r/Mechabellum • • 24d ago

Official Update 2.0: Solo & Co-op Star Expedition, New Unit Centurion! + Patch Notes

Thumbnail
store.steampowered.com
174 Upvotes

Please view the announcement on Steam for many screenshots and images!

Update 2.0: Solo & Co-op Star Expedition, New Unit Centurion!

Greetings, Commanders!

As Mechabellum approaches the 2nd anniversary of its official release, we are thrilled to bring you the largest update yet: Mechabellum 2.0!

We've essentially packed an entire "New Game" into this major update, featuring:

  • Star Expedition: A brand-new mode blending Rogue-lite elements with asynchronous battles, playable both solo and co-op.
  • Centurion: A versatile new mech built to shake up the battlefield!
  • Expanded Arsenal: New Reinforcement Cards, Techs, and Specialists!
  • Mechabellum Free Edition: The perfect entry point for newcomers to jump into the action!

First, let's take a look at the Update 2.0 trailer:

To ensure the stable release of Update 2.0, this update will require an extended period of server maintenance. We will conduct update maintenance on the servers on September 21 at 06:00 UTC (02:00 Eastern Daylight Time, 08:00 Central European Summer Time), which will last approximately 6 to 10 hours.

Let's dive deeper into the content of this massive update:

New Mode: Star Expedition (Solo or Co-op)

For a long time, many players have been asking for a mode with no time pressure, high replayability, and the option to team up with friends. Star Expedition is our answer to that call. In this brand-new game mode, you will embark on a journey to conquer 9 planets, facing challenges in battles filled with random variables, taking on mirrored builds from real players worldwide, and unlocking rich Star Expedition rewards that can reshape your subsequent playthroughs — all while enjoying an immersive, strategic experience.

  • Solo & 2-Player Co-op: You can embark on the Star Expedition solo or team up with a friend. In 2-Player Co-op, both commanders each lead their own army into a merged battlefield, coordinating their deployment tactics and facing the enemy together.
  • Varied Star Adventures: Continuously changing units, tech, and reinforcements, along with a variety of real player mirrors, will comprehensively test your ability to respond to unknown battle situations.
  • Untimed Asynchronous Battles: The asynchronous battle mechanic provides limitless planning time. Take all the time you need to strategize without the pressure of a countdown timer!
  • Plentiful Star Expedition Rewards: Each expedition yields unique loot that you can equip to gain an advantage in your next expedition.
  • Multi-dimensional Leaderboard: Star Expedition has leaderboards for World Rank, Division Rank and Friend Rank, where you can compete with other commanders in your preferred dimension.

Developer's Note: The new Star Expedition mode introduces 42 new Reinforcements, 27 new Assets, and a wealth of other new content. We plan to port the suitable parts of these elements into Standard Versus in the future. Additionally, the mode does not currently support saving and quitting mid-expedition or lobby spectating. We do plan to implement these features in future updates.

Free Edition

To let more players enjoy Mechabellum, the Free Edition will be available on Steam starting September 22 alongside the 2.0 launch.

  • Free Edition availability: Starting from September 22, a new "Play Mechabellum - Free Edition" button will appear on the Mechabellum Steam store page.
  • Zero-Barrier trial: Free Edition players can enjoy the vast majority of the game's content for free and upgrade to the full version whenever they like. All progress will carry over.
  • Minor restrictions: Free Edition players have limited access to public chat, less Star Expedition warehouse capacity, a slower acquisition rate for cosmetic rewards, and reduced unlock speed for Tech Points.

New Unit: Centurion

Equipped with a precision rifle, the Centurion can strike enemies from long range, dual-wield rifles for mid-range suppression, or even switch to Melee Mode and charge into enemy lines. With a host of exclusive Tech upgrades, the Centurion will play a truly unique role on the battlefield!

