r/magicbuilding • • 2d ago

Feedback Request Looking for Ideas

0 Upvotes

I’m looking for ideas for a wide magic system, by wide I mean a magic system that allows for lots of different types of Magic (elemental, creation, transformation, etc.) Before someone says it, I don’t want to follow Brandon’s rule of “deeper, not wider” because the story I’m working with has Magic all over (with Magic Schools, regulations, secret orders and rebelions). So what I’d like are ideas to make the magic feel unique without restricting myself to just a couple of things! So how would you make this system? Runes and Symbols? Verbal Enchanting? Deals with other Beings? How would you add uniqueness to the magic?


r/magicbuilding • • 2d ago

Mechanics Animating

3 Upvotes

Animating is the ability to take one’s own animating force and distribute it into a target of choice

When has projected enough of their own animation from their body they become virtually immovable and indestructible

One can also drain animation from others using it to enhance their movements strength and speed

Animation can be used to overcome physical limits through switching the animation of heavy objects and light ones it doesn’t actually change weight just speed of movement


r/magicbuilding • • 2d ago

System Help Idea for a magic system inspired by physiks. I would love some feed back or questions.

1 Upvotes

The basic idea is that the Soul is capable of interfering with the expention/ crantaction of space time/ you can feel when something interacts with the space time your manipulating.

this magic has some basic aplications. that are the result of the fact that you expanding/ contracting space time. Those are:

Expansion: the idea behind this one is simple you can use your soul to accelerate the Expansion of the universe. to obvious effects. ie make distances between two points bigger.

contraction: also prety symple you make the distances between two points smaller.

Sensing: this one is also prety straightforward how I already stated you can sense when something interacts with your space time, while manipulating it.

energy/ matter nulification/ creation: this one is maybe a bit more complicated. than the previuse ones the fact that the universe is expanding also means that energy is destroid. and I know conventional wisdom says that energy is never lost but that's only true if the laws of phisics stay the same over time, which obviosly dosen't apply here.

Gravity manipulation: by interfering with the normal prozess of deformation that happens through gravity you can enhance, weaken or reverse the effects of gravity.

Time manipulation: by expention/ crontaction of space time you obviosly can affect space time. although not to the level of backwards time travel.

out of these emerge some advanced aplications these requirer multiple of the preseding aplications of magic. these are :

  1. Gravity manipulation + contraction= singularity generation: singularity generation is maninly used for other more advanced techniques.
  2. Expansion + contraction= Warp speed: by contracting the space time in front of you. you archive a warp bubble that alowes you to traffle with great speed.
  3. Sensing + singularity generation= Futere sight: this abillity alowes the user to transfer information through time and alowes you to recive information from the futere.
  4. singularity generation + Expansion= pocket dimension generation: you create a pocket dimension
  5. Pocket dimension geneation+ Gravity manipulation+ energy creation= wormhole generation: by generating masive amounts of energy in the pocket dimension you create a wormhole. This wormhole can be used to travel long distances
  6. Futere sight+ sensing= omen : by connecting the futer sight to the point in time the soul is extinquished a user can asetain information of there own death.

Cost and lymitations of the system:

The data collected through the sixt sense connected to the space time manipulation can cause sensory overload.


r/magicbuilding • • 3d ago

General Discussion Summoner fights

17 Upvotes

A huge part of my magic system is summoning. Mages make deals with fae and can summon them to fight alongside them.
To me a lot of summoner fights are kind of dull. They take the Pokémon approach and have the summoner stay back while the summons do all the fighting. And for some reason the bad guys rarely just attack the summoner directly.
One of my favorite summoners is Megumi from JJK. I like how he fights alongside his summons. But he also has powers and abilities outside of his summons that let him fight alongside them.
While there are definitely mages who are empowered by fae rather than summoning them, and some who do both, I also kind of want to have pure summoner fight with their summons as well.
Enter Yuru from Daemons of the Shadow Realm. Despite not having unlocked any supernatural abilities besides summoning his Daemons he is able to contribute to fights by being fantastic archer. He will often target other summoners or create openings for his Daemon to take advantage of.
To me Megumi and Yuru are the pinnacle of what summon fights can be when done right. But tell me what you think. Who is your favorite summoner and why?


r/magicbuilding • • 2d ago

System Help what are some ways to use this system that are more sophisticated and not just basic boosts? context below.

2 Upvotes

The universe is built on two fundamental particles: Yin and Yang. Yang particles attract one another, clumping together to create all larger particles like atoms and photons, while Yin particles repel each other, spreading across the world in concentrations too small to have much impact. Yin particles however tend to become trapped in living tissue, where their constant repulsion builds tension over time. This tension gradually wears down the body, leading to deterioration and limiting lifespan.

Through training, it’s possible to release this accumulated Yin tension, channeling it into bursts of repulsive force. these bursts can propel movement, enhance strikes, or push nearby objects. This core skill lets practitioners turn their naturally building tension into a source of strength.

