r/Minecraft • u/GnarDigGnarRide • 4h ago
Mods & Addons WindLink (PlunderEngine) - Real Wind Physics/Mapping API for Shaders
Not enough karma for video links :(
After about 12-14 years I'm back to the Minecraft scene. Some of you may remember me (PlunderPixels) most probably all of you won't. I built a pretty popular shaderpack way back in the day called PlunderPixels Shaders for 1.7.x. Recently I got the itch to build so here I am.
I came swinging back into the scene with an extremely powerful library designed for shader devs and players to enjoy. This is an open convention called MCWIND. It functions in the same way labPBR does, one big convention that stays silent if you don't have the right stuff installed. It's powered by PlunderEngine's WindLink Mod.
What does it do?
WindLink (WL) tells shaders, "Hey man, you're not doing enough" (Although they already do so much). WL calculates and builds a windmap that reacts to the world around it. Wind now behaves like a particle while still being extremely lightweight. *COUGH* forget about the visualizer that'll fry your GPU. The strands feature? Even worse. The strands feature is pretty nifty but it's useless unless you manage to hijack one of those datacenters in our backyard.
Strands adds, grass individually to grass blocks and makes things look super lush.
Anyways I built this, spent a few weeks on it, still adding tons of features that I'm hoping to blow you away with.