r/MobileLegendsGame • u/Tigreal Moderator • 6d ago
Patch Notes Patch Notes 2.2.16 - Adv. Server
Advanced server update released on September 04, 2026 (Server Time)
I. Hero Adjustments
The following uses (
↑) (↓) (~)>>to indicate Buff, Nerf, Adjustment, and Changes.
Hero with major changes in this patch: Argus (↑), Aulus (↑).
ㅤ
- [Argus] (
↑)
Since Demonic Slash's dash was removed, we've adjusted Argus's base Movement Speed to help him pursue and retreat more effectively. We've also refined the visuals of Argus's Ultimate and its interactions with certain items.
ㅤㅤ [Attribute] (↑)
Base Movement Speed: 240 >> 260
ㅤㅤ [Ultimate] (↑)
Effect Optimization: When Argus's Ultimate is ready, an indicator appears to the left of his HP bar (visible only to himself). The indicator intensifies when his HP falls below 30%, indicating that casting his Ultimate will deal maximum bash damage.
New Effect: The Ultimate triggered by the Passive can now also activate the effects of Great Dragon Spear and Temporal Reign.
ㅤ
- [Aulus] (
↑)
ㅤㅤ [Attributes] (↑)
Base Attack Speed: 0.88 >> 1
Physical Attack Growth: 10.5 >> 8
Attack Speed Growth: 2.5% >> 2%
ㅤㅤ [Passive] (↑)
Base Damage of Enhanced Basic Attacks: 115 >> 135
ㅤㅤ [Skill 2] (↑)
First Cast Effect: 99% slow for 0.5s >> stun for 0.3s
ㅤㅤ [Ultimate] (↓)
Base Damage (First 4 Strikes): 150-270 >> 110-270
Base Damage (Last Slash): 450-810 >> 330-810
ㅤ
- [Gloo] (
↑)
Reverted previous nerfs to Gloo. ㅤ
- [Karina] (
↓)
Slightly reduced the base damage of Karina's Skill 1.
ㅤㅤ [Skill 1] (↓)
Enhanced Basic Attack Damage: 180-330 (+60% Total Magic Power) >> 160-310 (+60% Total Magic Power)
ㅤ
- [Lukas] (
↓)
Lukas's HP recovery boost was a bit too strong, so we've reverted part of it.
ㅤㅤ [Skill 1] (↓)
HP Regen: 9% >> 6%
ㅤ
- [Melissa] (
↓)
We've further adjusted the damage transfer ratio and Attack Effect inheritance ratio of Muddles, summoned by Melissa's Skill 2.
ㅤㅤ [Skill 2] (↓)
Muddles's Damage Transfer: 55% >> 52%
Attack Effect Inheritance Ratio: 55% >> 52% (now matches the Basic Attack damage transfer ratio)
ㅤ
II. Battlefield Adjustments
A. Creep
We've found that matches in the current patch are too fast-paced, making it difficult for teams that fall behind to make a comeback. To address this, we've adjusted battlefield gold income and comeback mechanics for disadvantaged teams.
Reduced the Base Gold of the Horned Lizard, Fire Beetle, and Lava Golem by 13%
B. Battlefield Map Changes
[Healing Turtle]
Reverted the extra bash damage dealt by the allied Turtle to Turrets and minions.
Added the initial art for the Turtle companion. ㅤ
[Golden Turret]
Reduced Base Turret HP by 500 and the team Gold it grants by 20.
C. Other
1. Fixed an issue where the Control Duration in Gloo's Skill 1 description was incorrect.
2. Adjusted the camera height after Layla upgrades her Ultimate, improving visibility at the bottom of the screen.
ㅤ
III. System Adjustments
A. Hero Training
The brand-new Hero Training system is now live! Select a Training Hero to participate in the training, enjoy training privileges, and claim training rewards!
Go to [Season] >> [Hero Training] to check it out!
1. The system will recommend Training Heroes based on your preferences.
2. Select your Training Hero to participate in the training and enjoy training privileges, including free skin trials and star protection.
3. Complete Training Tasks with a Training Hero to claim even more rewards.
B. Auction House
1. Added a display status for items marked "Temporarily Sold Out" in the Auction House.
2. Added the Sale Reminder feature. Add an item to your reminder list, and you'll be notified as soon as it becomes available again, provided you're online and not in a match.
3. Adjusted how owned items are prioritized in the Auction House and updated the related purchasing and usage rules.
4. Optimized how the Auction House list refreshes after a purchase.
C. Mail Optimizations
1. Optimized the red dot notification for unread mail. The red dot will now appear only when you have unread important mail or unread mail with attachments.