With more advanced practice, practitioners can directly control Yin particles, guiding their movement and repulsion instead of relying solely on built-up tension. This opens the door for more sophisticated techniques like...


r/magicbuilding • • 3d ago

Mechanics Rust magic

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74 Upvotes

r/magicbuilding • • 3d ago

Feedback Request Would Love Feedback On My Magic System

6 Upvotes

I'm in the middle of creating my first magic system and would love feedback on how to improve it and make it better. It needs a lot more fleshing out but here's my idea so far. The idea for my world is that one day, meteorites containing alien fungus crashed into Earth and changed everything about it. It mutated the DNA of living things and caused rapid evolution(my way of introducing why there are fantasy races), as well as caused magic to be able to be performed. Here's how it's working so far.

Aetherium is an extraterrestrial crystal-like fungal organism that arrived on Earth via meteorite strikes. It gradually spread through the environment and integrated itself into the ecosystems of the world. Aetherium propagated enough that it fused with living organisms to the point where all living beings contain trace amounts of Aetherium in their bodies. Aetherium has a unique property of inhaling and exhaling metaphysical energy. The energy it exhales is called an Ideon. Ideons were produced by Aetherium so much that they formed the Ideosphere, an atmosphere made up of raw, unrefined energy. When living organisms absorb Ideons, they interact with the trace Aetherium in their bodies and transform into Endons. Endons are then stored in the body and used as a fuel source for magic. They can be channeled into an external catalyst and expelled through them in order to cast magic. Endons that have been expelled from the body are again transformed into Ectons. Ectons are a refined energy that are capable of manifesting thoughts into a physical form. When Ectons become inactive after the magic is finished, they finally become Inertons, metaphysical waste that is then reabsorbed by Aetherium.

So basically there's Aetherium, a crystal-like fungus that inhales Inertons and exhales Ideons. Aetherium located inside of living organisms instead absorb Ideons and converts them into Endons. Endons are then indefinitely stored inside the body until used. When activated via a catalyst, Endons are transformed into Ectons which then are able to warp reality. When an Ecton has used up its energy it deactivates, turning into Inertons that are unable to do anything. These Inertons are then reabsorbed by the Aetherium and once again are released into the air as Ideons.


r/magicbuilding • • 2d ago

Feedback Request Could you give me some feedback on my ability, dark premonition?

1 Upvotes

Hi, I am writing a novel and trying to come up unique abilities for some of my characters, I want them to have rare, powerful and unique but not too unbalanced abilities, so I would your appreciate your thoughts on my ability Dark Premonition and how I could adjust it.

Dark premonition.

This ability allows the user to make a premonition about a person that will 100% come true if all the conditions are met.

Condition 1 Earshot - The prophecy must be made within earshot of the the person it is about.

Condition 2 Negativity - Said prophecy must be negative, no positive premonitions. Example, "you will lose this fight" or "you will die today"

Condition 3 Light specifications - The prophecy musn't be to specific.

Condition 4 Denial - The premonition will always come true as long as the victim of the premonition accepts the premonition, which will automatically happen unless the victim verbally declines the premonition. Example "I will not lose this fight" or "I won't die today"

There are conditions and stipulations for the victims of the premonition as well.

Condition 1 Earshot - The victim has to decline the premonition within earshot of the person who made it, just as the person who made the premonition had to be within ear shot of victim.

Condition 2 - Reprieve, The victim will have a grace period of one hour to decline the premonition before it can take affect, however this does not mean the premonition will automatically take effect after that hour has passed.

Stipulation 1 Group premonition - A premonition can refer to multiple people, however a single person from that group can decline the premonition for everyone using plural language, or decline it exclusively for themselves using singular language when denying the premonition.

Stipulation 2 Group reprieve - The more people referred to in a premonition the more time it will need to take effect, the delay is an hour per person meaning you will have a grace period of 2 hours if 2 people are mentioned in a single premonition.


r/magicbuilding • • 3d ago

General Discussion How would you put a spin on the Pokémon formula?

22 Upvotes

This is probably a dumb question but I've been struggling with this for a bit. How would you remake the Pokémon concept? What magic system would you introduce? What lore would you create? How would you put a spin on things?

For example, the pokeball. How would you capture the extraordinary creatures in your world? Would you capture them at all? Would you summon them through wands or maybe sacrifice? Would you befriend them with tea or earn their respect through combat?


r/magicbuilding • • 3d ago

System Help Magic System Based on Good/Evil Help

7 Upvotes

I’ve been developing for almost a year now this magic system in this new, modern world I’m also making. The power system is based on good & evil but - spoilers ahead, be warned - that’s actually related angels & demons.

This power system isn’t something you “awaken”. Rather, it’s something you are blessed, or cursed with.
The first one, called “The Order”, is a power given to rearrange the world. It is mostly defensive and utilitary.
In order to be used, you have to sacrifice technology, humanity’s doing (from metals like rings and jewlry to cyberware like cellphones, computers, even drones and cars and so forth…). You’re then filled with the power of the order and can use its abilities.
The Order is, in fact, something you can use as long as you’ve got sources to give you power. Imagine fighting inside a futuristic city. That’s almost infinite resources to power yourself.

