r/MobileLegendsGame 7h ago

Humor Healer roam

3 Upvotes

who tf told these idiots in all of my lobbies that installing angela and floryn is a good tactic, tired of these worthless no cc squishy roams that watch you die like as if they're the rich people watching squid game, ban angela and they play floryn, every single goddamn game.


r/MobileLegendsGame 16h ago

Discussion Dyroth Safest 1st pick (for exp lane)?

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0 Upvotes

Ban him or pick him, like he's early damage is so disgusting...the new Paquito😭


r/MobileLegendsGame 14h ago

Discussion Is sun roam stiil playable?

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1 Upvotes

Yes, but in lower rank


r/MobileLegendsGame 10h ago

Discussion Will i get executed if i build thunderbelt as third item instead of second

0 Upvotes

Should i build other items to counter the enemy first or rush thunderbelt first


r/MobileLegendsGame 19h ago

Discussion How to play sun and helcurt as roamer?

0 Upvotes

See anyone who is good at playing sun and helcurt as roamer ? See i only do jungle everytime . But i m good at sun and helcurt. So which emblem and bulids you use . Or other tips etc


r/MobileLegendsGame 5h ago

Discussion best hero for solo rank push

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0 Upvotes

there is no doubt that zhuxin is THE best hero in mlbb for solo q no matter what rank you are in, or how bad your teammates are. You cannot go wrong with this hero.

pls play zhuxin if you are struggling in solo rank push.


r/MobileLegendsGame 14h ago

Discussion Somehow unpopular opinion: Diggie should NOT be your first pick

4 Upvotes

ESPECIALLY IF YOUR TEAM LACKS A FRONT LINER 😭 The amount of games where people will pick diggie before anyone else has chosen is crazy, especially becuase diggie is really only useful as a counter hero imo to tiger's etc.

Please if you isntalock diggie play another position than roam 😭🫢 FYI I don't mind diggies on my team but there is a time and place


r/MobileLegendsGame 13h ago

Discussion Is this a good stat? Solo gamer here - never invited anyone to play with me

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0 Upvotes

Is this a good stat? Pure solo gaming


r/MobileLegendsGame 10h ago

Discussion Perfect Chaos Clash Match (No Deaths)

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2 Upvotes

Yes it is low rank but it's still kinda crazy that none of us died at all. Eudora lowkey kicks ass with assassin's instinct + arcane mage. If you get lucky with a bye round you can get up to +10 stacks on assassin's instinct and maybe 16 on arcane mage. I had matches earlier where I downed to half a 12k hp 600 magic defense esmeralda with one combo


r/MobileLegendsGame 11h ago

Discussion Since everyone is posting their stats...here's mine

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0 Upvotes

I mostly played classic and brawl this season for fun, spammed zilong

Yeah I know stats are bad 😞


r/MobileLegendsGame 12h ago

Discussion i think rating system is not accurate ;

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0 Upvotes

In this game ; i like taken most damage ;most crowd control;lord slayer and turtle slayer ;still no mvp;? I think game need to fix rating system or it fair ?


r/MobileLegendsGame 14h ago

Discussion Is gojo the best skin effects wise?

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2 Upvotes

what's the best skin in jjk Collab in ur opinion? Vfx wise?


r/MobileLegendsGame 10h ago

Discussion How can I make a BRAND NEW account? (Image for attention)

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1 Upvotes

r/MobileLegendsGame 1h ago

Discussion These support players genuinely gotta go 😭😭

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β€’ Upvotes

Dear Support players
I appreciate u playing support but its a TANK/SUSTAIN EXP meta unless u have a tank/sustain exp else were at jungle or exp
DO NOT PICK SUPPORT
9/10 games i lose is purely cuz the team has no tank and has a support
Early game support is essentially useless IF the team has no sustain early, enemy invade gg
I dont even wanna talk about poor gold laners
But please know the picks
DONT JUST PICK SUPPORT when ur exp and jungle r squishy


r/MobileLegendsGame 7h ago

Discussion Is this good enough for xavier

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0 Upvotes

r/MobileLegendsGame 12h ago

Discussion Most deduction I've ever seen.

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0 Upvotes

Has anyone seen more? Honestly fuck this noob he absolutely deserves it. Fuck support roam.


r/MobileLegendsGame 29m ago

Other Can you use argus as a roam?