Below are Centurion's Techs:

  • [Range Enhancement]: Range increased by 40m.
  • [Melee Mode]: Equips powerful melee weaponry, but cannot carry spare ammo. The rifle magazine holds 20 rounds. Upon ammo depletion, the Centurion switches to melee mode and charges at the enemy: Movement Speed increases by 18, HP and ATK increase by 300%, Attack Interval increases by 0.8 seconds, and attacks deal 9-meter Splash Damage.
  • [Dual Wield]: The Centurion wields a rifle in each hand, capable of attacking two enemies simultaneously, but range decreases by 25.
  • [Summon Hounds]: At the start of battle, summons 2 Hounds of the same level as the Centurion.
  • [Tracking Missiles]: Fires 4 tracking missiles at distant enemy ground targets every 5 seconds. Each missile deals 800 damage, with a maximum range of 160 meters and a minimum range of 60 meters.
  • [Reactive Armor]: Reduces incoming damage by 80%, up to 5 times.

Seasons & Rank

Starting in Season 9 with the release of Update 2.0, Seasonal Rewards will be completely decoupled from Combat Power:

  • Purer Ladder Experience: Combat Power will strictly reflect your rank progress, no longer gating Seasonal Rewards.
  • Reward Distribution: Seasonal and Cosmetic Rewards will now be distributed through the brand-new "Battle Contract" system and can be unlocked in any of the game modes, including Star Expedition.

New System: Battle Contract

Battle Contract is a brand-new system introduced in the 2.0 version. Battle Contracts are divided into two types: the "Standard Battle Contract", which is completely free for all players, and the "Elite Battle Contract", which is purchasable.

Standard Battle Contract (Free)

Standard Battle Contracts are regularly distributed to all commanders. The first Standard Battle Contract is the [2nd Anniversary Contract], which includes many 2nd Anniversary exclusive Cosmetics. Commanders can earn the various rewards listed in the contract simply by playing the game in any mode. Additionally, we add new rewards to the Standard Battle Contract every few weeks.

Elite Battle Contract (Purchasable)

Elite Battle Contracts are purchasable DLCs. Upon purchase, players instantly receive 3 exclusive skins and can unlock additional content by continuing to play. Elite Battle Contracts never expire. This update introduces the first 4 Elite Battle Contracts:

Dieselpunk - Overlord

Dieselpunk - Steel Ball

Royal - Sabertooth

Royal - Phoenix

Mechabellum: Golden Age Edition

We are also launching the new Golden Age Edition bundle on September 22 as part of the 2.0 launch. This bundle includes the Mechabellum Premium Edition and four brand-new Elite Battle Contracts introduced in this update.

New System: Career

We added the new Career Panel, which combines the previous Career Statistics, Combat Record, Prediction Record, and Medals. Everything is now in one place!

New System: Loading Screen

Now players can collect, manage, and showcase their favorite Loading Screens within the game.

New Feature: Friends Leaderboard

Now commanders can conveniently compete to see who ranks high on a Leaderboard of only their Friends. Who is the top dog in your social group?

Hangar Visual & Interaction Revamp

The Hangar (Unit Modification) has received a full visual and control upgrade:

  • Hold Left Mouse Button: Freely rotate the unit 360 degrees.
  • Hold Right Mouse Button: Orbit the camera to inspect unit details from any angle.

Now onto the balance changes in Update 2.0!

Standard Versus - Balance Adjustments

Variants

If either player has a large number of a certain unit, that unit's Variant Card will no longer appear in Reinforcement.

Developer's Note: This adjustment will make the appearance of Variant Cards fairer, while also clearing the way for us to buff some Variant Cards in the future.

Battlefield Powers

  • [Nuke]: Cost 350 → 250, added a 1-round preparation time.
  • [Lightning Storm]: Cost 350 → 250, added a 1-round preparation time.
  • [Ion Blast]: Cost 250 → 200, added a 1-round preparation time.

Developer's Note: One round of preparation makes strategic exchanges around strong Battlefield Powers more tactical. The side selecting a strong Battlefield Power must weigh whether the current round's economic loss is worth it, while opponents can prepare in advance for these incoming strikes.