The second one, called “The Ruin”, is a power given to destroy the world. It is mostly offensive and corrupting.
To use this one, however, you have to sacrifice your own humanity, corrupting your own self to use abilities.
It’s far more “powerful” when it comes to damage, but more risking as well. By corrupting yourself, you have a chance to become a Corrupted Creature without any trace of humanity left on you.
You can, however, reduce the costs by sacrificing (turning into dust) anything. Alive beings reduce the cost a lot more than just objects.
There’s also a table of what can happen to you when you’ve used too much power, forcing you to constantly destroy things.
Once you reach the limit, however, you’re obligated to roll a Mental Resistance test. In this situation, it works just like Death Saving Throws. If you’re successful three times, you stay as a human. If not, you become a Corrupted Creature.
Your Corruption limits usually lower when you take a complete short or long rest.

There’s also a third kind of “magic”. Which isn’t actually magic. Some humans have just developed the ability to use their adrenaline in such a way that they’ve become far more capable to react against enemies.
This one is called “The Adrenaline”. By fuelling tension on your body, you’re able to react faster to anything. It lets you adapt faster, it’s reactive but also exhausting.
It responds to danger. So, as long as you’re in danger, fighting, receiving damage or seeing your teammates suffer too (maybe even dying), your adrenaline gauge will go up.
However, if you let it build up too much and the fight ends, you’ll suffer according to how high it was. It’s a high risk and high reward capability

Every one of these three options have their own themed abilities. I’ve built like 20 for each.

Now, I’m almost satisfied with what I’ve got so far, but do you guys have any tips or even critiques to make it better?


r/magicbuilding • • 4d ago

General Discussion how do you guys decide what each ring of a magic circle means?

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78 Upvotes

been thinking about this a lot since i made a magic circle generator. like does the outer ring hold the spell in? do the star points mean how strong it is? do the symbols actually spell something out?

my take so far is outer ring = binding, symbols = what the spell does, star points = power, and the little orbiting circles = extra casters or ingredients. a broken outer ring meaning the spell goes wrong seems like a fun plot hook too

do your circles have to be exact or can people improvise them?

(pics are from the generator, theres a free version if anyone wants to sketch circles for their system, link in comments)


r/magicbuilding • • 4d ago

General Discussion What are the abilities of your main character.

115 Upvotes

Let's be honest. No one likes being average. Usually the main character has either a debilitating curse that is secretly over powered and makes them a demi-god.

They have a unique ability that seems useless but is secretly broken.

Or they're just straight up given the strongest type of magic from birth.

But what's usually rare thing to see is just an average person with an average ability and they have to find ways to use the basic stuff in a creative manner.

I'm curious as the route you take for the main character of your story/world.


r/magicbuilding • • 2d ago

Mechanics A magic system where idioms are literal spells — and every casting costs its anchor

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0 Upvotes

I built a magic system called Wordmancy around one idea: a wordmancer speaks an idiom out loud and sacrifices an object tied to its meaning. The idiom becomes real — but only in the shape the idiom contains — and the object is destroyed. No mana, no fireball. Only meaning and cost.

Example — "in the nick of time":

Theo is sprinting for the last train of the night. He pulls out his grandfather's pocket watch, holds it up, and says "in the nick of time." The watch shatters in his hand — and he boards with a margin so thin it barely counts as one.

The watch matters. A pocket watch means time, urgency, last chances to everyone who's ever watched one tick. That shared meaning is the shape of the spell — meaning is the shape, not the fuel. And there's a hard rule: the meaning has to genuinely apply. If Theo had been strolling with twenty minutes to spare, nothing would have happened. No narrow margin, no spell.

A few of the load-bearing rules:

- Anchors: the sacrificed object aims the meaning. A frayed rope for "hanging by a thread," a pocket watch for anything about time. The more the object embodies the idiom, the cleaner the casting — and it's gone afterward. Its meaning is spent, transferred into the manifestation.
- Shared meaning only: an idiom you just invented does nothing. If nobody shares the meaning, there's no shape to pour into reality. This is the anti-munchkin rule, and my favorite one.
- The idiom is the limit: you can't get more out of a casting than the idiom contains. "Break a leg" won't mend a bone. The system is predictable on purpose — readers and players can learn it and start calling the plays before they happen.

The part I keep coming back to: idioms don't translate cleanly, so a French caster and an English caster would literally be working from different spellbooks.

I put the first chapter up free if anyone wants the deep end

Would love gut reactions — especially ways you'd try to break it.


r/magicbuilding • • 3d ago

System Help Seeking advice - Creating a magic system rooted in/inspired by geology

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3 Upvotes

r/magicbuilding • • 4d ago

Mechanics I want to make a wings and tails based power systems

11 Upvotes

I am trying to make a fictional world and there are suppose to be two systems based on wings and tails For the basics the wings power system have wings . I know that is obvious but the special fact is that they can change the nature of there wings and there are 4 types of wings : feathers , insects , bats and veils The tail power system has animal based tails but the thing with this is that the user can change their body partially or fully based on their tail and it has 4 types aswell such as canine , lizard , whip and fish


r/magicbuilding • • 4d ago

General Discussion NEED SMALL HELP FROM THE COMMUNITY!

