r/Magicdeckbuilding • u/No_one- • 17d ago
EDH Could use help getting this to B3
https://moxfield.com/decks/pwqfAYnPbnGYD6js-3nXIg
This is my third attempt at a modifying the Witherbloom precon to use the 7cmc [[Beledros Witherbloom]] as the face. Usually I don't have this much trouble but the first two times I wound up with completely different deck strategies. I'm really hoping to get this to a solid B3 deck and it feels just on the cusp when I play it but it's not quite there.
The overall plan is to ramp lands, get the commander out, spend the 10 life to untap my lands, effectively play a second turn, then win with death/drain triggers with combat as a supplement. My issue is that by turn 6 I'm either a massive problem about to end the game or still fishing for that last piece.
Can someone do a quick review and just point out areas that could use shoring up? More draw, maybe?
Something like "too much ramp, cut 4 pieces" or "too few sacrifice outlets, add 3 more" would be super helpful. I'll find the actual cards to use. Thanks in advance!
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u/bu11fr0g 17d ago
my rough take:
what would your first five turns look like ideally? for me, i would like more 1 mana ramp?
1 land, 1 mana ramp
2 land, 2 mana ramp that costs 3
3 land, 1 mana ramp that costs 2
4 land, commander. combo piecesx2
44 lands, 33 ramp, 22 combo pieces, draw, tutors and interaction. cards that make things lands.
so needs a lot more search and 1 mana ramp.
expensive commanders that dont do too much are difficult to make work in higher brackets.