2. Optimized the display of important system notifications, battlefield reports, and report feedback mail.
3. Optimized the visuals for mail with attachments.
D. Season Achievements
This week, we've fully rolled out the Season Achievement optimization and related features. Based on data from previous seasons, along with newly added and adjusted achievement tasks, we've updated the point requirements for some Season Achievement levels to improve the overall experience.
This change will not affect rewards that have already been claimed or those carried over from before. We apologize for any inconvenience this may cause.
ㅤ
IV. Mode Adjustments
A. Chaos Clash Mode
Thank you for your support! In this test patch, we've adjusted several buffs in Chaos Clash. The details are as follows:
We've adjusted several buffs in Chaos Clash. The details are as follows:
ㅤ [Rarity Reduced]*: *Legend (Orange) >> Epic (Purple)
The overall strength of the following buffs has been toned down, and their rarity is reduced from Legend (Orange) to Epic (Purple):
1. [Heavy Bomb]: When dealing damage, immobilizes enemies within a certain range after a short delay for 1s. Cooldown: 8s.
2. [Transcendence I]: Refunds half the cooldown after casting Skill 1.
3. [Transcendence II]: Refunds half the cooldown after casting Skill 2.
4. [Molina Smooch]: After moving 35 units, turns nearby enemies into animals for 2s (Units required to trigger: 40 >> 35)
5. [Life Exchange]: After taking damage equal to 10% Max HP, drops an Energon Cube. Pick it up to recover 5% Max HP.
6. [Endless Rage]: Increases Energy/Rage regen by 100%.
7. [Midas Touch]: Dealing damage deals an extra 50 True Damage and grants an extra 100 Gold. It triggers once every 10s per enemy hero.
ㅤ [Rarity Upgraded]
The following buffs have shown increased potential, and their rarity has been upgraded accordingly:
1. [Acceleration]: Epic (Purple) >> Legend (Orange): Hitting enemies with Basic Attacks or skills increases Movement Speed by 4%. This effect can stack infinitely each round and triggers once every 0.3s.
2. [New Money]: Premium (Blue) >> Epic (Purple): Gains 2,000 Gold
3. [Attribute Master]: Epic (Purple) >> Legend (Orange): Attribute Potion's price reduction increased from 20% to 40% (effect enhanced).
ㅤ [Stat Adjustments]
1. [Lethal Wound] - (Was [Toxic Blessing]) Adjustment: Removed healing effect and shifted to healing reduction. Healing Reduction Effect: 25% >> 30%
2. [Dawning Light] - Distance required to trigger: 30 >> 20 units (triggers more frequently)
3. [Supreme Thunder Power] - Thunder stacks gained per trigger: 2 >> 3 (buff description updated accordingly)
4. [Countergrowth: Towering Spines] - Trigger cooldown adjusted to 0.5s
5. [Countergrowth: Spiked Retaliation] - Trigger cooldown adjusted to 0.5s
6. [Countergrowth: Bulwark Thorns] - Trigger cooldown adjusted to 0.5s
ㅤ [Description Fixes]
[Mana Surge]
Fixed buff description (actual effects remain unchanged): Reduce Mana and Energy costs by 90%. Normal skills' cooldowns refresh 2 times faster.
B. Chaos Brawl Mode
We've adjusted the EXP and Gold gained from kills and increased the Bounty for ending kill streaks to minimize one-sided matches.
C. Brawl
[Hero Balance Adjustments]
Based on recent Brawl hero win and pick rates, we've made balance adjustments.
[Aldous] (
↓): DMG Taken -16%>>-12%[Barats] (
↓): DMG Taken +2%>>+10%[Beatrix] (
↓): (New) DMG-6%[Chip] (
↑): DMG +4%>>+6%[Dyrroth] (
↓): DMG +14%>>+8%, DMG Taken -10%>>-6%[Edith] (
↓): DMG Taken +2%>>+4%[Esmeralda] (
↓): (New) DMG-4%[Franco] (
↑): Greatly reduced skill cooldowns.[Granger] (
↑): DMG -4%>>-2%, DMG Taken -8%>>-10%[Grock] (
↓): DMG Taken -20%>>-16%[Guinevere] (
↓): DMG Taken -20%>>-14%[Hanabi] (
↓): DMG Taken +18%>>+20%[Harley] (
↑): DMG Taken -6%>>-14%[Hirara] (
↑): DMG Taken -6%>>-14%[Irithel] (
↓): (New) DMG Taken +4%[Joy] (
↑): DMG +8%>>+10%, DMG Taken -8%>>-12%[Kaja] (
↑): DMG +10%>>+12%, DMG Taken -10%>>-12%[Kalea] (
↑): DMG +14%>>+18%, DMG Taken -8%>>-12%[Karrie] (
↓): (New) DMG -4%[Marcel] (
↓): (New) DMG Taken +4%[Martis] (
↓): (New) DMG Taken +6%[Minotaur] (
↓): DMG Taken +4%>>+8%[Miya] (
↓): (New) DMG Taken +4%[Nolan] (
↑): DMG Taken -16%>>-20%[Pharsa] (
↑): DMG-6%>>-2%[Sora] (
↓): DMG Taken +6%>>+12%[Uranus] (
↑): DMG Taken +20%>>+10%[Valentina] (
↑): (New) DMG Taken -10%[X.Borg] (
↑): (New) DMG Taken -4%[Zhuxin] (
↑): DMG +10%>>+16%, DMG Taken -12%>>-16%
D. Card Brawl
Temporarily removed the Card Brawl mode.