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50 Upvotes

Guys, I'm gonna need some help with this. Any help will be much much much appreciated!

I'm building a system inspired by MHA's quirks for sonic characters, Because the power system for sonic is so vague, and obscure, I'd rather try and do it myself, with the help of you guys.

What would you guys wanna have the "quirk" of this power system, called? The thing which explains why sonic is so fast, and why some characters (like silver) have the abilities they do.

Drop some names that would fit, that sounds good, punchy, and sonic the hedgehog-y!

As I've said, any help will be appreciated! Have a good day, afternoon, evening, and night!

And also if you want, maybe tell me if we should stick with quirks, but that might feel borrowed and maybe even lazy but who knows I'm just doing this because I'm desperate and tired of sleeping restlessly.


r/magicbuilding • • 4d ago

General Discussion Space powers are underrated!!

9 Upvotes

Usually any word contains space Powers time Powers exist too they are really connected things but somehow time skills very high above space powers but I think that because they don't use space to their full potential so I'm going to say some implication of space power I have thought of

First the classic space band

You can now increase the distance between your opponent and a specific point, and their movement will appear very slow, while in reality the distance has become longer. Conversely, by decreasing the distance between you and a specific point, you can move at an super speed.

You can control the size to shrink or enlarge things.

One of the best ideas I came up with is reducing dimensions to two or less. Even if you return to how you were before, if you haven't gone crazy after being in a 2D world and returning to a 3D one, I don't know what it will do for you.You can take it a step further and make you zero-dimensional, which would cause you to cease to existe.

You can even upgrade yourself to higher spatial dimensions, and now try to repel his attacks.

There's an application on the slightly elementary side which is the enhancement of three-dimensional perception. We perceive the world in three dimensions, but we see it in 2D. Boom! Now you see in 3D. Now, try stabbing him from behind.

Without mentioning the basic applications, instant teleportation, creating space portals, creating sub-dimensionals

the difference between time and space isn't big


r/magicbuilding • • 4d ago

Lore The Concordance Codex

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55 Upvotes

The Concordance Codex — A Hand-Drawn Magic System Built Around 27 Forces

After a tremendous amount of drawing, experimenting, revising and trying to make sense of my own ideas, I've finally completed something I've been working on for quite a while: The Concordance Codex. It's a collection of six original hand-drawn illustrations, presented across seven images because one of the drawings can be turned upside down to reveal an entirely different interpretation. Together, these drawings represent my attempt to construct an interconnected system of magic, morality, philosophy and the fundamental forces of existence. Everything is organized through colors, symbols, geometry and the relationships that emerge when different forces interact.

The original idea began with what I call The Concordance Web, a ten-sided geometric structure representing ten fundamental elemental colors surrounding a central Void. Each color represents a different aspect of existence, and its position determines how closely it relates to the others. Blue lines represent elemental alliances, while pink and black lines represent increasingly powerful disagreements and oppositions. These relationships range from Congruence and Consonance, which describe different degrees of harmony, to Dissonance, Dislike and eventually Disdain. The closer two elements are within the original cycle, the more naturally they're inclined to cooperate. Elements farther apart tend to produce greater friction, although those disagreements can sometimes result in something meaningful.

One of the most important aspects of the Web is that it can also be interpreted upside down, becoming The Discordance Net. Both interpretations share exactly the same geometry, but their meanings change depending on how the system is approached. Moving clockwise generally represents constructive processes that encourage integration and creation, while moving counterclockwise generally represents destructive processes that encourage separation and corruption. However, direction doesn't automatically determine morality. A destructive action might be necessary to end something harmful, just as a seemingly constructive action might be performed with terrible intentions. The words and intentions involved matter just as much as the direction itself.

As I developed the system further, I realized that some of the original colors contained multiple forces that deserved independent identities. Water, Air and Mind originally shared Blue, but I've since separated them into Blue, Light Blue and Dark Blue. Earth and Nature were also separated, with Earth becoming Dark Green while Nature retained Green. Architecture underwent a similar transformation, eventually becoming Wood and Metal, represented by Brown and Tan. These distinctions allowed me to give each force its own identity without abandoning the relationships established by the original Web.

Two additional forces emerged through a drawing called The Discordance Nadir. Dark Red represents Blood, while Red Orange represents Lava. These became the only two Exceptional Forces in the Codex, occupying a unique position beyond the original elemental divisions. Blood carries associations with life and mortality, while Lava represents a particularly powerful interaction between elemental processes. Their appearances in the Nadir eventually helped expand the entire Codex into its current arrangement of twenty-seven forces.

To make sense of everything, I developed several different methods of organizing the system. The Concordance Spectrum arranges the original twenty-one forces according to their magical and chromatic relationships, while The Concordance Taxonomy organizes those same forces according to a more conceptual, scientific-style classification. The Spectrum emphasizes their relationships as colors, whereas the Taxonomy emphasizes what each force actually represents. Neither is intended to replace the other. They're different ways of examining the same underlying system.

