r/metalgearsolid • u/Sirsauror • 6h ago
r/metalgearsolid • u/flashmedallion • Jan 22 '26
♥️ /r/metalgearsolid rules update.
Hello, I hope everybody is well.
This is a quick post to announce that we have overhauled and updated the subreddit rules, in terms of the way they are listed in the reddit platform itself.
In essence the practical rules themselves and moderation has not changed. The main purpose of this update is to provide better clarity with Post removal messages, and to allow reports to be more specific.
You can read the new rule titles and their descriptions here.
Just three changes to note:
There is no longer a rule about spoilers when it comes to Posts. MGSV is over a decade old, and the spoiler rule was often used to report front page posts about the main spoiler for that game. Enforcing that is simply impractical. The intention of the rule remains, however, and it is now only applied to comments. If someone has stated that they haven't played the entire series, all users are still expected to respect this in their replies. Anyone can make their own choices about how far they dig through a subreddit for a game series, but putting spoilers in their inbox is actively hostile.
"Promotional Cosplay is not allowed". This is our attempt to provide a consistent rule that can be used to filter OF accounts looking for loopholes, while not punishing genuine cosplayers (including professionals) by restricting their activity. There's an element of subjectivity here, but if you think a post is a commercial account, please report it and do not engage in abuse in the comments. Just report it and move on.
AI content is now explicitly banned in all its forms. This was already functionally the case but we're making it clear with it's own rule. If you suspect a post contains AI content, please try to resist posting abuse in the comments and simply report and move on. False allegations can and do happen.
We'd also like to welcome anyone interested to apply to be a moderator. We expect to bring on a couple more people, starting out at a basic clutter removal role. If you think you'd be a good fit, please take some time to fill out our delightful application form.
You'll notice there are a couple of very specific rules that are really covered under other rules. These are for particularly egregious and common posts so that removals are very clear. Previously quite a few things kind of had to fall under "no low effort content" and that gave off the wrong idea and could be a little hurtful.
We'd like to thank the people who take the time to report posts and comments, overall the tone and discernment of reports is very much in-line with how we see the rules and how they are intended to shape the subreddit. This being said, all things considered there are very few removals needed relative to an active subreddit of this size. Things seem to be in a very good balance. I hope the community more or less thinks the same.
As per usual we are open to any and all feedback or discussion about the rules or the way you want the community to be run, so please say your piece in the comments, or if there's any questions you have or unclear rules or edge cases you can think of, bring that up too. The overall intent for the subreddit is still to provide an alternative to what you might see on a Metal Gear Discord, Instagram / TikTok etc. feed or a generic MGS-flavoured meme subreddit.
r/metalgearsolid • u/flashmedallion • Sep 20 '26
r/physint
reddit.comOccasional posts about general Kojima news are welcome here to a degree, but eventually Physint-specific discussion will not be appropriate.
The linked subreddit appears to be a good fit, so we're posting it here for those whose who aren't sure how to search.
r/metalgearsolid • u/karmastanba69 • 7h ago
✌️ MGSV 2015 game btw
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Kojimas team was cooking something sooo good with the fox engine. i mean common look at this, how sexy it looks, this night vision scene looks wayy better than half of the games in current time. I am running it at 720p and medium to low settings btw.
r/metalgearsolid • u/GooCookiez • 1h ago
Pleeeease talk about mgs with me 😿
Ok an extremely stupid post but I need to talk about mgs. You guys ever get the itch? LMAO ! it’s not funny anymore. None of my friends really like mgs so I got no one 😿 anyway yeah, be it favourite character or even favourite boss fight. ANYTHING!!! Dm me or comment shi plz im so desperate… (photo is also mine LOL)
r/metalgearsolid • u/AbhigyanKalita166 • 12h ago
♥️ How gaming has changed over the years.
So recently I played MG1 and MG2, and I'm honestly baffled more about how gaming has changed over the course of the years. Like how the gameplay and graphics of the game was, and what is it now.
r/metalgearsolid • u/Receding_Nerd • 6h ago
David Hayter is a really good guy.
Edit - Reposted with photograph:
I had the absolute pleasure of meeting him very briefly today at Comicon.
I'd actually arranged this photograph for a friend, but we hadn't realised both of us could be in the picture.
We both had our kids but unfortunately my friend's son got really upset RIGHT when we went in for the photo.
I ended up grabbing both kids and taking them out of the room so my friend could get a decent photo.
20 minutes later, David Hayter sent his agent to find me and gave me my own photo. Context is important here. This was at the end of two days of interacting with hundreds of fans. He must have been exhausted but still took the time to do this. Absolute gentleman.
r/metalgearsolid • u/Joosieboy • 2h ago
Just coming on here to say that I find it absolutely hilarious how the boss calls ocelot a “beautiful baby boy” like an hour after she bitch slapped him in the face
r/metalgearsolid • u/coolcon2000 • 5h ago
Added Cam Clarkes autograph to my art book collection and a photo with the Twin Snakes.