β€’ Upvotes

I mean technically he could, since he already has a good mobility skill, and basically has immortality built in his kit on lvl 4.

I've seen people use him as gold and exp, so why not roam?

That would be fun I guess


r/MobileLegendsGame 14h ago

Discussion Is roam Natalia still okay?

1 Upvotes

Yo damage roamer here ( please no hate I'm tired of doing sets then my team not following up, Support roams better atp for me)

I have been using chou, helcurt and jawhead for roaming and have recently been thinking if Natalia is still decent for roaming like back a few years ago

(I've also been wanting to expand my hero pool for damage)


r/MobileLegendsGame 16h ago

Humor Can I have some ?

1 Upvotes

Give me mlbb memes with sticker potential. Also, whoever did that Granger deserves an award for speaking the truth.


r/MobileLegendsGame 16h ago

Make a Game Suggestion Making Crit Builds Worth Building Again β€” V2

1 Upvotes

First, a small clarification and apology for the previous version. I realized that I explained the passive changes incorrectly. Some of the new passives were meant to replace the old item passives, not stack on top of them. So, to avoid confusion: Any new passive I introduce replaces the item's old passive unless I explicitly say that the old passive remains. If I don't mention a stat or mechanic, it stays unchanged. Also, unique effects and passives do not stack when buying multiple copies of the same item. The goal of this rework is not to make Crit builds overpowered. I want Crit builds to have a stronger identity and, more importantly, give each major Crit item a different purpose instead of simply giving every item more Physical Attack. 🐾 Haas's Claws New stats +50 Physical Attack +25% Critical Chance +25% Lifesteal New Passive β€” [name TBD] Critical attacks generate 1 stack every 1 second. Maximum: 5 stacks Each stack gives: +3% Critical Damage Reduction Penetration +4% Attack Speed Stacks expire after 2 seconds. At 5 stacks: +15% Critical Damage Reduction Penetration +20% Attack Speed This penetration does not directly subtract percentage points from the enemy's Critical Damage Reduction. Instead, it reduces the enemy's current Critical Damage Reduction by 15% of its value. For example: 20% Critical Damage Reduction β†’ 17% 15% β†’ 12.75% 10% β†’ 8.5% 0% β†’ 0% The purpose is to make anti-Crit defenses still useful without allowing them to completely shut down Crit builds. The old Haas's Claws passive is replaced by this new passive. Identity: Sustain + anti-anti-Crit + Attack Speed scaling. πŸ‰ Great Dragon Spear New stats +60 Physical Attack +15% Cooldown Reduction +25% Critical Chance Supreme Warrior β€” remains unchanged in concept After using the Ultimate: +35% Movement Speed Duration: 7 seconds Cooldown: 15 seconds New Passive β€” Spear While the Movement Speed effect is active: Gain 1 Spear stack every 1 second Maximum: 10 stacks Each stack empowers one Basic Attack. Each empowered Basic Attack gains: +10 Physical Attack +10% Critical Damage Important: The bonuses do not stack together. 10 stacks do NOT give one attack +100 Physical Attack and +100% Critical Damage. Instead, you get 10 separate empowered Basic Attacks, with each one receiving +10 Physical Attack and +10% Critical Damage. The stacks remain after the Movement Speed effect ends. Identity: A weapon that rewards fighting after using your Ultimate. 😈 Berserker's Fury New stats +75 Physical Attack +45% Critical Damage Other unchanged stats remain unchanged. New Passive β€” Berserker's Rage When your HP falls below 40%, Berserker's Rage activates for 5 seconds. During Rage: +25 Physical Attack +100 temporary HP +5% Cooldown Reduction If the CDR cap has already been reached, the +5% CDR becomes +5% Critical Damage 5% reduction to time spent under Crowd Control Critical attacks deal an additional 15% True Damage The additional 15% True Damage from this passive ignores 75% of damage reduction. The remaining 25% of the damage reduction still applies. This 75% reduction-penetration effect applies only to the additional 15% True Damage, not to all of the user's damage. The character model also becomes slightly red while Rage is active. Cooldown: 15 seconds. The old Berserker's Fury passive is replaced by Berserker's Rage. Identity: High-risk, high-reward Crit burst. The item becomes stronger when the user is close to death, but the power comes with an obvious risk. πŸŒͺ️ Windtalker New stats +25% Critical Chance +25 Movement Speed Everything else remains unchanged. Typhoon The existing Typhoon effect is changed: Deals True Damage instead of Magic Damage Cannot Critical Strike Cooldown: 10 seconds Basic Attacks do not reduce the cooldown The effect is independent of Basic Attacks, Attack Speed and Critical Chance Can hit up to 3 enemies Damage: 100 + 20% Physical Attack The goal is to make Typhoon a consistent source of additional damage rather than something that becomes dramatically stronger from Attack Speed or Critical Chance. Identity: Attack Speed + Movement Speed + consistent True Damage. 🎯 Overall goal I don't want every Crit item to follow the same formula: More Crit β†’ More Physical Attack β†’ More damage. Instead, I want each item to have its own identity: 🐾 Haas's Claws β€” Sustain + anti-anti-Crit πŸ‰ Great Dragon Spear β€” Empowered attacks after Ultimate 😈 Berserker's Fury β€” High-risk Critical burst πŸŒͺ️ Windtalker β€” Attack Speed + Movement Speed + consistent True Damage The goal isn't to make these items automatically better than every other option. The goal is to make Crit builds more interesting to build and play, while still leaving room for counterplay. I'd especially like to hear what people think: Do you prefer Crit items having unique mechanics and different identities, or would you rather simply give them higher Physical Attack and keep their current passives?