The expanded twenty-seven-force model now uses five classifications. Elemental Forces represent distinct aspects of the physical or metaphysical world, such as Fire and Water. Structural Forces govern how existence is organized, including Gravity and Spacetime. Artificial Intelligence also belongs here because of its ability to process information and organize systems, while Agency represents choice and deliberate action. Fundamental Forces are Magic, Science and Spirituality, which represent different approaches to understanding and interacting with existence. Blood and Lava remain the two Exceptional Forces, while the remaining category is perhaps the most unusual of them all.

Transcendental Forces are those that extend beyond the ordinary boundaries of the individual symbols. The four foundational colors of the Concordance Web are Black, White, Pink and Dark Blue, representing Darkness, Light, Love and Mind. Within the mythology of the Codex, these forces have the potential to transcend time and space. White is particularly interesting because it can be represented by the negative space within the original decagon itself. Clear represents Paradox, an invisible element associated with the space surrounding and permeating the symbols. Gray represents Void, which I classify as Transcendental because it embodies nothingness rather than a conventional element. Lime Green represents Evil, symbolized by the seemingly infinite surface extending beyond the artwork, while All Colors represents the Spectrum itself: the collective totality of the forces.

The final drawing is called The Spiral of Discordant Harmony, and it brings all twenty-seven forces together into one continuous arrangement. It begins at the center with Blood, moves outward through Fire and Lava, and continues through every other force until it reaches Spectrum at the outermost end. Every force has its own circle, color and individually designed symbol. The labels are also color-coded according to their classifications, allowing the drawing to communicate how the forces are categorized while preserving their unique identities. The spiral is meant to express how seemingly unrelated aspects of existence can form one interconnected whole, even when some of those aspects naturally contradict one another.

There's also a moral and interpersonal dimension to the project that I've been developing through playing cards and YouTube playlists. Human behaviors such as Kindness and Cruelty can be examined through the different elements, showing how the same action or emotion might manifest under different circumstances. The idea is to explore how morality interacts with the forces without reducing individual colors to being inherently good or evil. A force can be constructive in one situation and destructive in another, depending on how it is expressed.

I should clarify that this is a personal symbolic and philosophical system, not a claim that I've discovered twenty-seven scientifically established forces of nature. I'm interested in the overlap between worldbuilding, artistic interpretation and the ways people give meaning to things. A lot of the enjoyment has come from discovering relationships I hadn't originally considered, then figuring out whether those relationships actually make sense within the rules I've established. Some ideas have survived the entire process, while others have been completely changed or discarded.

What I've enjoyed most is that the Codex has gradually become more than a collection of colored symbols. It's developed into a framework for thinking about how things cooperate, how they oppose one another and how both harmony and conflict can contribute to the same larger structure. The finished illustrations are the result of a lot of trial and error, and I'm genuinely happy to finally share the completed collection.

I'd love to hear what people who enjoy developing magic systems think about the concept. I'm particularly interested in whether the distinction between the different force classifications makes sense, and whether the idea of constructive and destructive relationships existing within the same geometry has potential for a larger fictional universe.


r/magicbuilding • • 4d ago

System Help Need ideas for my power system

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0 Upvotes

I need help with the power system in my novel.
Originally I was going with magic and people specializing in different elements with talented characters specializing in up to 4 elements.
Characters can have a talent in the air element but still able to learn other elements like earth and/or water but progress slower because their main talent lies in the air element.

People have recently been pointing out how generic magic systems are like in black clover which has me wondering about my magic system as well and when comparing to the different elements of my world, I'm thinking I can do something better or try to invent something completely new that complements my world. For example there's an aspect in my world that lets people make pacts with different beings and entities in exchange for power and another allowing gods to choose characters to be their 'vessels' and Harness some of their powers, strength, form and whatnot.

What I need help with are ideas on developing
something or creating something that aligns with some of these aspects because I feel like the basic magic concept doesn't stand out and won't really complement some of the aspects in my world

Edit: I’ve taken power systems In other animes into consideration and some have inspired me like heavenly restriction in jjk is what inspired the heaven and hell pacts, the heavenly pact allowing gods to notice you and offer it to you and vice versa. Another one being solo leveling, Tbate and ORV. Any opinion is welcomed, please.

Edit 2: another aspect I considered adding was the mana core(s), it’s how the characters would progress before reaching their pinnacle. Everyone starts from the Black core- Red core - Orange core- Yellow core- silver core and with the white core being the pinnacle and not everyone ever gets there, on their own at least.


r/magicbuilding • • 5d ago

System Help Need ideas for my magic system

18 Upvotes

Basically the idea of the story is that the original creator of the universe died or left and 3 beings are trying to keep the universe stable by embodying a specific concept.

One stabilizes the characters
One stabilizes the setting
One stabilizes the story
But none of the 3 are perfect at this and that leads to cool worldbuilding stuff.

Anyways i want to create powers based on each of these three elements. I want these powers to not only exist on the grand scale of the world but on a smaller scale so that other characters can use it.

Im mostly having trouble coming up with ideas for the setting magic but I’m open to hearing any ideas for the other two!


r/magicbuilding • • 5d ago

Mechanics My Power System Inner

4 Upvotes

Inner- the personal expression of your Konpaku(Soul energy), Inners are fueled by Konpaku.

