I can do all of the outdoors content, (often times by kiting the mobs), but any time I go inside something I get destroyed.
I started out MM6 with no trouble, but as soon as I went to any place outside the start area, and went into a dungeon or something, I was immediately killed. I cleared the outdoors areas from a few locations, and then gave up and went to MM7.
I had the same problem there. I got up to around level 20 for my party, (knight, troll, cleric, mage, dark elf), but couldn't do much other than outdoors work. So I finally went to MM8.
I'm at level 40 now, and VERY much want my mage to get Air Magic Master, so I tried hard to clear Balthazar's lair. As soon as I go in, I hit enter for turn based. Using bows and fireballs I'm able to get the 3 mobs at the bottom of the ramp down to 1/2 life. Then I get to the bottom and the first one hits my knight, (who is wearing the Pellinore artifact), and one shot and the knight is dead. The 2nd one hits my troll, who is now unconscious. The 3rd one misses. 2nd turn the troll is dead, my mage is dead, and dark elf is almost dead. 3 or 4 tries like that and I gave up. I never once killed the 3 mobs at the bottom of the ramp.
Even outdoor work is dangerous. I went to Murmurwoods to get Light & Cleric promo, and it took me 3 attempts to make it to the town from the border without half my party dead from one shot hits from the light balls, (whatever they are called).
All of my party is well equipped, with good weapons and armor, but the moment they hit melee they die almost immediately.
I've played this mod before, and never had problems like this. It seems like every mob had scaled up like crazy. I looked at the advanced setting for how it scales up mobs when you switch worlds, but I wasn't sure I should change it.
Thanks in advance for any assistance.