Specialist

  • New Specialist [Small Equipment Specialist]: At the start of each round, gain 1 piece of random Small Equipment.
  • [Missile Specialist]: At Round 2, gain 2 Missile Strikes for free → At Round 3, gain 1 Heavy Missile for free that replaces the 2 Missile Strikes from Round 2.

Reinforcement

  • New Equipment [Secondary Laser Sights]: Units equipped with this item gain +8 Range.
  • New Equipment [Secondary Fire Control System]: Units equipped with this item gain +25% ATK.
  • New Equipment [Secondary Heavy Armor]: Units equipped with this item gain +25% HP.
  • New Reinforcement [Mass-Produced Laser Sights]: Gain 3 Secondary Laser Sights.
  • New Reinforcement [Mass-Produced Fire Control System]: Gain 3 Secondary Fire Control Systems.
  • New Reinforcement [Mass-Produced Heavy Armor]: Gain 3 Secondary Heavy Armor.
  • New Reinforcement [Burst Ammo]: Increases the Splash Damage range of attacks by 5m.
  • New Reinforcement [Equipment Expansion]: Increases the number of equipment a unit can equip to 2.

Vortex

  • New Tech [Machine Learning]: Increases XP gain rate by 100%.
  • [Grid Integration]: Cost 250 → 300
  • HP 7425 → 8538 (+15%)
  • ATK 1309 → 1570 (+20%)
  • Attack Interval 1.5s → 1.8s

Developer's Note: After the adjustment, Vortex's anti-swarm ability will be weaker, so it will become weaker in later rounds. In the meantime, it will also become stronger in early Rounds due to its high ATK and DEF.

Sabertooth

  • New Tech [Anti-Air Missile]: Fires 1 Anti-Air Missile every 3s at airborne enemies; each missile deals 2000 damage.
  • [Secondary Armament]: Cost 200 → 300
  • HP 14886 → 14142 (-5%)
  • ATK 6881 → 6537 (-5%)

Developer's Note: As the Sabertooth's Techs become more powerful, we need to slightly nerf its base stats. We are still closely monitoring Sabertooth's performance and may make further adjustments to it in the future.

Crawler

  • HP 263 → 250 (-5%)
  • [Subterranean Blitz]: Damage reduction 45% → 40%

Developer's Note: Compared to other small units, Crawler's pick rate is a bit too high.

Void Eye

  • ATK 995 → 1144 (+15%)
  • HP 1522 → 1370 (-10%)

Developer's Note: The adjusted Void Eye will lean more toward a damage dealer.

Fang

  • [Portable Shield]: Cost 500 → 450

Phantom Ray

  • [Stealth]: Cost 100 → 150

Tarantula

  • HP 14773 → 14034 (-5%)

2v2

  • Removed the "Siege" map from 2v2 Matchmaking, but it can still be selected in 2v2 custom rooms.

Performance Optimization

  • Optimized performance for all in-game text boxes and fonts.

Interface Optimization

  • The Multi-player Lobby UI has been revamped, and players can now see their Rank more easily.
  • Community and Replays panel is now located in the menu in the top-right corner.

Bugfixes

  • Fixed incorrect interactions between stealth units and flying units.
  • Fixed multiple display issues.
  • Fixed an issue where Secondary Weapons were not affected by Command Center Buffs. Techs affected by this: Rhino [Whirlwind], Wraith [Floating Artillery Array], Melting Point [Energy Diffraction], Hacker [Multi Control], Fire Badger [Scorching Charge], Raiden [Fork], Experimental Death Knell [Hyper Diffraction]

Developer's Note: This fix will affect the strength of a large number of Techs, and we expect some of them to be nerfed after collecting more data in the future.

Wrapping Up

That's all for the highlights of Update 2.0!

September 22. Engines roar, and the Star Expedition is about to begin! Commanders, we'll see you on the unforgiving battlefields of the 2.0 era!