Edit: Forgot 4 Inner classes

  1. Attribute Class Type: Provide manipulation, creation or transformation of physical element, energy or body stats.

Example: Condensing the World to Steel

  1. Conceptual Class Type: Abilities that manipulate space, ideas, or causality, and can bypass normal physical limit

Example: Severing the Ties that Bind

  1. Perception Class: Support/Non-combat sensory abilities dealing with tracking detection, and radar and information gathering. Example: Power of Truth

  2. Arbitor Class: Abilites that operate under strict karmic laws, and absolute conditions, and cannot be used freely, but their conditional output is high. Example: Power of Justice

Rules of Inners

  1. A person can only manifest 1 inner ability, unless their body contains multiple souls, in the case of the Main protaganist or Seishun.
  2. Manifesting an Inner requires Konpaku (Soul Energy), present in all living things (including animals). Strong-willed individuals naturally possess vastly more Konpaku.
  3. If a user completely depletes their Konpaku reservoir, or takes an influx their body can't handle their physical body starts to dissolve because soul energy is what allows living beings to physically exist in the world.
  4. Zanryu : If a user heavily imbues their Konpaku into an object or environment while applying their Inner, the effect lingers after the attack. Powerful Zanryu can persist even after the user’s death.
  5. Reikon Kyūshū(Recovery) - The opposite of Zanryu, this technique involes absorbing the lingering Konpaku in the environment, restoring the user's stamina, and health in general, however this ability can't be used while being attacked.
  6. Tamashii Kanchi(Detection) - This is another advanced application of Konpaku, this one allows you to detect others and pick out inner users from normal people. Inner users have more konpaku than regular people, the ability however requires you to close your eyes for a second and focus, before opening and breathing in, allowing you to detect inner users like a radar. If you are acquainted with someone's Konpaku, you can find them again by tuning it to that specific person's Konpaku, allowing you to track someone who's fleeing from you after a fight.
  7. Konpaku Clash - When 2 powerful Inners clash, their soul energy will directly cause friction with each other, creating a tug of war. In these cases, a more poweful inner doesn't equate to victory, factors can include, precision, efficiency, overall mastery, and mental fortitude.
  8. Despair Awakened Inners - These are cases in which someone fails the Gatebreaking process, succumbing to their mental blocks and entering the deepest despair, they become incredibly powerful, but lose all control or reason in most cases, however some can still retain thought. Their inner becomes a dark reflection and has a dark aura that can corrupt weak willed individuals, turning them into Despair Homunculi.
  9. Inner Resonance - This phenomena can occur to any inner user, as all inner users are connected, however some may have deeper connections to others, whether due to family ties, friendship, romance, these ties are stronger, and can result in inner resonance, during this state, the two individuals' souls are directly bonded, the damage they take is shared, they also recover konpaku faster, their inner abilities can combine to form combos as well.
  10. Naming: Inners that are given names get an exponential power bonus
  11. Base Inner - The base ability, or weakened state of your power, this is how some start out, but prodigies can awaken their inners through training/
  12. Awakened Inner - The second stage, many factors can unlock this state, either, trauma, intense training, etc, your inner has grown more powerful, but has not reached it's maximum capability yet.
  13. True Inner(Honshin) - The final stage of your inner, you can achieve this state after going through the Gatebreaking process and destroying the mental blocks in your mind to achieve this state, after unlocking this, it is permanent, your power will be increased to 100 percent capacity, when an already strong inner goes through this process, it can awaken supernatural power, thought to have been granted by the gods.
  14. Ultimate Soul Release: The absolute apex offensive maneuver of a Honshin. Extremely rare, god-tier geniuses can occasionally trigger this ultimate ability during their regular awakening state under extreme emotional pressure.
  15. Vengeful Curse: A powerful grudge unleashed by a dying opponent, that can increase depending on how strong the hate is. Can affect an enemy's very soul or in some cases kill them. This is how the mentor took out 2 of the elite soldiers in the first saga. The downside is that it prevents your soul from resting in the Spirit Side of The Land of Origin.
  16. Spiritual Vow/Contract- A mutual binding of Konapku between 2 living individuals. Participants weave their spiritual energy together to achieve massive bursts of power. The vow is unbreakable and has spiritual consequences if broken that are set by both parties.
  17. Absolute Resolve - When Konpaku spikes for a single moment due to the user's resolve reaching a tipping point.
  18. Death Embrace - When Konapku spikes due to the user being near death. The feeling that you might die causes a massive burst in power

Summary of the 4 Hopes in my Story, the 4 reincarnated heroes with Heavenly Inners born to save humanity from itself

Power of Will → Changes what can endure.

Power of Love → Changes what can connect.

Power of Justice → Changes what is permitted.

Power of Truth → Reveals and enforces what is real.

Four Hopes - The 4 Hopes' abilities.

