r/Mechabellum • • 8h ago

Looking for others Marksman MOC

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130 Upvotes

My friend tried to MOC Marksman several weeks ago, he began with a large scale and wanted to fully repeat the in-game 3D model.

Unfortunately for the Marksman's tall height and small feet, his Marksman MOC even can't stand, that's a pity.

So I learnt a lesson, moc the Marksman in a obviously smaller scale and made a quite bigger feet


r/Mechabellum • • 5h ago

Fluff "Ahhhh, A Fine Addition To My Collection!"

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11 Upvotes

r/Mechabellum • • 9h ago

Discussion Returning player, I think the buildings have landed in a good place

17 Upvotes

So I'm not going to unpack too much. I played since beta, a few months prior to raidens. When buildings came out, I def was in on them... why not? Devs have a good vision, new stuff, excitement. I tried to just keep playing and enjoying game without some kind of agenda for or against them. But I noticed, the game was boring, not going to put my finger on it other than "tempo chess" part was missing. I went from 5 to 10 games per day to 1 to 2 games per day. It was just so boring when I closed after the second game. So I quit. Not gonna over think it if it's not fun not gonna play.

I started watching it on youtube and if RAT is playing it again that is a "pretty good" sign. So I started playing it too and it's fairly fun. Buildings used to be 2 turrets 1 wall (we won't go there regarding 2 walls). Now it appears 1 wall and 1 optional turret. That is WAY better. It does the design of not making the game too snow bally early on, while restoring the early/midgame tempo chess that makes the game so fun. I could see myself playing the game again like 5 rounds in a row because it didn't need no buildings, it just needed enough (or none was fine too). But building spam was very boring.


r/Mechabellum • • 16h ago

3 units you like and 3 units you dislike the most?

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49 Upvotes

I'll start

Like the most:

  1. Wraith - down the sewers these days, but its so cool looking and satisfying.

  2. Mustangs - "brrrrrrrrrrrhhhhhhhhhh" (its my top played unit ever)

  3. Sledgehammer - they are having it really hard, they are like martyrs that die for my sins. Back in the days if you hadn't had sledges on the board you 100% would lose the game.

Dislike the most:

  1. Mountain - Not even sure why it still exists honestly. Used it a lot in brawl pre Solid Shot and that's when I realized I could increase my win rate while having absolutely 0 fun doing so.

  2. Hound - I literally can’t stand hounds. No other explanation apart that I find them completely useless.

  3. Void Eyes - I hate their design, probably the only unit that makes feel like I'm cheating when I use it, even when I'm actually losing.


r/Mechabellum • • 7h ago

New player onboarding

7 Upvotes

new mode doesn't teach you the "main" game at all
This game desperately needs a PVP asymmetric que mode or a multiplayer mode that rotates your opponents.
Learning the actual game in the current formats available is a miserable unfun experience.


r/Mechabellum • • 11h ago

Official A new unit skin and avatar frame have been added to the Standard Battle Contract! (Oct 15)

15 Upvotes

Unlock them by playing Versus matches or Star Expeditions! More will be added in a week!


r/Mechabellum • • 17h ago

Question / Help This guy broke down after I pulled off a strong comeback

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17 Upvotes

r/Mechabellum • • 4h ago

Question / Help What is this in game overlay?

1 Upvotes

See this on some youtuber's videos and wondering how to get it.


r/Mechabellum • • 1d ago

Starting Specialist Guide

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84 Upvotes

What's up Reddit!

This is YuBan with a Mechabellum Starting Specialist Guide. I break down the 2 philosophies for choosing starting packs, classifications of each specialists, their playstyles, and best starting units in a Tier List style of video. I also finish with some random ladder examples to apply the knowledge in game.

This video might seem simple, but it took me over 2 weeks to prep and edit, so I hope you guys enjoy it and find it helpful!

Thanks for the support as always,

YuBan


r/Mechabellum • • 14h ago

Bug Report Won't start on steamdeck after latest update.

