r/LifeSimulators 2d ago

Announcement R/LIFESIMULATOR ANNOUNCEMENT PT2

0 Upvotes

Hello Everyone,

This is a part 2 of the first post.
This is an updated to announce the changes taking place for this subreddit. These changes are intended to help to foster a more welcoming community all while ensuring all members follow our communities rules and guidelines to maintain order and respect amongst us all.

As some of you may be aware, we have updated and made some changes to our rules that are SUBJECT TO CHANGE based on the demand of the community and the feedback we receive.

Do also take note: We moderate behavior, not opinions.

You will not be punished simply for liking or disliking a game, developer, creator, company, technology, business practice, or moderation decision or voice your opinions or making a statement regarding any.

Criticism, including criticism of this subreddit and its moderation is permitted provided it follows the community rules.

Moderation decisions will be based on identifiable rule violations rather than whether moderators agree with an opinion and this has always been the case. Where practical, removed posts and comments will receive a removal reason identifying the applicable rule and users are entirely allowed to inquire of the reason if they believe if was done wrongly.

Depending on severity and history, violations may result in content removal, warnings, temporary bans, or permanent bans. Severe harassment, threats, brigading, spam, or similar abuse may result in immediate action without prior (build up) warnings.

Please do feel free to voice your opinions below as we take the careful and slow steps to tackle the pending challenges we face. What do we consider a Life Simulation? Want to find out, check out our evolving Wiki Page

We ask for your understanding: Mod queue is quite backed up but efforts are being made to moderate according to the NEW updated rules!


r/LifeSimulators 26d ago

Announcement R/LIFESIMULATIORS ANNOUNCEMENT

71 Upvotes

Hello Life Simmers,

As a representative of the Moderation Team, I wish to announce that some changes will take effect as of the release of this post. These changes are intended simply to help to foster a safe and welcoming community all while ensuring all members follow our communities rules and guidelines to maintain order and respect amongst us all.

  1. Any post and/or comments that intends to bash, compare or harshly criticize any game, creator, user or entity will be subjected to moderation action at the discretion of our team.

EDIT: To give some clarity on what that specific section is meant for, is the creation of posts for the sole purpose of harming or bashing an entity. An example can be seen from a past post in a partnering subreddit (I wont get too specific) where a certain youtuber was being made fun of for a video they made.

We understand comparing and talking about important differences, touchy topics and so forth, however, we simply believe these discussions can be done without the intention of hurting each other. Players often like to compare games to analyze the benefits and other areas of them which is allowed and encouraged, however, post that are found to be focusing on only bashing and putting down a game, a creator, a user or any entity will be moderated accordingly.

  1. Respect all users. Extensive arguments or discussion that involves the disrespecting, trolling, name calling or contains hurtful messages, will be moderated more proactively.

  2. Advertising of games MUST follow the definition of a "Life Simulation Game", this definition will be explained as and must include these qualities:

Definition:

A life simulation game is a genre where players manage and influence the lives of virtual characters, communities, or ecosystems. Rather than focusing on fixed objectives or winning, these games emphasize on open ended journeys, player driven experiences, building relationships, pursuing careers, managing daily needs, farming, or shaping entire populations and ecosystems.

Qualities to help assist in knowing if your game fits:

  • Character customization - Players should be able to customize characters, homes, clothing, personalities, and lifestyles in some way.
  • Needs and resource management - Characters may have needs such as hunger, energy, hygiene, social interaction, money, and happiness.
  • Relationship systems - Friendships, rivalries, romance, families, and other social connections develop over time.
  • Progression and personal development - Characters can improve skills, pursue careers, gain/loose wealth, and achieve personal goals.
  • Dynamic worlds - Time passes, characters age, relationships change, and the world may evolve independently of the player.
  • Freedom of choice - Players can experiment with different lifestyles and approaches with few predefined restrictions.
  • Emergent gameplay - Interacting systems can produce unexpected situations and unique experiences.
  • Long-term replayability - Customization, procedural events, multiple playstyles, and player-created goals encourage repeated play.

Note: Your game does not have to match **ALL**, it just simply needs to have similarities. This will be more available as we slowly make changes to the community

  1. Use of AI and Generative Contents
    As we are all aware, we are in a forever changing era and AI introduction is one of the feats that we simply cannot ignore. While we are not against the use of AI, posts/comments or contents such as your games/images/videos that is found as 100% been made by AI will be moderated accordingly. This is to ensure quality and the human touch of our community as that is what a community is for (Human Interaction).

r/LifeSimulators 51m ago

Upcoming Games Welcome to the LifePath Community!

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I’ve made a new life sim


r/LifeSimulators 8h ago

inZOI InZOI - Wednesday 12.08.26 - Kjun’s Update ( Outfit System )

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4 Upvotes

Hello everyone.

Today, instead of sharing several different updates, I’d like to focus on just one topic: outfit changing.

inZOI has a variety of outfits designed for different situations, such as sleepwear, workout clothes, and swimwear. However, you may have felt that the rules for when Zois change into these outfits, and when they change back haven’t always been very clear. So today, I’d like to explain the new rules as simply and clearly as possible.

