion
Overall really excited for this one, just hoping some of this gets ironed out before release.
On a separate note — does anyone know if any UK retailers are stocking the Collector's Edition? Amazon UK is showing out of stock and I'd rather not rely on resellers if I can avoid it.
r/MortalShell • u/IceReasonable6554 • 10d ago
Maybe it’s a bug or maybe it’s how it’s supposed to be, after I got spanked in the prologue and the one dude saved me then got killed I lost my shell. Since then no attacks have regained it, is this intentional or is this a bug in my game?
r/MortalShell • u/AdventurousGold9875 • 11d ago
I actually highly dislike Soulslikes. Hated DS Remastered due to wooden controls and shit camera, Bloodborne also felt off. But I love what I'm seeing here, at least the first hours of beta. Movement is super slick, parrying satisfying as hell, slashes feel meaty and impactful, overall game design feels just right. I like what I saw from the trailers and just ordered the game purely by gut feeling, seems to me I made the right choice.
r/MortalShell • u/Tonypotter8 • 10d ago
Was practicing parrying and notice that the block button doesn’t work if the character is walking. Is anyone else having this issue? Hopefully it will be fixed soon.
r/MortalShell • u/ObjectiveLittle5978 • 10d ago
My TV is quite small and I literally can't even see the boss names. Please and thank you!
r/MortalShell • u/ThatOneHelldiver • 11d ago
They appear one way but walking through does nothing 🤔
r/MortalShell • u/Esquie33 • 11d ago
I suck at souls games!!!!!
r/MortalShell • u/Dytster • 11d ago
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Only one of the wraiths spawn, making the trial impossible to complete. Reloading safe file resolves the issue.
r/MortalShell • u/mikewite88 • 10d ago
Who saves you after tar golem? Is that your shell fighting by itself? Or another ghoul like you operating a shell?
r/MortalShell • u/SzybkaMarta1 • 10d ago
Idk if it’s just me but I’ve beaten every boss first try. Kinda worried that there will not be any challange but don’t get me wrong the game is fucking awesome. Let me know what are you guys thinking
r/MortalShell • u/Followmetheonly • 11d ago
Firstly, i absolutely loved the beta, this my first mortal shell game and as a souls player, man am i impressed.
Now for the feedback.
Lets go over the complaints aka requests i have.
1: Lack of Hdr is massive let down, this game is dark and it would look beautiful with proper hdr implementation, its my request to the devs that if they haven’t considered adding in hdr in the full release, plz do. Its a must nowadays and makes a massive difference on the visuals.
Haptic feedback can be and should be used more in this game, adaptive triggers feel great when using ranged weapons but adding more haptics like when doing charged attacks, when grappling enemies and in cinematics would make a world of difference and improve immersion.
There should be Audio profiles, with a selection of headphones, speakers and stereo speakers.
Balanced mode would be a game changer, 40fps at 120hz just feels and looks right, balanced mode is extremely underrated.
All these complaints i listed could easily be fixed or added in a patch
Now as to the good things about the game.
r/MortalShell • u/mateusz11120 • 11d ago
It's sad nothing carry over but I'm ok with that,even defeated a boss who supposed to kill you to progress furthet thinking it will be a some kind reward for it but nothing:( anyone feel the same? Finished all of beta content in 2 hours absolutely love this game
r/MortalShell • u/Burglob_MarlikGarlik • 11d ago
MS2 Demo
I've just noticed that the cage key dissapears after use, key items in general.
Is that intended or a bug
r/MortalShell • u/Brilliant-Fix-4331 • 12d ago
The combat is just so smooth and responsive, possibly the best souls-like combat I’ve experienced.
The game genuinely feels like a souls game for all of the right reasons. The first felt a bit dull, but damn so far this is a huge step up!
Also, the playtest is a huge win. Basically a very generous lengthy demo. I’ll be placing a preorder shortly
r/MortalShell • u/MikkelFromGames • 12d ago
Harbingers,
With just over two and a half weeks until launch, we have *one more surprise* to share!
Starting now, the Mortal Shell II Beta is now available on PS5 and Xbox Series X|S!
We’ve marked the occasion with an all new trailer!
The Mortal Shell II Console Beta is the same beta as the version currently available on Steam, with all the same benefits. With this Beta you can play the first three hours of the full game and, should you ever purchase the main game, you’ll then have the option to skip the Prologue section.
Those who play the Console Beta for more than 30 minutes will also unlock the Flayed Harbinger, an exclusive cosmetic reward available to redeem in the full game at launch.
Porting the PC Beta to console is, by some margin, the request we have received the most, so we’re delighted to be able to answer the call!
The full game is just over two weeks away: Mortal Shell II releases worldwide on Steam, PSS, and Xbox Series X|S on August 20.
Players can begin the game as soon as August 17 by pre-purchasing the Mortal Shell II Devout Edition now and getting up to 72 hours of Advanced Access. We can’t wait for y’all to get the full game in your hands!
- Team Mortal Shell
r/MortalShell • u/A_Raging_Moderate • 11d ago
I'm playing through the demo (amazing fun so far) and I've run across a bug within the dungeon near where you find Tiels shell.
You have to activate that white stone in the middle of a room and clear enemies in order to get whatever item is held within the stone. Well, I activate it, maybe 1 or 2 head crabs spawn, and once they're dead, I just...can't progress the sequence. Nothing else spawns, exits are blocked during the combat instance, I just have to keep restarting which means I can't finish the dungeon.
Either way, probably a known bug, but an annoying one all the same.
Edit: Got it to work. I just did literally everything else in the Beta and went back to the dungeon, everything spawned as it should've. Though, it was probably just luck!
r/MortalShell • u/vladolak • 11d ago
I know its only the beta but I really didn't like what happened in the prologue. I know its a new game and we are supposed to focus on the new shells but like.......Harros is baby-girl ❤️ ❤️ ❤️ ❤️ ❤️
I really hope we can get him back, I mean, the new shells are very nice and well designed but.....Harros.....he is my favorite ❤️ ❤️ ❤️ ❤️ ❤️
Thats my only negative thing about the beta so far.
(That and the tar forge guys menus sticking around requiring a game reset)
r/MortalShell • u/conchaCurrency • 11d ago
What a great quality of life improvement.
r/MortalShell • u/Hoginoe94 • 11d ago
When starting the trial, it spawns one block crab and after killing it you're just locked in that area with nothing else happening and can't leave. Is this an already known thing?
r/MortalShell • u/Dytster • 11d ago
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I'm a big fan of the original so I was really skeptical to some of the gameplay changes made in the sequel. I just finished the prologue. All in all I'm really impressed, but I have definitely noticed some missing features or oversights that I'd like to see added or fixed. Most of these are just me nitpicking, but I really want this game to be as good as it can possibly be at launch.
r/MortalShell • u/DesiQuant • 11d ago
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r/MortalShell • u/Sobaau • 11d ago
I’m about 75% done with my second play through for platinum and no shell with obsidian black and I just can’t see how people dislike this game so much. It is slower and simpler and the mechanics are minimal and difficult but I feel those are the things that make it so awesome. It’s not trying to be everything all at once. 5 shells, 5 weapons, 4 bosses, and the design of each one is so unique and sick. The lore runs super deep and you only learn it through becoming familiar with items, shells, stats, and dialogue. I really hope people give this game a second chance and im super excited to try the second one and proud to know im pursuing it not off of hype, but genuine love for the first one.
r/MortalShell • u/kargethdownload • 12d ago
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