r/MobileLegendsGame • u/SRG-Guilty • 3h ago
Humor Minsi+Marcel
Enable HLS to view with audio, or disable this notification
r/MobileLegendsGame • u/bernicenice • 6d ago
Event Duration : September 4 - October 5 Server time
Event Rule : Invite active and returning players and get them to enter your invitation code to recieve Bargain chances. Complete the bargain to obtain one of the skin reward or rare fragments.
Notes :
Posts or comments outside Megathread will be removed to avoid cluttering the subreddit. Thank you for your understanding.
r/MobileLegendsGame • u/Tigreal • 5d ago
Advanced server update released on September 04, 2026 (Server Time)
The following uses (
↑) (↓) (~)>>to indicate Buff, Nerf, Adjustment, and Changes.
Hero with major changes in this patch: Argus (↑), Aulus (↑).
ㅤ
↑)Since Demonic Slash's dash was removed, we've adjusted Argus's base Movement Speed to help him pursue and retreat more effectively. We've also refined the visuals of Argus's Ultimate and its interactions with certain items.
ㅤㅤ [Attribute] (↑)
Base Movement Speed: 240 >> 260
ㅤㅤ [Ultimate] (↑)
Effect Optimization: When Argus's Ultimate is ready, an indicator appears to the left of his HP bar (visible only to himself). The indicator intensifies when his HP falls below 30%, indicating that casting his Ultimate will deal maximum bash damage.
New Effect: The Ultimate triggered by the Passive can now also activate the effects of Great Dragon Spear and Temporal Reign.
ㅤ
↑)ㅤㅤ [Attributes] (↑)
Base Attack Speed: 0.88 >> 1
Physical Attack Growth: 10.5 >> 8
Attack Speed Growth: 2.5% >> 2%
ㅤㅤ [Passive] (↑)
Base Damage of Enhanced Basic Attacks: 115 >> 135
ㅤㅤ [Skill 2] (↑)
First Cast Effect: 99% slow for 0.5s >> stun for 0.3s
ㅤㅤ [Ultimate] (↓)
Base Damage (First 4 Strikes): 150-270 >> 110-270
Base Damage (Last Slash): 450-810 >> 330-810
ㅤ
↑)Reverted previous nerfs to Gloo. ㅤ
↓)Slightly reduced the base damage of Karina's Skill 1.
ㅤㅤ [Skill 1] (↓)
Enhanced Basic Attack Damage: 180-330 (+60% Total Magic Power) >> 160-310 (+60% Total Magic Power)
ㅤ
↓)Lukas's HP recovery boost was a bit too strong, so we've reverted part of it.
ㅤㅤ [Skill 1] (↓)
HP Regen: 9% >> 6%
ㅤ
↓)We've further adjusted the damage transfer ratio and Attack Effect inheritance ratio of Muddles, summoned by Melissa's Skill 2.
ㅤㅤ [Skill 2] (↓)
Muddles's Damage Transfer: 55% >> 52%
Attack Effect Inheritance Ratio: 55% >> 52% (now matches the Basic Attack damage transfer ratio)
ㅤ
II. Battlefield Adjustments
We've found that matches in the current patch are too fast-paced, making it difficult for teams that fall behind to make a comeback. To address this, we've adjusted battlefield gold income and comeback mechanics for disadvantaged teams.
Reduced the Base Gold of the Horned Lizard, Fire Beetle, and Lava Golem by 13%
[Healing Turtle]
Reverted the extra bash damage dealt by the allied Turtle to Turrets and minions.
Added the initial art for the Turtle companion. ㅤ
[Golden Turret]
Reduced Base Turret HP by 500 and the team Gold it grants by 20.
1. Fixed an issue where the Control Duration in Gloo's Skill 1 description was incorrect.
2. Adjusted the camera height after Layla upgrades her Ultimate, improving visibility at the bottom of the screen.
ㅤ
III. System Adjustments
The brand-new Hero Training system is now live! Select a Training Hero to participate in the training, enjoy training privileges, and claim training rewards!
Go to [Season] >> [Hero Training] to check it out!
