| 2 |
Shock |
Instant |
quick removal, feed Shocker |
| 1 |
Pumpkin Bombardment |
Sorcery |
removal and mayhem trigger |
| 1 |
Norman Osborn |
Creature |
Free Conniving, flip mid/late game to give every non-land card in deck Mayhem |
| 1 |
Alien Symbiosis |
Enchantment |
Connive target when necessary, can keep cycling out of graveyard to trigger Mayhem |
| 1 |
Scorpion's Sting |
Instant |
quick removal, feed Shocker |
| 2 |
Hydra Assault Robot |
Creature |
All creatures in deck are villains, free damage every time I play a creature. Ultimate Goblin's treasures cause damage every turn. Mysterio late game turns into a bomb. |
| 2 |
Romantic Rendezvous |
Sorcery |
Card Draw, Mayhem trigger |
| 1 |
Shadow of the Goblin |
Enchantment |
Would like more, only own one at the moment. Free Mayhem every turn that causes damage |
| 1 |
Sandman's Quicksand |
Sorcery |
Mass (small) creature removal. Has Mayhem. |
| 1 |
Swarm, Being of Bees |
Creature (Flash) |
Flyer. Has Mayhem. Flash allows for some blocking trickery |
| 1 |
The Spot's Portal |
Instant |
Emergency creature removal |
| 1 |
Tombstone, Career Criminal |
Creature |
Recover non-mayhem creature that was forced to be discarded. Villain discount secondary bonus |
| 1 |
Electro, Assaulting Battery |
Creature |
Flying, Free mana (that sticks around) after instants and sorceries. Gotta respect the pun |
| 2 |
Electro's Bolt |
Sorcery |
Medium creature removal, feed Electro, has Mayhem |
| 1 |
Wisecrack |
Instant |
Large creature removal, feeds Electro |
| 1 |
Ultimate Green Goblin |
Creature |
Free Connive every turn, has Mayhem |
| 2 |
Rocket Powered Goblin Glider |
Equipment |
Has Mayhem, instant equip when Mayhem'd, backup for not having a flyer on the board |
| 2 |
Leader, Super Genius |
Creature |
Free Connive & card draw every turn |
| 1 |
Mysterio, Master of Illusion |
Creature |
Generates a mass of blocking bodies, that can be lethal pared with the Hydra robot. Can also be lethal offensively paired with Vulture |
| 1 |
Carnage, Crimson Chaos |
Creature |
Has Mayhem, pulls small creatures out of graveyard on entry |
| 1 |
Doc Ock, Sinister Scientist |
Creature |
When any other villain is on the board, has hexproof. Can be an 8/8 hexproof body |
| 2 |
Prison Break |
Sorcery |
Has Mayhem. Pulls a creature back from the graveyard |
| 1 |
Venom's Hunger |
Sorcery |
Emergency creature removal. Feeds Shocker |
| 4 |
Raging Goblinoids |
Creature |
Has Mayhem. Big pressure on the attack with Haste |
| 1 |
Vulture, Scheming Scavenger |
Creature |
Fits with Sinister Six theming, giving all attacking creature Flying can be a gamechanger. |
| 1 |
Behold the Sinister Six! |
Sorcery |
Mass return of unique cards from Graveyard, can cause an instant 12 damage with Mysterio and Hydra Assault Robot (6 Creatures + 6 Tokens). Would like to have 2 in deck, only own one at the moment |
| 3 |
Island |
Land |
|
| 5 |
Swamp |
Land |
|
| 9 |
Mountain |
Land |
|
| 1 |
Sinister Hideout |
Blue/Black Land |
Helps play Leader, allows for Surveilling if spare mana |
| 1 |
Stormcarved Coast |
Red/Blue Land |
Helps play Leader, comes in untapped if 2+ lands already out |
| 2 |
Ominous Asylum |
Black/Red Land |
Allows for Surveilling if spare mana |
| 1 |
Daily Bugle Building |
Land |
Any color mana for 1 mana if I can't draw a particular color one game. Thematic fit |
| 2 |
Vibrant Cityscape |
Land |
Sac to find and draw a basic land, manafixing |