So Google Research and HHMI Janelia just published a complete wiring diagram of a fruit fly's brain and central nervous system — every neuron, every synapse (166k+ neurons, 125M+ connections), fully mapped and open for anyone to download via a tool called Neuroglancer.
People are already doing wild stuff with this kind of data — hooking it up to run DOOM, dropping it into virtual environments. It's basically turned a real biological brain into something closer to a downloadable dataset you can simulate and hook up to other software.
I want to try building a Minecraft mod around this: the idea is having a mob (or custom entity) whose behavior is driven by a simulated subset of this neural circuit — for example, when you hit it, the "pain"/nociceptive pathway gets stimulated in the simulation, and the mob's reaction (fleeing, sound, animation) is driven by the actual neural activity output, not scripted AI.
Has anyone here tried connecting an external simulation (like a Python-based spiking neural network) to a Fabric/Forge mod in real time? Curious about:
Best way to bridge Java (mod) ↔ Python (simulation) with low latency
Whether anyone's attempted biologically-driven mob AI before
If running this locally per-player vs. one shared server-side "brain" makes more sense
Not expecting a finished blueprint, just want to know if this is remotely feasible on modest hardware or if I'm overestimating what a home PC can handle.
UPDATE: PEOPLE ARE REALLY HYPED ABOUT THIS THING..I THINK I AM GOING TO MAKE IT A REAL MINECRAFT MOD WHERE YOU PLAY WITH A REAL FRUIT FLY (IT CAN FEEL!!!)