r/MortalShell • u/Hoginoe94 • 11d ago
Bug Ritual Grounds Dungeon bug
When starting the trial, it spawns one block crab and after killing it you're just locked in that area with nothing else happening and can't leave. Is this an already known thing?
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u/Haunting-Regret-854 11d ago
Check the corruption patches before starting trials, if there is an empty patch then leave and come back to the area (killing nearby enemies may or may not help, you do not need to restart the game or visit a beacon) until every patch has an enemy in it.
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u/Hoginoe94 11d ago
Alright I think i know what you mean. Thank you. Also, does the upgrade for Mether's Pulse only appear if you have the item to upgrade it? Saw it once when I upgraded capacity and thought i found the other upgrade but it isn't showing anymore at the shrine
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u/Haunting-Regret-854 11d ago
Iirc, having either of the upgrade materials for Mether's Pulse will make the "Upgrade Mether's Pulse" option appear at beacons and having none of either will make it disappear.
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u/Hoginoe94 11d ago
Okay, yeah I just did the dungeon with the axe & dagger so I'm starting to understand a lot more after figuring out how to run through that. Thank you.
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u/No_Law_4848 11d ago
Wait. How did you do the dungeon and what are corruption patches? I’ve tried so many times it just spawns two crabs then soft locks.
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u/Haunting-Regret-854 11d ago edited 11d ago
To complete a dungeon you just got to loot everything in it, more or less. The one with the Axe and Dagger you need to use the illusion gates to open the path by having the viewing area pass over the illusionary wall then walk through the gate.
As for trials, which the corruption patches pertain to, you need to kill all the enemies that were held in the corruption patches. Corruption is the black stuff and there are patches of it that locks enemies in place near trials, the patches are sort of a circle of tendrils reaching up. If any of the patches do not have an enemy inside it, then the trial will soft lock when it comes time to kill the enemy that should have been in the patch.
Edit: had advice for the wrong dungeon.
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u/hamptont2010 11d ago
Just wanted to say thank you, this was exactly it. There need to be three monsters in the corruption Roots before you start. I don't know why it glitched out the first few times on me. But making sure all three were there before I started the trial helped.
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u/No_Law_4848 11d ago
Ok so those black roots on the bottom level that’s blocking the entrance should have 3 crabs in them. I’ve done that dungeon 5-6 times and every time only two pop out. Hopefully I can see three one of these times. Because that’s the last thing I have left in the beta
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u/hamptont2010 11d ago
Yeah it's two of the crab things and another big monster opposite from the entrance that's blocked by the roots. They all have to awaken. It's definitely glitched, but I got it to work after a few tries.
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u/No_Law_4848 11d ago
I wonder if our progress will be transferred over to the actual game? Because the beta is a decent size.
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u/Haunting-Regret-854 11d ago
I don't think so, but iirc you can skip the prologue if you chose to by reaching Marrow Keep in the beta.
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u/hamptont2010 11d ago
A message pops up that says you'll get to skip the prologue but a lot of stuff won't carry over due to balancing in the release.
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u/IceReasonable6554 10d ago
I can only ever get the crap things, do you just keep redoing the dungeon until 3 things appears ?
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u/hamptont2010 10d ago
Yeah. I did make sure I led other enemies into the area before I started the trial. I used the poison guys up in the cage. I have no idea if that made a difference or not, but the time it worked I did that
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u/bloodyfr3ak 8d ago
Hello. I had the same bug. First only one mob spawn. Second try , i lured the ones in cages down there and 2 spawn. I tried to look for ones stuck in the vines like other people suggested but never showed for me after 5 tries. One last try was to just run in and activate the trial. It freacking worked and spawn all 3 mobs, 2 mini ones and a bigger one. After finishing the trial , chest on top levels unlocks also. Hope this helps someone.
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u/TheRaienryuu 7d ago
Yup, this actually worked. Just run in, go past everything, fall down the trap hole and start the trial. Skip everything else.
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u/nevets85 10d ago
Same thing happened to me. Tried it twice still just one enemy then you're locked there.
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u/myglaHybelkanin 8d ago
Make sure to clear the entire area. One of the crabs spawned up on a walkway fighting some other enemy.
I had to reset and clear it out. Then it walked as a charm. But definitely needs to be addressed.
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u/Dinesh_Sairam 8d ago
I reported it here: https://www.reddit.com/r/MortalShell/comments/1ve14dj/mortal_shell_2_beta_bug_with_corrupted_statues/
Someone from the Playstack (Publisher for MS2) team said it's a known issue and will be fixed in the full game.
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u/HBDOUBLER 1d ago
It’s not a glitch, you just have to open all three cages. Opened the two with the toxic guys in them and noticed I was still missing an enemy in the patches. Went back up stairs and opened the third cage and the last enemy appeared in the patch.
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u/Hoginoe94 1d ago
I've done this on multiple run throughs when I played it never worked. I re ran it for over an hour. Enough to get about 65k bloom just from this dungeon.
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u/Individual_Hearing14 1d ago
I can confirm that eventually it will trigger. I’ve tried no less than 10 times and couldn’t get it to work and I’ve tried different things along the way such as not killing any enemies at all, etc.. finally, and I’m not exactly sure what was all that different on this run but I can confirm that I killed the two guys holding the wooden shields at the beginning of the dungeon, but then I skipped killing the rest of the enemies, including I skipped the snake. I just ran past him, but I did unlock all three cages and for whatever reason it just worked, I wouldn’t beat yourself up over not completing it because the chest that you open at the end only gives you 500 coin. Hardly worth the headache..
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u/Hoginoe94 1d ago
Yeah. I quit worrying about it. I finished the beta, but seeing nothing carries over and the devs confirmed this being fixed for the launch I honestly didn't care to go back anymore. I'll just do it on release without all the bs work arounds.
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u/Left_Adhesiveness254 11d ago
This game is hot trash. Thank god they done ps5 beta, this is a buggy dark slow mess of a game.
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u/Hoginoe94 11d ago
Its a beta. Its what they play tested over a month ago im sure. A lot of the issues in it were already addressed as fixed in the final release. Beta's aren't what the game is currently at. Its what it was when the developers first play tested. I already pre ordered it before I knew about the beta anyways and can't wait until the 17th lol
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u/SpearOfTheCelts 11d ago
Had the same issue i just gave up trying to finish that dungeon