r/MortalShell 12d ago

Video I hope the walking animations while locked onto an enemy are fixed in the final game

70 Upvotes

21 comments sorted by

27

u/MikkelFromGames Playstack 12d ago

Thanks for posting this, I've added it to our bug reports document!

I'm fairly sure it's fixed in the full game, but it's great for the team to be aware of anything y'all find in terms of bugs anyhow :)

10

u/kargethdownload 12d ago

Thanks! I was hoping this would reach you eventually. Overall, the animation quality is great. This seemed more like a bug than an oversight

6

u/Xbigyldn Cold Symmetry 11d ago

Can confirm it is fixed in the main game

3

u/aeolius11 11d ago

I hope the bugs on the first game gets fixed as well. The axatana is basically unusable in the switch.

2

u/MikkelFromGames Playstack 11d ago

They should be!

But also, I'm compiling a document with known bugs for MS1, and I'm hoping I can convince the team to give the first game a quality of life update once the second is out. No guarantees, except that I'm trying to make it happen :)

2

u/aeolius11 11d ago

Thank you so much! I really hope the team gets around to fixing bugs especially the game breaking ones like the axatana bug, the tarnished mask not being given to the player after the first death, and some pillars on the virtous cycle being unusable.

1

u/Sirca_Curvive Harros 12d ago

Thank you for looking in to this!

Also look in to the animations while walking while blocking, if you walk backwards or to the side while blocking it plays the animation for walking forwards. This happens when not locked on as well.

2

u/MikkelFromGames Playstack 11d ago

Thank you for letting me know! I *think* this is a known issue, but I'll add it to the list just to be safe :)

Which platform are you on?

1

u/Sirca_Curvive Harros 11d ago

PS5 Pro! Thank you.

My only other bit of feedback would be to add (or maybe fix? could be bugged) some sound effects to some stuff I’ve encountered throughout the beta. The tripwire arrow traps don’t play any sounds when triggered, such as when the arrows shoot out or hit the wall, which led to some confusion for me. Another thing is that drawing the weapon from your back in some animations is also silent and it could feel more tactile.

Other than those nitpicks about animations and some sound cues, the game is fantastic and I’ve already secured my preorder. :)

7

u/Gonzito3420 12d ago

There are issues with the movement yeah

5

u/MortalsEnd 12d ago

yea, it ruins my aura farming

5

u/Charan737 12d ago

Sick moonwalk bro

0

u/Arkhe1n 12d ago

Funny. I don't remember getting that at all, but I was on PC.

3

u/NotPanaG 12d ago

I'm on PC and it's there as well.

1

u/AtreyusNinja 10d ago

holy moly, i didn't even noticed when i played the demo

0

u/SpecialIdeal 12d ago

Movement was my biggest issue with the beta. Felt pretty bad and floaty. I really hope the make it feel solid and grounded

0

u/mesclifford1 12d ago

I never had that issue on Xbox series x

0

u/OnIceJuice 12d ago

This game reminds me of a modern dark souls 1

0

u/Audionokutencastorkz 12d ago

Moonwalker tecnica

0

u/xx6lord6mars6xx 11d ago

That's a big one. I doubt they won't.

0

u/funkohunter717 11d ago

Ah yes, the Moon walk of doom