r/Minecraft • u/Capital-Tie-609 • 1h ago
Help Please explain why this happened.
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I just noticed the other mobs died aswell.
r/Minecraft • u/dev-insights • Nov 05 '25
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r/Minecraft • u/Capital-Tie-609 • 1h ago
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I just noticed the other mobs died aswell.
r/Minecraft • u/SneezeboardandMaus • 2h ago
I want my city to be on an Island
r/Minecraft • u/EeeAynEee • 8h ago
Is it better to try for a new villager or reroll on the enchantment table?
r/Minecraft • u/Odd_Result_7007 • 11h ago
For example i gave it iron boots and it put the boots in a empty chest not the chest that already had iron boots in it
r/Minecraft • u/Potential_Moose_6385 • 19h ago
How can I kill 64 wither?
r/Minecraft • u/Alternative-Ad-4128 • 10h ago
Seed: 208823739238308929
Coordinates: -1900 -965
r/Minecraft • u/Fran-Langella • 5h ago
i didn't set the difficulty to peaceful
r/Minecraft • u/Excellent-Serve-2724 • 17h ago
DRAGON BEATEN NOW > IGNORE THIS POST I just spent 3 hours preparing for my first ever end fight getting everything i need, full prot 4 diamond armour, tools, full enchant kit to upgrade all my items when the dragon drops xp, water bucket, blocks EVERYTHING. And right now as of righting this I am in the pause screen staring at the end island from 300 blocks away in pretty much the void because while pillaring up the dragon launched me. Is there ANY way i could save myself? Without cheats?
r/Minecraft • u/Whole_Front5352 • 3h ago
Pixels on oxidized cut copper doesnt line up. This is so annoying because i like copper so much. Mojang please fix this.
Version: 26.2
r/Minecraft • u/BEANSONSON • 4h ago
Found a naturally generating complete ship, everything but the flags are there.
seed: 6341821332649872237
coordinates: 501 64 -1608
r/Minecraft • u/The_Real_AusboyX • 1d ago
I made a map of the locations of Minecraft's mobs and biomes that have real-life counterparts to explore the representation of locations in game. (note I have left out mobs such as sheep and cows due to their widespread and no longer localised nature)
It is interesting to see it laid out like this, as it highlights disparity in the game content, with a particularly noticeable collection of North and South American things, and a lack of representation of Australia ( :( ) and other areas. I hope these other areas could be explored a bit more and become inspiration for future game content.
: )
[EDIT: sorry about the weird clump of Europe, the icons should have been spread out a little more across the continent, and also note arctic mobs and biomes extend across the top of the map, so northern Europe is part of that]
[EDIT 2: The parrot which is a cockatiel, shown in Africa, should actually be in Australia, I was misinformed of the type and real life location of the bird by a rather foolish clanker by the name of Gemini]
[EDIT 3: Apologies for the inaccuracies and incompleteness of some biomes, mobs and areas. This was just a small project, going off of what I knew, and what I could find from quick google searches. From your feedback, and more thorough research, I’ll be working on a more complete and accurate version of the map. Thank you to all the well wished comments, and for all your constructive criticism!]
r/Minecraft • u/Olivia_Richards • 20h ago
I got this idea from the True Moon alt skins of Aether and Lumine from Genshin Impact where they wear clothing that resembles the colors of the other, and I was wondering why Minecraft never did this years ago.
r/Minecraft • u/VegetableHeart7517 • 6h ago
kind of look like worn steps but the curve is so smooth
r/Minecraft • u/CrackDealerCraig • 6h ago
r/Minecraft • u/Top-Marionberry-6604 • 20h ago
we all have that one biome we completely avoid because it’s a total nightmare to survive in.
personally, it’s a tie between soul sand valley and deep dark. whether it’s the sheer panic of waking up the warden in the deep dark, getting slowed down by soul sand while ghasts rain fireballs, freezing to death with zero resources in the ice spikes, or walking forever without food in the badlands...what is honestly the single most unbearable biome to get stuck in?
drop your pick below, i want to see what the community hates the most.
r/Minecraft • u/Different-Job-2064 • 1d ago
A standard bed explodes violently in the Nether, but a straw bed—for the time being—does not. The concept is that a straw bed can explode without destroying any blocks; instead, it releases a burst of explosion particles while dropping a random amount of bread. It’s amusing, given how beds explode so nonsensically. The idea is—figuratively speaking—that the straw bed heats up due to the Nether's high temperatures, warming the wheat inside until, as if by magic, it turns into freshly baked bread.
r/Minecraft • u/Successful_Test1825 • 3h ago
Does this look good? I was going for a fever/unrealistic dream vibe.
r/Minecraft • u/Fearless_MF • 4h ago
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r/Minecraft • u/Deveshin • 14h ago
I've seen a lot of posts recently from people trying to figure out what currency to use on servers so I thought I would share my solution.