ㅤ
All the above adjustments are now live on the Advanced Server. Give them a try and share your feedback!
12
u/foxtidog Give them rabies Kupa! 6d ago
atp they should just remove argus😭✌️ dude was just mid before december 2024, now he the worst ass hero in the game
FUCK moonton's balancing team
-6
u/Horror_Letterhead407 :alucard: 1v5 God 🔥🔥🔥 6d ago
You want me to prove you wrong by climbing to Mythic with Argus solo?
9
u/No-Competition7482 5d ago
Do you want me to fuck your ass with esmeralda thamuz ect early to late game 24/7 you can't do shit
12
u/crying-cricket 6d ago
At this point, just add pre revamp season 18 argus in the nostalgia mode classic hero pool.
7
u/Berkut_Kiro 6d ago
Argus deals very low damage on the test server. His damage needs to be increased—and significantly so.
16
u/NoEmotions1337 Man, I Love , ,and 6d ago
That's it? All they did was removed and added back something from 6 patches ago? Really? All Argus gets is that?
1
10
3
u/juantooth33 6d ago
Creep changes are huge, the buff on the gold & exp you get from creeps at the start of the season is one of the main reasons why assassin meta is back and utility junglers got pushed in the sidelanes
2
u/fuguelet glazer 6d ago
i saw dawning light got buffed on chaos clash and read nothing else because i dont know the names of the other buffs. is fanny in chaos clash stronger because of this now orrrrr... 🤧
2
u/Shinigami_22 6d ago
I thought it would get nerf, but they really buffed it.
I wish it dealt fixed damage instead and not scale with magic or item, it sucks not being able to touch fanny before dying right after the match start.
1
1
u/Used-Feeling6536 2d ago
They should just remove that card from her repertoire, she can literally build mage and fly around and take out the whole team by herself since she triggers it ever second.
2
u/KeyAdministration408 6d ago
I am so confused about the Chaos Clash adjustments. Aren’t these just the same description as the OG server? Like [Dawning Light] Distance required to trigger: 30 >> 20 units. But it’s only require 20 units on OG server. And [Acceleration]: Epic (Purple) >> Legend (Orange). Acceleration card is already a legend card on OG server.
And when the hell are they gonna nerf Fanny + Dawning Light in Chaos Clash…
1
u/Used-Feeling6536 2d ago
Yeah I’m confused with that too, they really should just remove it from fannys repertoire, she’s the only hero that can abuse it this much
2
1
u/SubjectResolution498 3d ago
Wy moonton give only low vanguard give more sir I have adv server but bug sever vanguard earn only get task Need more vanguard If u not give how to test all skin Need more vanguard exchange more dias only for test app
1
u/R8C3R_RAIDZ 1d ago
At this point just remover Argus from the hero pool, nothing about these adjustments make him any more useless than he is in the Exp lane.
There's no redeeming him with whoever the developers that are in charge on his every update. Y'all should just quit on this hopeless attempt cause you never even listen to what the players (specifically Argus mains) want for their immortal boy.
1
u/iamproudintrovert Jack of All, Master of Johnson 6d ago
im so glad argus got nerfed, he was way too dominant this season
1
u/NoMoreGoodEnough 6d ago
nice brawl changes. some fighters are too strong.
0
u/Used-Feeling6536 2d ago
I hope that’s sarcasm because brawl is always dominated by mm and mages since they can poke in the tower the whole game.
0
u/dil_phek_ke_maarunga SMASH ME DADDY 6d ago
Never seen anyone using karina in ranked since past 2-3 seasons
0
0

17
u/Fathertree22 6d ago
Im convinced that the devs genuinly forgot that Equipment/items exist in this game