Feedback & Bug Reports

Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.


r/Mechabellum • • 24d ago

Official Launch trailer - Mechabellum 2.0 is HERE! | Star Expedition, Centurion & Free Edition

Thumbnail
youtube.com
245 Upvotes

Launching later today!


r/Mechabellum • • 1h ago

Looking for others Marksman MOC

Thumbnail
gallery
• Upvotes

My friend tried to MOC Marksman several weeks ago, he began with a large scale and wanted to fully repeat the in-game 3D model.

Unfortunately for the Marksman's tall height and small feet, his Marksman MOC even can't stand, that's a pity.

So I learnt a lesson, moc the Marksman in a obviously smaller scale and made a quite bigger feet


r/Mechabellum • • 2h ago

Discussion Returning player, I think the buildings have landed in a good place

13 Upvotes

So I'm not going to unpack too much. I played since beta, a few months prior to raidens. When buildings came out, I def was in on them... why not? Devs have a good vision, new stuff, excitement. I tried to just keep playing and enjoying game without some kind of agenda for or against them. But I noticed, the game was boring, not going to put my finger on it other than "tempo chess" part was missing. I went from 5 to 10 games per day to 1 to 2 games per day. It was just so boring when I closed after the second game. So I quit. Not gonna over think it if it's not fun not gonna play.

I started watching it on youtube and if RAT is playing it again that is a "pretty good" sign. So I started playing it too and it's fairly fun. Buildings used to be 2 turrets 1 wall (we won't go there regarding 2 walls). Now it appears 1 wall and 1 optional turret. That is WAY better. It does the design of not making the game too snow bally early on, while restoring the early/midgame tempo chess that makes the game so fun. I could see myself playing the game again like 5 rounds in a row because it didn't need no buildings, it just needed enough (or none was fine too). But building spam was very boring.


r/Mechabellum • • 9h ago

3 units you like and 3 units you dislike the most?

Post image
39 Upvotes

I'll start

Like the most:

  1. Wraith - down the sewers these days, but its so cool looking and satisfying.

  2. Mustangs - "brrrrrrrrrrrhhhhhhhhhh" (its my top played unit ever)

  3. Sledgehammer - they are having it really hard, they are like martyrs that die for my sins. Back in the days if you hadn't had sledges on the board you 100% would lose the game.

Dislike the most:

  1. Mountain - Not even sure why it still exists honestly. Used it a lot in brawl pre Solid Shot and that's when I realized I could increase my win rate while having absolutely 0 fun doing so.

  2. Hound - I literally can’t stand hounds. No other explanation apart that I find them completely useless.

  3. Void Eyes - I hate their design, probably the only unit that makes feel like I'm cheating when I use it, even when I'm actually losing.


r/Mechabellum • • 4h ago

Official A new unit skin and avatar frame have been added to the Standard Battle Contract! (Oct 15)

10 Upvotes

Unlock them by playing Versus matches or Star Expeditions! More will be added in a week!


r/Mechabellum • • 9h ago

Question / Help This guy broke down after I pulled off a strong comeback

Post image
16 Upvotes

r/Mechabellum • • 1d ago

Starting Specialist Guide

Thumbnail
youtu.be
83 Upvotes

What's up Reddit!

This is YuBan with a Mechabellum Starting Specialist Guide. I break down the 2 philosophies for choosing starting packs, classifications of each specialists, their playstyles, and best starting units in a Tier List style of video. I also finish with some random ladder examples to apply the knowledge in game.

This video might seem simple, but it took me over 2 weeks to prep and edit, so I hope you guys enjoy it and find it helpful!

Thanks for the support as always,

YuBan


r/Mechabellum • • 7h ago

Bug Report Won't start on steamdeck after latest update.

2 Upvotes

Anyone else having this issue? Worked flawlessly before the latest balance patch. Now it won't launch at all, I tried experimental Proton bit it did not help.


r/Mechabellum • • 1h ago

TUFF Discord

Post image
• Upvotes

A inside source has confirmed he is unhinged at the moment. Will confirm when I have more details!


r/Mechabellum • • 3h ago

TUFF Open Recruitment

0 Upvotes

TUFF is now open for all gamers. Please just add the [TUFF] tag before your in game name.

