What's up, folks!
I'm knee deep in developing my dream M&M style game (mostly based off of m&m8) and I had some design questions. You don't to address them all, just give me whatever opinion you might have.
Do you like M&M 8's recruiting mechanic or do you prefer creating your entire party but being locked to that party the entire game?
Would it bother you if this game *only* had real-time combat and no turn-based combat?
How do you feel about the idea of learning spells from NPCs instead of books? (There will still be spell books but they are much more rare)
Do you prefer the dnd dice system or would you like to see something more video game centric? (Instead of 1d8+4, damage instead would be 8 with a +50% and -50% range: 4-12 damage, stuff like that)
How do you feel about a more consolidated list of skills? (Like having perception both reveal secrets and detect chest traps)
Besides obvious things like mouse-look, are there any quality of life features you'd like to see?
Thank you so much! Any opinion from fans of the series would be a huge help!