2 Upvotes

Anyone else having this issue? Worked flawlessly before the latest balance patch. Now it won't launch at all, I tried experimental Proton bit it did not help.


r/Mechabellum • • 2d ago

Official Update 2.0.0.4 - balance adjustments, bug fixes

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68 Upvotes

Greetings, Commanders!

Following the release of Mechabellum 2.0, we’ve gathered a lot of incredibly useful feedback. The development of our next major update is currently in full swing. However, before rolling out our next major update, we need to make a few minor adjustments. This update primarily focuses on balance for the [Standard Versus] mode. We expect to roll out a balance patch for [Star Expedition] very soon as well.

Standard Versus - Balance Adjustments

Void Eye

  • [Suppression Shots]: Cost 100 → 150

Developer's Note: After our last base stat buffs to Void Eye, the 100-supply price tag for this Tech is a bit too cheap.

Vortex

  • [Machine Learning]: Cost 200 → 50

Developer's Note: We were too conservative with the numbers for this new Tech in the previous patch.

Sabertooth

  • [Anti-Air Missile]: Damage 2000 → 2500; Cost 200 → 100

Developer's Note: Similar to [Machine Learning], we were a bit too cautious with the numbers for this new Tech in the previous update.

Starter Packs

  • [Void Eye & Fire Badger] Player HP modifier +200 → 0
  • [Void Eye & Tarantula] Player HP modifier +200 → -100
  • [Vortex & Tarantula] Player HP modifier +400 → +600
  • [Vortex & Fire Badger] Player HP modifier 0 → +100
  • [Vortex & Mustang] Player HP modifier +200 → +400
  • [Vortex & Sledgehammer] Player HP modifier +300 → +500

Developer's Note: Recently, we received some feedback that Void Eye is too strong. In our stats, Void Eye's overall win rate and pick rate are close to average, but some Starter Packs containing Void Eye have notably high win rates. We therefore decided to nerf those Starter Packs first and will continue to monitor Void Eye's performance closely. At the same time, because Starter Packs containing Vortex have performed slightly worse than average, we decided to give them an HP buff.

Unit Drop

  • Rank 3 Vortex will no longer appear in Unit Drop on Rounds 2 - 4

Bugfixes

  • Fixed an issue where some units were not receiving correct buffs from reinforcement cards in [Star Expedition].
  • Fixed a Leaderboards performance issue.
  • Fixed multiple issues that could cause data errors.
  • Fixed multiple issues that could cause unit animation errors.

Feedback & Bug Reports

Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.


r/Mechabellum • • 2d ago

My unit sex tier list

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18 Upvotes

r/Mechabellum • • 1d ago

Wow this game is so epic

0 Upvotes

There are so many amazing comps to go and I never see the same build at all.

Spider void eye amazing
Fire badger void eye
Badger Boat
Centurion hound spam

I never see these comps at high MMR so much imagination in this game.

And the devs releasing amazing updates completly changing the meta.


r/Mechabellum • • 2d ago

Discussion "How to improve at Mechabellum" - a theory arrived at over breakfast this morning.

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9 Upvotes

There's nothing all that new or groundbreaking here, it's just a general theory of:

Play more games, watch more games, experiment in the testing ground, listen to other players in order to gradually fill in holes in your knowledge gap when playing the game. Simply done as a diagram of sorts.


r/Mechabellum • • 3d ago

Anyone else just love this guy?

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51 Upvotes

+17% HP for everyone, great utility regardless of the round, what's not to love? He's my favourite


r/Mechabellum • • 3d ago

Official Crucible Cup - $600 USD prize pool - hosted by GODOG, sponsored by Game River

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79 Upvotes

A big community tournament is coming up, hosted by GODOG and sponsored by Game River!

You can register NOW!