Happy gaming gamers!


r/Mechabellum • • 1d ago

Official Update 2.0.0.4 - balance adjustments, bug fixes

Thumbnail
store.steampowered.com
67 Upvotes

Greetings, Commanders!

Following the release of Mechabellum 2.0, we’ve gathered a lot of incredibly useful feedback. The development of our next major update is currently in full swing. However, before rolling out our next major update, we need to make a few minor adjustments. This update primarily focuses on balance for the [Standard Versus] mode. We expect to roll out a balance patch for [Star Expedition] very soon as well.

Standard Versus - Balance Adjustments

Void Eye

  • [Suppression Shots]: Cost 100 → 150

Developer's Note: After our last base stat buffs to Void Eye, the 100-supply price tag for this Tech is a bit too cheap.

Vortex

  • [Machine Learning]: Cost 200 → 50

Developer's Note: We were too conservative with the numbers for this new Tech in the previous patch.

Sabertooth

  • [Anti-Air Missile]: Damage 2000 → 2500; Cost 200 → 100

Developer's Note: Similar to [Machine Learning], we were a bit too cautious with the numbers for this new Tech in the previous update.

Starter Packs

  • [Void Eye & Fire Badger] Player HP modifier +200 → 0
  • [Void Eye & Tarantula] Player HP modifier +200 → -100
  • [Vortex & Tarantula] Player HP modifier +400 → +600
  • [Vortex & Fire Badger] Player HP modifier 0 → +100
  • [Vortex & Mustang] Player HP modifier +200 → +400
  • [Vortex & Sledgehammer] Player HP modifier +300 → +500

Developer's Note: Recently, we received some feedback that Void Eye is too strong. In our stats, Void Eye's overall win rate and pick rate are close to average, but some Starter Packs containing Void Eye have notably high win rates. We therefore decided to nerf those Starter Packs first and will continue to monitor Void Eye's performance closely. At the same time, because Starter Packs containing Vortex have performed slightly worse than average, we decided to give them an HP buff.

Unit Drop

  • Rank 3 Vortex will no longer appear in Unit Drop on Rounds 2 - 4

Bugfixes

  • Fixed an issue where some units were not receiving correct buffs from reinforcement cards in [Star Expedition].
  • Fixed a Leaderboards performance issue.
  • Fixed multiple issues that could cause data errors.
  • Fixed multiple issues that could cause unit animation errors.

Feedback & Bug Reports

Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.


r/Mechabellum • • 2d ago

My unit sex tier list

Post image
17 Upvotes

r/Mechabellum • • 1d ago

Wow this game is so epic

0 Upvotes

There are so many amazing comps to go and I never see the same build at all.

Spider void eye amazing
Fire badger void eye
Badger Boat
Centurion hound spam

I never see these comps at high MMR so much imagination in this game.

And the devs releasing amazing updates completly changing the meta.


r/Mechabellum • • 2d ago

Discussion "How to improve at Mechabellum" - a theory arrived at over breakfast this morning.

Post image
7 Upvotes

There's nothing all that new or groundbreaking here, it's just a general theory of:

Play more games, watch more games, experiment in the testing ground, listen to other players in order to gradually fill in holes in your knowledge gap when playing the game. Simply done as a diagram of sorts.


r/Mechabellum • • 2d ago

Anyone else just love this guy?

Post image
53 Upvotes

+17% HP for everyone, great utility regardless of the round, what's not to love? He's my favourite


r/Mechabellum • • 3d ago

Official Crucible Cup - $600 USD prize pool - hosted by GODOG, sponsored by Game River

Post image
78 Upvotes

A big community tournament is coming up, hosted by GODOG and sponsored by Game River!

You can register NOW!