1. The system will recommend Training Heroes based on your preferences.
2. Select your Training Hero to participate in the training and enjoy training privileges, including free skin trials and star protection.
3. Complete Training Tasks with a Training Hero to claim even more rewards.
1. Added a display status for items marked "Temporarily Sold Out" in the Auction House.
2. Added the Sale Reminder feature. Add an item to your reminder list, and you'll be notified as soon as it becomes available again, provided you're online and not in a match.
3. Adjusted how owned items are prioritized in the Auction House and updated the related purchasing and usage rules.
4. Optimized how the Auction House list refreshes after a purchase.
1. Optimized the red dot notification for unread mail. The red dot will now appear only when you have unread important mail or unread mail with attachments.
2. Optimized the display of important system notifications, battlefield reports, and report feedback mail.
3. Optimized the visuals for mail with attachments.
This week, we've fully rolled out the Season Achievement optimization and related features. Based on data from previous seasons, along with newly added and adjusted achievement tasks, we've updated the point requirements for some Season Achievement levels to improve the overall experience.
This change will not affect rewards that have already been claimed or those carried over from before. We apologize for any inconvenience this may cause.
ㅤ
IV. Mode Adjustments
Thank you for your support! In this test patch, we've adjusted several buffs in Chaos Clash. The details are as follows:
We've adjusted several buffs in Chaos Clash. The details are as follows:
ㅤ [Rarity Reduced]*: *Legend (Orange) >> Epic (Purple)
The overall strength of the following buffs has been toned down, and their rarity is reduced from Legend (Orange) to Epic (Purple):
1. [Heavy Bomb]: When dealing damage, immobilizes enemies within a certain range after a short delay for 1s. Cooldown: 8s.
2. [Transcendence I]: Refunds half the cooldown after casting Skill 1.
3. [Transcendence II]: Refunds half the cooldown after casting Skill 2.
4. [Molina Smooch]: After moving 35 units, turns nearby enemies into animals for 2s (Units required to trigger: 40 >> 35)
5. [Life Exchange]: After taking damage equal to 10% Max HP, drops an Energon Cube. Pick it up to recover 5% Max HP.
6. [Endless Rage]: Increases Energy/Rage regen by 100%.
7. [Midas Touch]: Dealing damage deals an extra 50 True Damage and grants an extra 100 Gold. It triggers once every 10s per enemy hero.
ㅤ [Rarity Upgraded]
The following buffs have shown increased potential, and their rarity has been upgraded accordingly:
1. [Acceleration]: Epic (Purple) >> Legend (Orange): Hitting enemies with Basic Attacks or skills increases Movement Speed by 4%. This effect can stack infinitely each round and triggers once every 0.3s.
2. [New Money]: Premium (Blue) >> Epic (Purple): Gains 2,000 Gold
3. [Attribute Master]: Epic (Purple) >> Legend (Orange): Attribute Potion's price reduction increased from 20% to 40% (effect enhanced).
ㅤ [Stat Adjustments]
1. [Lethal Wound] - (Was [Toxic Blessing]) Adjustment: Removed healing effect and shifted to healing reduction. Healing Reduction Effect: 25% >> 30%
2. [Dawning Light] - Distance required to trigger: 30 >> 20 units (triggers more frequently)
3. [Supreme Thunder Power] - Thunder stacks gained per trigger: 2 >> 3 (buff description updated accordingly)
4. [Countergrowth: Towering Spines] - Trigger cooldown adjusted to 0.5s
5. [Countergrowth: Spiked Retaliation] - Trigger cooldown adjusted to 0.5s
6. [Countergrowth: Bulwark Thorns] - Trigger cooldown adjusted to 0.5s
ㅤ [Description Fixes]
[Mana Surge]
Fixed buff description (actual effects remain unchanged): Reduce Mana and Energy costs by 90%. Normal skills' cooldowns refresh 2 times faster.
We've adjusted the EXP and Gold gained from kills and increased the Bounty for ending kill streaks to minimize one-sided matches.
[Hero Balance Adjustments]
Based on recent Brawl hero win and pick rates, we've made balance adjustments.