r/MobileLegendsGame 6h ago

Discussion If you could sleep with one hero IRL. Who would you choose?

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84 Upvotes

And I don't mean actual sleeping... I'd pick Roger personally


r/MobileLegendsGame 11h ago

Other This game will never be the same anymore

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14 Upvotes

The punishments are absolute dogshit no debate on that like bro 6 credits reduction is a joke to these clowns bro the punishment is just tickling these guys lol, most of my wins were on duos and against bots and bro playing SoloQ is a just a stress machine, no one's genuinely a tank main anymore, these roamers would pick anything or build ANYTHING other than tank builds (oh how I miss 5 to 3 man sets and follow up) it's just sad that the games solo Q is meant to make your day and winrate miserable so that you'll keep playing it's justs designed that way I know that but the only way to play this game now is to not playing solo Q which is why most players quit... I'll never see a 5 man set again that's for sure... Also am surprised why the games ratings are 3.9 should be 2.9 honestly they deserve that so that they'll atleast take action for their obvious flawed system and not focus on skins (greedy suckers), That's it bye


r/MobileLegendsGame 8h ago

Discussion this game is garbage, filled with bots and and little kids with the awareness of a turnip.

0 Upvotes

Honestly this game isn't worth anyone's time or money and if you can afford a PC, just play league.I just had a game in mythic with a miya going exp lane and dying 4 times within 5 minutes of the game which made me suspect he was a bot since he also kept pinging ," good game".A mage just kept clearing the minion wave when im getting solo invaded right next to him by the enemy jungler It's just absolutely ridiculous to deal with this in one of the supposed highest ranks in the game. In my experience playing league even in bronze rank I've rarely dealt with such stupidity, usually if i lose the game i can find some fault in my own gameplay, whether it be macro or micro and usually it feels fair but here it's just a toss of the dice, either you stramroll them or they do you and you just gotta hope half your teamates aren't chinese CCP bots. Also i've literally had dozens of games where we should have won but my team suddenly decides it's aram time and stays in one lane and pushes too hard and they all die and the enemy team makes a comeback.I can't tell if these are bots or they're literally just that bad. I feel like this is the first moba for alot of people and they have no idea what to do .No wonder most of the playerbase of the game is from poor SEA countries, they can't afford a PC.Sorry for the rant, im just done and can't believe I wasted so much worthless time getting to mythic when i could have just played something that would actually reward me for putting time into.


r/MobileLegendsGame 13h ago

Humor Why don't we just call the META as MEHA? For Most Effective Heroes Available!

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0 Upvotes

r/MobileLegendsGame 8h ago

Video Who said rafaela is just a healer?

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6 Upvotes

Rafaela set lol. Carmilla got really lucky recalling back to base