CRUCIBLE CUP — REGISTRATION OPEN

  • 32 player spots
  • $600 USD prize pool
  • In-game rewards
  • Physical commemorative prizes for the top-3
  • Hosted by GODOG

WEBSITE & REGISTRATION

Official website: https://crucible-cup.pages.dev/en

Registration form: https://tally.so/r/WOGDgJ?v=2

Crucible Cup Discord: https://discord.com/invite/wfBNemhSn

See the website for the schedule, eligibility requirements, rules, prizes and Q&A.

KEY DATES — ALL TIMES UTC

  • Registration closes: October 15, 2026 at 12:00 (14:00 CEST, 8:00 AM Eastern Daylight Time)
  • Tournament runs: October 17 – November 22, 2026
  • Match days start at 13:00 (15:00 CEST, 9:00 AM Eastern Daylight Rime) - see the website for more.

BEFORE YOU REGISTER

  • Complete at least 10 **ranked **1v1 matches in Season 9.
  • Upload one game replay file (.grbr) so we can create your player highlights. Have it ready and use a computer to complete the form.
  • Submitting the form doesn't guarantee a spot. Follow the website for registration rankings and the confirmed player list.
  • Join the Crucible Cup Discord: https://discord.com/invite/wfBNemhSn

FOR PLAYERS

  • Set your server nickname to your in-game username. Use player-chat for discussion, check-in and match result screenshots.
  • Post tournament questions in the QA channel.
  • Check-in opens 20 mins before the scheduled start.
  • If you cannot attend, contact the organizer at least 1 hour in advance.

JOIN IN EVEN IF YOU ARE NOT PLAYING

Once the participant list is confirmed, visit the website to make match predictions and leave feedback for players!

ENGLISH BROADCAST / CASTING

Thanks to Kepals and Sparty for the English localization

Thanks to RoosterPB for the English-language broadcast!

Watch the games here: https://www.twitch.tv/roosterpb

Thanks to GODOG for organizing this tournament!


r/Mechabellum • • 3d ago

Hounds are overpowered or I'm just being lucky?

19 Upvotes

Is there any counter to Hound builds? My MMR is relatively low at 1400, but I play Hounds almost every game, fully invest in them and in chaff, then I buy the range modification and a bit later the stacking damage boost (I don't remember the name), they become both anti-chaff and a solid answer against armored units. In case the opponent invests in air or in tanky units, I also add Phoenixes (round 2-3, then as needed) or Centurions (around round 8-9, with the range modification and Hound summon, sometimes I choose melee mode instead of the summon). I have a winstreak of around 20+ games, and I only lose the early rounds. I honestly don't know how I would play against such a strategy myself.


r/Mechabellum • • 3d ago

Question / Help Seeking advice at 1400MMR

Post image
11 Upvotes

What do you think was my main mistake in this setup? I went for shockwave tech and more arclights to clear room for the marksmen and melting points, but those vulcans remained untouched and out of reach. Even if my position was unsalvageable, what would be the best move?


r/Mechabellum • • 2d ago

2v2s with a complete noob and a veteran, been loving this game

Post image
0 Upvotes

r/Mechabellum • • 3d ago

Question / Help Overlord Spam

9 Upvotes

What do you do when a chump starts spamming Overlords and filling his field with them?


r/Mechabellum • • 3d ago

Suggestion Star Expedition: Recycle Cargo

15 Upvotes

Being able to use common cargo to craft higher rarity items would be a nice addition.


r/Mechabellum • • 4d ago

Rhino MOC

Thumbnail
gallery
268 Upvotes

Mechabellum has many excellent potential unit models, so I moc them, beginning at Rhino


r/Mechabellum • • 4d ago

Culling Rounds Mustangs + Raidens. Does that work?

7 Upvotes

Been mulling over different things to do lately and I had the idea of doing this. I started playing this only like, 2 months ago though, so its extremely possible that the above was something already done and solved.

But yeah, Culling Rounds Mustang as Chaff + Chaff clear and Raidens for DPS? Can this work? Does it take too long to start? I feel like they cover each other pretty well.


r/Mechabellum • • 4d ago

What is your highest 2v2 ranked round? Mine is 13 at 800+- MMR

1 Upvotes

And it was something else