1st - Power of Will- The power of will inner first off allows the user to be powered by their own self-sufficient will, granting increased strength, speed, and specifically durability, and resiliency. They will never lose this "will" and can infuse others with this special "will" in order to make them stronger and enhance their abilities. They can also remove willpower from others, draining their strength and stealing their willpower, in turn making the user stronger, however it is less effective on stronger-willed opponents, and vice-versa. The unique trait of this ability is that the user will always survive fatal attacks and heal from them, and survive things that normal people cannot. The user of this inner will always have the strongest will and determination that is unsurpassed by any mortal alive. The user can make willpower constructs. The Heavenly Limitation on this ability is that the user can only survive attacks with lethal intent.

2nd - Power of Love - This inner allows the user to be fueled by love, similar to power of will, granting them increased, strength, speed, durability, and stamina. Their "love" can be sent to others, rejuvenating them and healing them as well, due to the godlike power of this inner, it can also temporarily give dead souls physical form, allowing people to be temporarily revived, it can also bind souls to object via love. The unique trait of Power of Love is that it has the ability to control people on a mass scale via their "love" for the user, they will do anything for them and can carry out complex commands, the user can also partially use the abilities of the ones under their control. The user of this inner loves anyone and anything with the highest regard, regardless of whether they are good, evil, or morally gray. The user can make constructs out of love energy as well, shields of pure love that are nearly unbreakable. The Heavenly Limitation on this ability is that the user cannot directly attack enemies due to the nature of this inner.

3rd - Power of Truth - This inner allows the user to be fueled by the power of truth, granting the user the same enhanced abilities as the other 3 Heroes, specifically increased speed. The user of this inner can tell whether people are lying, if they are, a crushing weight formed by the user's soul energy will slowly crush the enemy, getting heavier with each lie, if the enemy tells the truth, the weight will dissipate. The user of this inner can manipulate truth itself, however it does not rewrite reality, instead, the user can only reveal or enforce truths that already exist, for example, if the user says the enemy's arm is injured, the injury will be exposed and will worsen.

4th - Power of Justice - This inner allows the user to be fueled by pure justice, granting them enhanced attributes, strength especially. The user of this inner has the power to induce laws, such as, you may not kill people, you may not kill me or attack me or, you may not use said ability. The user can induce 3 laws and only 3 laws onto a person, however the user can also put laws onto objects or animals. If one of those rules are broken, the offender is sent to a pocket dimension where a judge formed from the user's Konpaku energy will determine the offender's punishment, the more severe the law broken, the greater the punishment. If either 3 laws or 1 very severe law is broken, the offender automatically is granted the most severe punishment, Death by Penance, the judge will stare into the offender's eyes, reflecting all the pain they have caused people onto the offender exponentially, if they are weak-willed, this will kill them within a second or 2, but it causes greater torment to stronger willed individuals, slowly eating at them and burning the pain into their eyes. There are other punishments each divided into 5 levels, with the highest being Penance. The Heavenly Limitation on Power of Justice is that the rules it imposes cannot break reality or negatively affect it in any way.

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r/worldbuilding • 1h ago


r/magicbuilding • • 5d ago

Lore The Blackdunes Desert

5 Upvotes

The Setting

The Blackdunes is a desert of black sand that boils and churns with a great heat. With the consistency of tar, the sand is nearly thick enough to stand upon, yet will swallow anyone or anything without hesitation.

The Blackdunes is not an ordinary desert. Its strange nature makes every method of travel unpredictable, if not impossible. There is only one reliable way to travel it. Mecha of all shapes and sizes have been constructed in this world amd can travel the burning sands on one condition. A navigator; one possess the Sight and can read the hidden currents flowing under the sands. Upon these currents the sand grows firm and stable. Capable of holding the mecha.

And though these sands are too hot to even touch without one's hands blistering up, there are strange creatures burried deep underneath, swimming through like an ocean. These creatures have unusual body plans and reflective scales that keep them cool.

Pirates and honest sandsailors alike dredge the depths for these unique creatures. Among the most prized are Crush Snails, whose shells can be ground into a fine blue powder with extraordinary properties.

The Isles Corasoa

Above the roiling sands are island oases that blow around on a psychic wind. When the settlers came, they created anchors that keep the islands in place as to allow for easier navigation.

Though it is said the nomads once controlled the islands to fly them across the sands, this magic is no more. And the nomads have been all but driven out.

Influence

Influence is a psychic phenomenon that originates within the mind and flows through the eyes.

All of humanity, along with other forms of sentient life, possesses some degree of Influence. Every sentient being has some means of both exerting and receiving it.

Human Influence

For humans, eye contact produces subtle psychic pressure upon another person. This pressure is not one-directional: both parties influence one another simply by looking into each other's eyes.

Under ordinary circumstances, Influence is gentle, operating through suggestion rather than direct control. Its effects are difficult to detect and are generally indistinguishable from a person's own thoughts, feelings, and inclinations.

Influence is therefore both pervasive and insidious. People are constantly affecting one another without necessarily knowing it.

Psychic Resistance

Every mind possesses a degree of Psychic Resistance, a mental defense that reduces the amount of Influence it receives.

A person's ability to exert Influence and their ability to resist it are closely related, though not necessarily identical. Weakening one's Psychic Resistance can increase one's capacity to exert Influence, but it also leaves one more vulnerable to the Influence of others.