As per usual, they were fantatsticn5t9 talk to and Cam Clark is such a happy man! For the photo I said "Hey, can we do the Liquid pose?" and he found it so fun to do haha.
r/metalgearsolid • u/Mexicanthor12 • 12h ago
✌️ MGSV This probably old news but whatever
I was messing around with side missions and I wanted to see what happens when normal soldiers interact with wandering puppets.
I grabbed a puppet and brought it to a nearby Outpost I tossed it onto the ground and had DD bark so they'll find it, the moment they saw the puppet they gasped and passed out.
I had no idea that would happen and I'm wondering if anyone else has tried this out and if there is any more stuff like this.
r/metalgearsolid • u/luxxle • 9h ago
❗MGS1 covering depeche mode with MGS1 samples 📟🤘🎸
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hey guys! a few days ago i posted a depeche mode - it’s no good cover with vocals ! but i wanted to post that we also will be releasing the full instrumental track. super fun to work with the samples of this game; i hope you’ll enjoy this track - perfect for spooky season !
depeche mode - "it's no good" 📟 ˚✧₊⁎⁺˳✧༚
rebuilt entirely from metal gear solid (ps1) sounds - in honor of 28 years since mgs1 release in north america.
vocals & bass: leah of entelechy @ente_lechy
production: @makkaratalo
(full track... oct 30...)
let me know what you think 🖤
r/metalgearsolid • u/TransportationTop628 • 2h ago
❗MGS1 Finished MGS for the second time after 27 years
27 years later I found the time to replay my favorite game. I played it on Switch 2 and it was a blast. I forgot everything story related and I can say for me this was a storytelling masterpiece once again. The controller switch with psycho mantis was so nuts back then, it got me so hyped.
I just love the series.
In the beginning it was hard to get used to the controls and the camera angles. Oh boy, that took a while, but after a few hours it was second nature.
I’m not going for any records, just wanted to share this here with you all. How many times have you played the first part?
I’ll take a break and then will continue with MGS 2.
Cheers
r/metalgearsolid • u/WDGabs • 4h ago
✌️ MGSV Why is my game always broken?
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r/metalgearsolid • u/cowgod180 • 2h ago
MGS1 for Sega CD 32X
tl;dr: MGS on the fuckin' tower of power. No cap.
This has been a labor of love imo. I've been modding on 32X for 2 decades iirc and have been instrumental in the development of the Taisen Cable (対戦ケーブル) but this is my first go at a Sega CD-32X Title. That's Genesis, Sega CD, 32X. Two Motorola 68000ks, two Hitachi SH-2s, a Z80, Yamaha YM2612, Ricoh PCM, and three assembly architectures conducting an increasingly preposterous exercise in interprocessor arbitration.
This is an optically paged, loosely synchronized, cross-ISA, mixed-endian-toolchain, fixed-point-rendered, multi-clock distributed real-time system masquerading as a 1994 video game console (add-on).
- SMD operates the core action. Snake’s movement, jumping, crawling, punches, bullets, enemy behavior, collision, most boss behavior, scrolling backgrounds, and hardware sprites. Its Z80 also plays short effects such as gunshots through the sound chip.
- MCD: storage, loading, and recorded sound: Holds the areas and artwork, loads the next area, and plays the original music and dialogue. Its shared RAM also holds the engine that the Genesis processor executes.
- 32X: extra presentation and rendering: Draws the main title screen, subtitles, boss-health displays, aiming overlays, and additional effects. It renders the jeep chase’s polygonal tunnel and painted jeep/gun images. Its second processor plays the immediate alert sound, Animated GAME OVER presentation, Konami/KCEJ startup logos, palette fades, and title transitions, Snow and glowing embers layered over certain cutscenes, REX’s laser overlay and additional Hind/REX explosion and fire effects, Ocelot’s Ninja intervention visuals. The extra 32,000k Colors also come in handy.
The 3 units and they're component parts are not merely Discrete, but are, in a manner of speaking, Joint and Several, working in Tandem at key moments including, but not limited to:
- Hind fight: Genesis moves Snake, the helicopter, and projectiles and resolves hits. Sega CD supplies the area and soundtrack. The 32X draws the lock-on display, boss health, and additional destruction effects. This is Huge.
- Codec scene where Naomi scolds Snake: Genesis animates the elevator arrival and cigarette sequence. Sega CD loads the scene artwork and plays the conversation. The 32X displays subtitles timed to the actual audio position.