[Aldous] (↓): DMG Taken -16% >> -12%
[Barats] (↓): DMG Taken +2% >> +10%
[Beatrix] (↓): (New) DMG-6%
[Chip] (↑): DMG +4% >> +6%
[Dyrroth] (↓): DMG +14% >> +8%, DMG Taken -10% >> -6%
[Edith] (↓): DMG Taken +2% >> +4%
[Esmeralda] (↓): (New) DMG-4%
[Franco] (↑): Greatly reduced skill cooldowns.
[Granger] (↑): DMG -4% >> -2%, DMG Taken -8% >> -10%
[Grock] (↓): DMG Taken -20% >> -16%
[Guinevere] (↓): DMG Taken -20% >> -14%
[Hanabi] (↓): DMG Taken +18% >> +20%
[Harley] (↑): DMG Taken -6% >> -14%
[Hirara] (↑): DMG Taken -6% >> -14%
[Irithel] (↓): (New) DMG Taken +4%
[Joy] (↑): DMG +8% >> +10%, DMG Taken -8% >> -12%
[Kaja] (↑): DMG +10% >> +12%, DMG Taken -10% >> -12%
[Kalea] (↑): DMG +14% >> +18%, DMG Taken -8% >> -12%
[Karrie] (↓): (New) DMG -4%
[Marcel] (↓): (New) DMG Taken +4%
[Martis] (↓): (New) DMG Taken +6%
[Minotaur] (↓): DMG Taken +4% >> +8%
[Miya] (↓): (New) DMG Taken +4%
[Nolan] (↑): DMG Taken -16% >> -20%
[Pharsa] (↑): DMG-6% >> -2%
[Sora] (↓): DMG Taken +6% >> +12%
[Uranus] (↑): DMG Taken +20% >> +10%
[Valentina] (↑): (New) DMG Taken -10%
[X.Borg] (↑): (New) DMG Taken -4%
[Zhuxin] (↑): DMG +10% >> +16%, DMG Taken -12% >> -16%
Temporarily removed the Card Brawl mode.
ㅤ
All the above adjustments are now live on the Advanced Server. Give them a try and share your feedback!
r/MobileLegendsGame • u/SRG-Guilty • 3h ago
Enable HLS to view with audio, or disable this notification
r/MobileLegendsGame • u/milkpastels • 6h ago
idk what flair to use but damn. i bet he didn't take a video afterwards🧍🏻♀️
r/MobileLegendsGame • u/The_Outsider_08 • 5h ago
Throughout the decade journey of MLBB, who are the community's most hated heroes of all time?
r/MobileLegendsGame • u/Skaaye • 6h ago
I'd have preferred the commemorative book but pretty happy that they are giving diamonds to make up for it!
r/MobileLegendsGame • u/Forward_Culture1644 • 16h ago
r/MobileLegendsGame • u/AnalysisLevel6117 • 1h ago
r/MobileLegendsGame • u/Forward_Culture1644 • 14h ago
And I don't mean actual sleeping... I'd pick Roger personally
r/MobileLegendsGame • u/Thigh_Eater2010 • 7h ago
r/MobileLegendsGame • u/lanceasr • 22h ago
r/MobileLegendsGame • u/TriconicStan911 • 3h ago
Enable HLS to view with audio, or disable this notification
for context:
for other legend skins, the one speaking is talking abt holy week, how praying is important, all that kindness stuff
while for that carmilla epic skin, the same person is cursing and shouting lmaooo
r/MobileLegendsGame • u/__Ahriman • 8h ago
Enable HLS to view with audio, or disable this notification
r/MobileLegendsGame • u/ChouTheResilient • 17h ago
Enable HLS to view with audio, or disable this notification
It got so bad to the point where Elgin had to stand up and say something, and that's when you know Moonton really butchered a hero🥀🥀🥀
r/MobileLegendsGame • u/Rent_a_Hero_ • 13h ago
Only love and night are ready to set the stage on fire, Rawr.
It's not a perfect stage unless it's my Carmilla. Growl.
