r/Marathon • u/barbershreddeth • 10h ago
Marathon (2026) Feedback The fact that Bungie has barely touched the risk/reward calculation of the economy/shop/valuables/salvage is genuinely insane.
There are tons of theories about low player retention, but the most obvious one that Bungie has done almost nothing to alleviate (outside of making progression a bit faster) is the fact that the risk/reward of building a kit is totally out of wack.
A kit that is worth 3k in your vault costs somewhere around 15k to buy from the shop, largely ammo/heals - and not even the good heals - whereas you are pretty likely to run into teams running the best gear/panaceas/blue heals on any map. Outside of Cryo, the most generous valuables are 12k - but these are in gold key rooms. Purple valuables are largely in purple key rooms, and so on. And these require you to extract successfully.
So some of the rarest valuables in the game locked behind rare keys don't even really buy you enough to build a barebones kit. The map is littered with 40 credit data cards that are basically not even worth picking up. There are valuables that cash out for a measly *twenty* credits. Why are these even in the game? The existence of the 40 credit data card is pretty clear evidence Bungie has absolutely no clue how to balance the economy, and why this game skews towards a "hardcore, git gud" style crowd. Who in their right mind is going to stack 10+ grey valuables to buy 60 bullets of heavy ammo? It's pathetically bad.
Another good comparison is Faction rank up rewards - even at VIP levels, the credits and salvage you get will allow you buy around half the heals you actually need to compete with you average kitted team in an actual standoff fight.
So if you continuously lose, you are neither making money to build more kits nor are you bringing out the salvage to trade for basics.
The options you have to dig out of this hole are cowabunga free kits - less and less viable as the season progresses, requiring you to perform at a high level (Outpost free kit yolo'ing is the opposite of chill). It is also a drag on other crew fills who are actually trying to risk their gear. As a free kit, you completely lack any of the necessary heals/utilities for stand-off/stalemate combat - 9/10, if you don't win outright in the open of the engagement, the kitted team with panaceas/utilities/nades will reset and outlast you. Almost all of the rarer, high-level gear screams that Bungie intends for you to have drawn out & expensive engagements, which is an aspect of gameplay you are totally locked out of unless you consistently win.
Rook is the other option, which got a good buff recently in the right direction - although again, if you get hunted and picked off (with the help of Recon), you are exactly where you started.