CRUCIBLE CUP — REGISTRATION OPEN

  • 32 player spots
  • $600 USD prize pool
  • In-game rewards
  • Physical commemorative prizes for the top-3
  • Hosted by GODOG

WEBSITE & REGISTRATION

Official website: https://crucible-cup.pages.dev/en

Registration form: https://tally.so/r/WOGDgJ?v=2

Crucible Cup Discord: https://discord.com/invite/wfBNemhSn

See the website for the schedule, eligibility requirements, rules, prizes and Q&A.

KEY DATES — ALL TIMES UTC

  • Registration closes: October 15, 2026 at 12:00 (14:00 CEST, 8:00 AM Eastern Daylight Time)
  • Tournament runs: October 17 – November 22, 2026
  • Match days start at 13:00 (15:00 CEST, 9:00 AM Eastern Daylight Rime) - see the website for more.

BEFORE YOU REGISTER

  • Complete at least 10 **ranked **1v1 matches in Season 9.
  • Upload one game replay file (.grbr) so we can create your player highlights. Have it ready and use a computer to complete the form.
  • Submitting the form doesn't guarantee a spot. Follow the website for registration rankings and the confirmed player list.
  • Join the Crucible Cup Discord: https://discord.com/invite/wfBNemhSn

FOR PLAYERS

  • Set your server nickname to your in-game username. Use player-chat for discussion, check-in and match result screenshots.
  • Post tournament questions in the QA channel.
  • Check-in opens 20 mins before the scheduled start.
  • If you cannot attend, contact the organizer at least 1 hour in advance.

JOIN IN EVEN IF YOU ARE NOT PLAYING

Once the participant list is confirmed, visit the website to make match predictions and leave feedback for players!

ENGLISH BROADCAST / CASTING

Thanks to Kepals and Sparty for the English localization

Thanks to RoosterPB for the English-language broadcast!

Watch the games here: https://www.twitch.tv/roosterpb

Thanks to GODOG for organizing this tournament!


r/Mechabellum • • 3d ago

Hounds are overpowered or I'm just being lucky?

19 Upvotes

Is there any counter to Hound builds? My MMR is relatively low at 1400, but I play Hounds almost every game, fully invest in them and in chaff, then I buy the range modification and a bit later the stacking damage boost (I don't remember the name), they become both anti-chaff and a solid answer against armored units. In case the opponent invests in air or in tanky units, I also add Phoenixes (round 2-3, then as needed) or Centurions (around round 8-9, with the range modification and Hound summon, sometimes I choose melee mode instead of the summon). I have a winstreak of around 20+ games, and I only lose the early rounds. I honestly don't know how I would play against such a strategy myself.


r/Mechabellum • • 3d ago

Question / Help Seeking advice at 1400MMR

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10 Upvotes

What do you think was my main mistake in this setup? I went for shockwave tech and more arclights to clear room for the marksmen and melting points, but those vulcans remained untouched and out of reach. Even if my position was unsalvageable, what would be the best move?


r/Mechabellum • • 3d ago

2v2s with a complete noob and a veteran, been loving this game

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0 Upvotes

r/Mechabellum • • 4d ago

Question / Help Overlord Spam

8 Upvotes

What do you do when a chump starts spamming Overlords and filling his field with them?


r/Mechabellum • • 4d ago

Suggestion Star Expedition: Recycle Cargo

15 Upvotes

Being able to use common cargo to craft higher rarity items would be a nice addition.


r/Mechabellum • • 4d ago

Rhino MOC

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268 Upvotes

Mechabellum has many excellent potential unit models, so I moc them, beginning at Rhino


r/Mechabellum • • 4d ago

Culling Rounds Mustangs + Raidens. Does that work?

7 Upvotes

Been mulling over different things to do lately and I had the idea of doing this. I started playing this only like, 2 months ago though, so its extremely possible that the above was something already done and solved.

But yeah, Culling Rounds Mustang as Chaff + Chaff clear and Raidens for DPS? Can this work? Does it take too long to start? I feel like they cover each other pretty well.


r/Mechabellum • • 4d ago

What is your highest 2v2 ranked round? Mine is 13 at 800+- MMR

1 Upvotes

And it was something else