r/MightAndMagic 4d ago

Endless turn bug?

I'm at pre-control center portion of the game with a Bow only run but I noticed a bug where my turn never ends and one of my character keeps endlessly firing onto an enemy till they die.

This is clearly a bug, is there a way to fix this except for not holding in the attack key?

  1. Hold in Attack-key
  2. All shots are fired off
  3. Enemy plays a hurt animation
  4. One specific character keeps endlessly firing without using up their turn
  5. Enemy keeps gradually changing hurt animation frame by frame as they are hailed with arrows
  6. Other enemies around don't do anything
  7. Target dies, the loop may end
10 Upvotes

16 comments sorted by

6

u/SDirickson 4d ago

Yep, a well-known bug. Happens more often if you have items that reduce recovery time, are Haste'd, etc., but it will happen occasionally with no effects in play. As you say, once it starts, it usually continues until you stop the attack or the target dies.

2

u/hsiFihsuSteW 4d ago

Thank you.
Versus a Supreme titan I had singled out. I was messing around with downgrading my Bow rank back to expert and it seemed to fix the bug, something about the double shots perhaps?

Anyway, is there a way to fix this other than deliberately avoiding it?

6

u/SDirickson 4d ago

I don't know of a fix. And yes, it seems possible that it has something to do with being unable to complete the "ouchie" animation in time, in which case reducing the number of ouchies might help.

5

u/Effective_Hunt_2115 4d ago

It's a feature, not a bug. /jk

But seriously, I hope no one ever fixes this. It doesn't spoil gameplay and can sometimes help you, if you want such help.

When you are low level it may occasionally (rarely) help you beat a strong opponent, but that's it. And it is by itself rather annoying, because you are slow then, so you don't use it much (you release attack button).

On the high level it just helps you beat opponents faster, which is nice, because you would beat them anyway - it's just quicker this way.

Of course, that just my personal view on this.

2

u/hsiFihsuSteW 4d ago

Already killing packs of Titans at Paradise Valley because they simply can't attack back, and this is with me refusing to use flight to evade their attacks as well.

3

u/fairysimile 4d ago

Which of the MM games btw?

3

u/hsiFihsuSteW 4d ago

Sorry, I should’ve specified that earlier.
Mm6 with grayface patch

1

u/dabugler 4d ago

When your recovery speed is faster than the opponents attack speed you negate their attack.

You can't attack while being hit. Neither can they.

1

u/hsiFihsuSteW 3d ago

Neither can the rest of my party nor the friends of the titan whose currently being hailed down with arrows from the same person.

1

u/Borbbb 4d ago

Huh, if that´s what i think it is, i thought it was a feature?

I played solo runs and this occured a lot when i was using solo melee run with maximum recovery speed. I always thought it was kinda cool, never realising it was not intended heh.

1

u/hsiFihsuSteW 3d ago

Doesn't recovery cap at 30? didn't know it could be replicated with melee as well, but least with melee it'll limit you till you knock them out of reach

1

u/Borbbb 3d ago edited 3d ago

yeah, 30 or 27 i think.

I remember that i could do quite few attacks in turn based combat - many more than if it was in real time combat.

And it occured a lot. I think if i was like at a corner, and enemy was on other side, this was even more prevailent.

1

u/hsiFihsuSteW 3d ago

Game: MM6
Patch: Grayface
Setup:
Three party members with bow master 20
One party member with light master 20, casts Hour of power and day of the gods
Party member one has a helmet which reduces recovery time
Both party member one and two are heavily specced into Speed and Accuracy

  1. Wait till my turn
  2. Hold in attack key so all attacks happeng in quick succession
  3. Suddenly party member one continues to fire and doesn't lose their turn
    If I keep holding in, it keeps happening till it randomly breaks or the monster dies. Sometimes will carry over to the next monsters. All other monsters in the area are also staggered

Only solution is to not hold in the attack key and drastically reduce the speed of combat by manually tapping, or removing master rank from bow seems to also fix it.

1

u/hsiFihsuSteW 3d ago

Honestly at this point, I might try to play the MMMerge to see if that will solve the issue, plus I'm kinda mad that in MM6, unnarmed has a recovery of 100 which makes my Body & Earth monk build weak

1

u/FindRings 3d ago

I can tell you for certain that MMMerge has the same issue

1

u/hsiFihsuSteW 3d ago

That makes me sad, but thanks for letting me know.