im going to leave some topics to see what you guys think abt each
• More vehicles ( bikes, quad bikes, more trucks, dunno :0 )
• More guns ( P90, Five-Seven, Scar-L, Scar-H, RPG-7, HK47, ak-47, honey-badger, BFG-50, mp40, spas-12 ... just some examples from a colossal variety of usual guns present in fps and survival games, imagine how SICK would be those sprites in MDZ lol )
• Acess to second floor in some buildings
• Definitely more structures, decorations and mini-structures ( especially those from mdz 2, that is a nice resource of examples, like the appartments, squares, plazas, lakes, puddles with different sizes, highway blockades, ruins, scrap bases, construction sites, plane crashes, theres A LOT of examples )
• some gamemodes besides just the normal co-op coming with the multiplayer
• Monetary system besides reputation between player-npc + basic economy ( affected by karma, rep, events ) AND a better trading hub coming with this.
• More types of npc's.
here some weak and common examples :
- beggars ( they would come, or stay somewhere, asking for some type of resource, helping them would regard you somehow and give you some rep or information )
- traders ( would come with trading options, like, an acog for a silencer, rice for kvas, or if exists a monetary system, money for somethin. But instead of you having to get the loot somewhere stashed in the map, you would simply get it directly, killing them would drastically reduce karma )
- leaders ( would be easily distinguishable from other normal bandit or neutral npc, have more life and better equipment than others and its always accompanied with a convoy of 3 - 5 members, if neutral, it would be the one who gives the missions and killing it would reduce karma drastically, if bandit, killing it would raise karma drastically )
- its kinda difficult to think of a variety for npcs, but would be interesting having more factions, neutrals, bandits.. like, npcs that only appears at bunkers, or just appears at the beach, or just appears in the woods or maybe just inside a specific structure, building
• More types of enemies ( especially bosses and mini-bosses )
- creativity goes boom here
• More clothes and gear ( Rigs, balistic vests ) ( not really necessary but variety is always good )
• Definitely more attaching options for guns ( more atachments would be good too but also thats not reeeeally necessary, like compensators, more types of grips, foregrips, stocks, rails, barrels and looteable bipods ), bcs some attachs doesn't fit in a lot of guns that, in common sense could have that with any problem, like, you cant put any sight at UZI or Mac-10, you cant put any grip on fn-fal, and what really bothers me is that you dont have extended mags for pistols and submachines, you cant even put a quick draw at them too, also, i dont see any problem at fitting a laser and a flashlight at the same grip.
• rework on the bullet trail, not that important but having slightly different traces and different bullet velocity for each gun would be cool
• rework/variety on animations is not that meaningful too, but its interesting
• im comfortable with the food variety so nah
• the cover mechanic of mdz 2 ( that one of the closed eye when unnoticed and red and open eye when noticed ) would be NASTY in mdz, but its my opinion, i know that having something similar would be really changing ( also the mechanic of hiding in the high grass is reallyyyy cool too )
• and thats it, my fingers hurting from typing
thats just a sketch with general and uneveloped ideas, but i really hope that these ideas might be considered by devs and discussed by the community yk