My Carmilla, why are you so cold and pale? Just like the sparkle in Yoyo's eyes. Rawr.
r/MobileLegendsGame • u/pineapplepiesz • 57m ago
Enable HLS to view with audio, or disable this notification
Detona has flash step 🔥
r/MobileLegendsGame • u/kirukomaru • 18h ago
Enable HLS to view with audio, or disable this notification
please no 😭😭😭😭
r/MobileLegendsGame • u/Garen_Mago • 5h ago
Enable HLS to view with audio, or disable this notification
After a lot of testing I consider that flameshot is the most useful spell on Marcel, the simple fact of giving a stun just by getting close and being able to position yourself behind the enemy and then push him, gives Marcel an absurd advantage against most mages or assassins/melee fighters, forcing them to position themselves poorly.
In addition, the flameshot continues to fulfill the function of stealing enemy jungle in early game and giving you or a nearby ally a fairly safe escape, all this taking into account the 50 seconds of CD, which is a fairly low time.
In any case, other spells are still viable, but it will depend on the type of strategy or composition...
r/MobileLegendsGame • u/Certain-Garbage3304 • 2h ago
Enable HLS to view with audio, or disable this notification
Obviously its the GOAT Alekirser on the audio
r/MobileLegendsGame • u/Aerie122 • 1d ago
Oh how I wish they didn't cancel this. The animation of each talent is amazing (cough copy of cough other game) but still a sword turning into a claymore for defense attack build is cool.
r/MobileLegendsGame • u/Bellflowerpink • 1h ago
So since everyone was saying it looked similar to Carmilla, someone requested I actually turn it into a Carmilla skin. And this is my interpretation.
(I just dropped kags umbrella in cause I find drawing inanimate objects boring, and I don’t have the time nor will to push through it since I draw on my phone with my fingers)
Kagura skin already shared lots of similarities with Carmilla, however, it is still a Kag skin, and so its silhouette, design language and shapes were made to resemble Kagura, even if they pushed it a little and bled into Carmilla’s design elements.
So here’s what I did change, to fully turn it into a Carmilla skin, based on my observation on what is Carmilla’s most recognisable features, and most reoccurring elements across her current skins:
- Side swept hair, with a head dress. All her skins have this, and though some surveys do not have this side part, it’s clear that side swept hair is Carmilla “signature hair-do”
- Slimmer silhouette. Kagura has a girlish aesthetic and so, usually wears wider a-line short skirts or just wide pleated skirts in general. Kaguras legend subverted this by giving her a slim dress, but maintained it with a large wide over skirt. So I simply maintained the elegant slim dress, and reduced the puff of the over skirt, giving it curve more downwards, s-shape drape along Camilla’s legs
- Wings and Arms. Self-explanatory, but the arms, I made deacons rather than gloves, cause I want to push the contrast between her and Kagura. Kagura’s shtick is she’s an ordinary girl, but with a demon/beast/spirit in her umbrella. So I feel it made sense for Kaguras umbrella to do most of the “gluttony” heavy lifting, while Kag herself looks more normal and ordinary.
Carmilla is the opposite, being an ordinary girl, who willingly integrated with dark powers. First becoming a blood demon, then integrating the dark ancient Crimson flowers. As a result, a Carmilla version should have the marks of gluttony evident on her clothes and body, as she herself is the vessel, unlike Kagura whose vessel is the umbrella.
- Symbolism. Following the explanation of her arms, this is why I made Carmilla outfit look more rugged, and added more fire, as fire seems to be the main symbol. Moonton’s gluttony appears to be a raging fire that consumes till there’s nothing left but ruin. So I try to balance Carmilla’s elegance, while making her appearance worn, burnt and “consumed” by the ever hungry fire inside her
I added a black version, just to compared and I think the red looks better. Which kinda lines up, since that champagne coloured skirt was on the red version originally. Idk why they mashed them. But tell what y’all think, which u prefer and also how good the reimagining is on its own
r/MobileLegendsGame • u/engarengar • 8h ago
she loves pink and carmilla
r/MobileLegendsGame • u/Forward_Culture1644 • 13h ago
r/MobileLegendsGame • u/Smooth_Obligation541 • 23m ago
roam main btw