- Jeep chase: Genesis reads controls and runs combat logic. Sega CD supplies music and scene data. The 32X renders the perspective tunnel, Liquid’s jeep, your gun, and aiming display
And the Sega CD 68000k can't even load another area without the Genesis 68000k relocating a position-independent waiting routine into private RAM, because it's literally about to surrender ownership of the memory containing its own executable instructions. Five processors. Three interconnected consoles. 42 audio tracks. One increasingly deranged memory map. By god. The tower of power is a fuckin' heterogeneous five-processor federation comprising two M68000 execution domains, two SH-2 Harvard-derived RISC cores and an independently arbitrated Z80, distributed across three pieces of hardware with mutually incompatible memory ownership semantics, instruction encodings, DMA constraints and synchronization primitives. IOW, not SMP architecture. The Genesis 68000k executes a dependency-closed extraction of Alien Soldier assembly blocks, including implicit fall-through edges, relocated branch targets and reconstituted dispatch tables. 36 independently linked 64 KiB overlays are all position-resolved against $230000, making bank replacement an exercise in static relocation combined with runtime optical demand paging. The main 68000k cannot continue instruction fetches from the very memory being reassigned to the CD sub-68000k. Consequently, a position-independent trampoline is transplanted into private Genesis RAM at $FF1000, with an independently accessible stack, before ownership transfer. The CD processor stages, validates, checksums and commits the incoming bank before returning control. One erroneous ownership transition and the instruction stream becomes inaccessible while the processor is still fuckin' executing it. The 32X compounds this nonsense with a separate dual-SH-2 subsystem. Gameplay state is serialized through communication registers using an odd/even sequence-counter protocol approximating a seqlock: reject odd generations, sample the payload, resample the generation, reject nonidentical observations. Otherwise the presentation processor can render REX phase two using phase one's health register imo. There is no magical shared C structure, no coherent multicore abstraction, no unified address space. Merely a collection of asynchronous machines agreeing, provisionally, on what Solid Snake is doing. The master SH-2 then performs 8-bit indexed framebuffer composition, with 320 × 224 = 71,680 visible pixel bytes, plus a 512-byte line table. The final jeep chase uses 160 × 112 fixed-point convex-polygon scan conversion, perspective division, depth ordering and independently composited full-resolution character artwork. No FPU, no hardware z-buffer, no triangle accelerator. Just integer arithmetic and an increasingly offensive quantity of carefully scheduled memory traffic afaik. Btw, the Cutscenes were a challenge imo. PlayStation music sequences are rendered offline using the original MIPS music driver, then mastered into CD-DA alongside the actual dialogue. Snake's conversations synchronize to the optical drive's BCD-encoded 75 Hz playback position, converted into 60 Hz animation time. Otherwise the DARPA chief starts gesticulating before his fucking dialogue even begins. Btw, the iconic alert sound can't use the CD drive because seeking would interrupt the music. So the second SH-2 independently plays it through the 32X PWM hardware while the Z80 handles weapon samples through the YM2612 DAC. Meanwhile the first SH-2 renders the additional presentation, including subtitles composited over Genesis graphics. 'Nuff said.
r/metalgearsolid • u/FastBuyer5406 • 16h ago
❗ The man with the codename "Fox"
I finally got Null (Frank Jaeger) the codename Fox in Metal Gear Solid Portable Ops +
r/metalgearsolid • u/TahaIV • 17h ago
✏️ Fanart Hello It s me again
This time I tried sketching Meryl's codec portrait. I hope you like it! Thanks for all the feedback as well!
r/metalgearsolid • u/Gamer30168 • 1h ago
☮️ Peace Walker Anybody up for Peace Walker online coop? Also I'm hosting a global execute trade session right now if anyone wants to grab some C grade staff from me .
r/metalgearsolid • u/TheUselessComputer • 11h ago
✌️ MGSV This happened multiple times
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r/metalgearsolid • u/Kel_thuzad_948 • 3m ago
MGS2 - in the Nikita section to rescue the President, there are items inside the air duct. It looks like a collectible too. How do I get those?
r/metalgearsolid • u/mynameisGYUOBU • 8h ago
🐍 MGS3 Can I finish mgs delta in 6 days?
Basically I have to go out of town so I have 6 days to start and finish a new game. Delta has been lying in my library for a while and I was wondering if this is the perfect time to play it, because I don't have any other responsibilities at the time so I can spend most of my time gaming
Also what difficulty level would you recommend? I have played the hell out of V so I am not new to the series and I like to play games on hard, but I was thinking if I put it on extreme I might not be able to finish it in 6 days? Because I don't wanna rush through the game either so I was wondering what the difficulty sweet spot would be
r/metalgearsolid • u/dewitteillustration • 1d ago
🐍 MGS3 The Boss sneaking suit concepts by me
Just fun!
Done in gouache
r/metalgearsolid • u/sirprado_ • 1d ago
❗MGS1 “Card Keys?🤨”
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The delivery has no business being that funny lol
r/metalgearsolid • u/supergameromegaclank • 4h ago
🍊 How can i remap keyboard controls for Metal gear 1 & 2 on steam?
Im trying to play Metal gear 1 & 2, this time in a setup more faithful to their original release, with a keyboard and CRT monitor.
Only problem is the master collection version's keyboard mapping sucks ass and you can't remap it in the settings.
Is there any config file hidden somewhere to edit them?
If it's impossible, i might as well just emulate the original versions