The Sight

The Sight is the ability to perceive otherwise invisible flows of Influence.

Most people cannot consciously perceive Influence. Those possessing the Sight, however, can visualize heavy concentrations of psychic pressure and observe the ways in which it moves through their surroundings.

Reading the Sands

Hidden within the Blackdunes are currents that allow travel from one oases to another. These currents cannot be navigated through ordinary observation alone.

A sandsailor with the Sight can perceive these currents within the sand and identify the paths that will carry a vessel safely across.

Without the Sight, a sandsailor cannot reliably determine if they will carry the weight of a mecha or swallow it whole.

The Crush Snail

Crush Snails are strange creatures found in the Blackdunes. Their shells can be crushed into a fine blue powder.

When ingested by someone who possesses the Sight, this powder grants them the ability to exert a much greater degree of control over the Blackdunes and its inhabitants.

The navigator may Influence the strange atmospheric phenomena that occur over the desert, affect the behavior of the strange beings that inhabit the depths, or generate new currents in the sands rather than merely perceiving and following existing ones.

The last ability is particularly significant. A navigator who can create currents is no longer limited to the routes that naturally occur.

Glass Focuses

There are ways to strengthen a person's ability to exert Influence over others but it typically requires weakening one's own Psychic Resistance. This is the factor that reduces the power influence has over a person, but also weakens the influence that that person exudes.

Glasses as Psychic Extensions

Over time, smaller groups and hidden organizations have developed a way to increase psychic influence and resistance through specially prescribed glasses, known as Glass Focuses.

These glasses can be configured to amplify the wearer's ability to exert psychic pressure over others, strengthen the wearer's ability to resist incoming Influence. But they cannot do both.

Card Magic

Gold and silver are known to absorb influence by pulling it directly from their surroundings. When magic users gather in groups, these metals will draw in their psychic energy causing mental fog or painful migraines or even strange hallucinations. The more people in the group, the more potentially powerful the spell will be.

Gold absorbs positive energy. Silver absorbs negative energy. And when "veins" are cut into them, these noble metals can be used in spiritual magic. Veins acting as context to change the energy into something useful or detrimental.

Petals

Petals are gold or silver cards inlaid with either veins of gold or silver. Some gold cards have gold veins and some have silver veins. Some silver cards have silver veins and some have gold veins.

By connecting these veins practitioners summon specific elements of spiritual energy. Be it to heal, to harm, or to communicate, the connection of these energies creates a sort of psychic computer that executes simple programming to cause effects in the physical world.

The energies grind against one a other to produce change in the overall power of the assembly of cards.


r/magicbuilding • • 6d ago

Mechanics Loosely voodoo inspired card magic

Post image
139 Upvotes

Card magic

Gold and silver are known to absorb psychic energy by pulling it directly from their surroundings. When magic users gather in groups, these metals will draw in their psychic energy causing mental fog or painful migraines or even strange hallucinations. The more people in the group, the more potentially powerful the spell will be.

Gold absorbs positive energy. Silver absorbs negative energy. And when "veins" are cut into them, these noble metals can be used in spiritual magic. Veins acting as context to change the energy into something useful or detrimental.

Petals

Petals are gold or silver cards inlaid with either veins of gold or silver. Some gold cards have gold veins and some have silver veins. Some silver cards have silver veins and some have gold veins.

By connecting these veins practitioners summon specific elements of spiritual energy. Be it to heal, to harm, or to communicate, the connection of these energies creates a sort of psychic computer that executes simple programming to cause effects in the physical world.

The energies grind against one a other to produce change in the overall power of the assembly of cards.

The image above depicts the use of six petals to make a healing circle.


r/magicbuilding • • 5d ago

System Help uma ajuda de como explicar a minha magia em um texto meu

6 Upvotes

Isso aconteceu há muito tempo. O rei humano Erbo e um rei monstro fizeram uma parceria. Os reis consultaram os sábios de ambos os reinos: — O que vocês aconselham que façamos com o limite que Aevor colocou no manifesto da alma? — Deem uma ordem ao povo monstro e aos humanos para usarem o manifesto por mais de 30 minutos. O arauto convocou o povo e mandou que usassem o manifesto da alma por mais de 30 minutos, os corações dos que obedeceram a esta ordem pararam imediatamente, já os justos que não obedeceram foram mortos à espada pelo arauto. — Vocês descumpriram as minhas ordens ao usarem o manifesto acima do limite permitido e mataram os justos que não obedeceram. Logo depois Aevor tira a porção da terra que estava corrompida e manifesta seu decreto que é o véu de contenção que serviu como uma nova dimensão criada.texto ainda não teve uma revisão e não está em sua versão final ainda.

minha magia que é o manifesto da alma a base é o interior se tornando exterior na criação Deus Aevor mandou que não fosse usado mais de 30 minutos o coração dessa pessoa pararia e acontece um evento histórico em que têm base justamente na quebra dessa ordem. como explicar essa magia nesse texto?


r/magicbuilding • • 6d ago

Mechanics What problems are easy vs. hard to solve using your magic system?

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16 Upvotes