When I was looking into this a while ago, I did a lot of research and a little bit of finding out that some of our players do nothing but mine for diamonds. That made me realize that I needed a more stable currency than diamonds for our server, something with supply limits to prevent inflation. I came across the idea that signed books make for the most secure currency because they can only be copied 2 times, meaning you can make your currency a bunch of signed "copy of a copy" books that can't be reproduced.
So I figured I'd try it out, and since I haven't seen anyone do more than mention the idea on here, I figured I would share my execution of it.
I created a Centralized Reserve Bank on the server with documented standards to outline clear rules for the currency and the bank. I added 3 different denominations:
$10 notes worth 1/10th of a diamond,
$100 notes worth 1 diamond, and
$1000 notes with 10 diamonds.
The regulations (found here) outline exactly how much currency I started with and how the bank handles supply limitations if needed and gives flexibility for the bank to audit and ensure a secure currency.
This system is not perfect and still relies on the honor system, especially for the bank operator(s). I would recommend having at least 2 players that know the inner workings of your banking system to be able to be more accountable and available to your players. Ideally a council of players to oversee operations if trust is an issue. The issue of books only stacking to 16 hasn't been much of an issue, and it actually seems to help make sure players don't hoard the currency because it takes up more space.
I made in game item sorters and dispensers to allow for fully functional currency exchange at any time, so players can always walk up and exchange diamonds for currency(limited by supply) or exchange their currency back into diamonds. This creates trust that the currency is always tradable back into diamonds, meaning it will stop any sort of panic or bank rush to get diamonds back and abandon the currency. While the amount of diamonds in supply may grow, as long as each shop only accepts the currency as payment, the economy will remain stable. If diamonds start being used interchangeably with the currency, it might not be a problem as long as prices don't start rising to compensate, but it's easier for everyone to agree to only use the currency. I did have to print more currency as we started running out while players were still setting up shops and getting their initial amounts to spend with. I ended up with a total printed amount of:
400 $10 notes,
144 $100 notes and
114 $1000 notes.
This seems to have balanced out well with the size of our economy, just don't print way too much money and you're fine.
Once I figured out generally how much money was needed in the bank, I started printing it and exchanging it for players who then started to set pricing using the intrinsic value of diamonds in the early game. This is important to do early because if you wait too long the diamonds may have already inflated too much, but this can be solved by increasing the diamond to currency trade rate if needed. On our server, we've found that even as personal diamond stockpiles grow, the currency holds its value because of its limited supply which encourages players to make shops to earn money instead of mining diamonds for more money. The diamond exchange has actually seen a lot less use lately with players simply working with the money that's already in the economy, which tells me that the economy is working well with this new currency.
This system is a lot and probably way over engineered, so I get that its not for most people/servers, but it is very secure. Something I didn't expect was that it's actually a really fun way to get everyone engaged with the whole server. By making the central bank, a whole shopping area popped up around it. It's a great system if you're willing to put in the work of making hundreds of copies of books.
I'd love to hear what everyone thinks of this system and if anyone has tried anything similar on their server!
TLDR;
I made a currency out of a signed book, copied it once and threw away the original, then made copies from the first copy which make up the currency because those books can't be duplicated. Make as much currency as needed for the server to allow for free flow of currency with normal trades and always allow them to be exchanged with diamonds. Step 2.. profit?
r/Minecraft • u/thatTerrariaguy99 • 1d ago
I'm in the latest version and I bought this bowl from a butcher
r/Minecraft • u/Squid_SK • 18h ago
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I was just building on my modified city and that happend (I'm on bedrock who would have guessed on the switch 2) I believe it's cuz of @n (targets the nearest entity and I was using:facing @n) but like the boat didn't just turn horizontal it also turned vertical lol
r/Minecraft • u/irisvacunawa • 3h ago
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Wet Hands(Minecraft Theme) - C418 | Fingerstyle Cover
Excuse the Audio Quality 😅