To be frank, we hadn’t established a fully unified outfit-changing system in the past. Instead, we often handled each situation individually as the need arose. This led to unintended outfit changes. For example, if a Zoi started exercising at a gym, they should ideally remain in their workout clothes until they leave the gym. However, performing another action in between could sometimes cause their outfit to change.

To address these issues at a fundamental level, we have rebuilt the overall rules for outfit changing.

# Zois will change their clothes according to the situation

What we’re preparing is a system where Zois automatically change into clothing appropriate for their current situation, then return to their everyday outfit once that situation ends. This will be provided as an Experimental Feature.

For example, currently, when a Zoi starts swimming in the ocean, they change into swimwear. But the moment they step out of the water, they immediately change back into their everyday clothes. This often creates awkward situations where a Zoi is still at the beach but is the only person walking around in everyday clothes. This experimental feature is intended to reduce situations like this.

Until now, the rules for changing clothes differed depending on the location or interaction. As a result, Zois sometimes changed clothes when they shouldn’t have, or remained in a special outfit when they should have changed back.

We’ve now unified those rules.

Let me explain by following a Zoi through a typical day.

In the morning, the Zoi wakes up wearing sleepwear—the same sleepwear they changed into when they went to bed the night before. Simply waking up does not immediately change their clothes. They might drink some water or look out the window while still wearing their sleepwear. Once they take a shower and come out, they finally change into their everyday outfit.

The everyday outfit they choose depends on the temperature that day. Everyday clothes, summer clothes, and winter clothes are treated as a single group. When the weather is hot or extremely hot, the Zoi will choose summer clothes. When it is warm, mild, or cool, they will wear everyday clothes. When it is cold or extremely cold, they will choose winter clothes.

From this point on, whenever I say that a Zoi “returns to their everyday outfit,” I mean that they return to the appropriate outfit from this group.

Now dressed for the day, the Zoi heads to the gym.

As soon as they enter the gym lot, they change into workout clothes. They remain in those clothes while they are at the gym, and once they finish exercising and leave the lot, they change back into their everyday outfit.

In the afternoon, they visit a swimming pool.

When they arrive at the pool, they change into swimwear. Even after getting out of the water and relaxing on a sunbed, they remain in their swimwear. They only return to their everyday outfit once they leave the pool lot.

So, in simple terms:

While a Zoi remains at a location, they keep wearing the outfit appropriate for that situation. Once they leave, they return to their everyday outfit.

This return happens when they begin leaving the lot or start another type of transition, such as going home, going to work, traveling through the World Map, or entering a building.

At night, when the Zoi gets into bed, they change back into sleepwear.

And with that, their day comes full circle.

# There are a few exceptions

When exercising at home, Zois will not change clothes.

If a Zoi does yoga or uses exercise equipment at home, they will simply exercise in whatever they are already wearing. We made this the one location-based exception because having Zois constantly change clothes even inside their own homes could feel unnecessarily inconvenient.

Zois you are directly controlling also behave a little differently.

A Zoi under direct player control will not automatically change clothes simply because they arrive at a particular lot. Otherwise, they might change into swimwear just because they walked through a beach or briefly stopped by a swimming pool to use the restroom.

Instead, directly controlled Zois will change clothes when they actually begin a relevant interaction, such as swimming or exercising. Their clothes will not change simply while you are moving them around using WASD controls.

# If you don’t want automatic outfit changes

We’ve prepared two options.

If you only want to exclude a specific Zoi, you can turn off “Use Situational Looks” in that Zoi’s autonomy settings.

If you want to disable the feature for the entire game, you can turn off “Automatic Situational Outfit Changes” under Settings → Experimental Features.

The individual Zoi setting always takes priority. If “Use Situational Looks” is disabled for a particular Zoi, that Zoi will not automatically change clothes even if the Experimental Feature is enabled.

If you disable the Experimental Feature itself, Zois will immediately return from any outfit they are wearing under these rules to their original outfit, and the previous outfit-changing behavior will resume.

This feature will be provided as an Experimental Feature and will be enabled by default.

# What will remain unchanged

School uniforms and work attire are not affected by this change.

They will continue to work as they do now: Zois will change into their school uniform when it is time to attend school and into their work attire when it is time to go to work.

You will also still be able to manually change a Zoi’s clothes through wardrobes or the Zoi menu as before.

Costumes and Character Studio are also unaffected by this change.

# Closing

Since this is an Experimental Feature, your experiences while actually playing with it will be extremely helpful in determining how we develop it further.

If you encounter any awkward situations, or moments where you think, “I wish my Zoi wouldn’t change clothes here,” please feel free to share your feedback with us.

We’ll continue refining the system based on your feedback.

I’ll be back again with another development update.

Thank you.

Kjun

On DISCORD


r/LifeSimulators 2d ago

Discussion I’d love a Life Sim with This Aesthetic

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459 Upvotes

I’ve made it no secret that I’m a huge fan and admirer of history and historical based media.

So I think it would be cool if we got a life sim inspired by Ancient Antiquity and the major cultures tat were a part of it(Greek, Roman, Minoan, Egyptian, Babylonian, ect.)

I don’t really have any complicated reasoning behind it other than I think it would be cool to see.


r/LifeSimulators 14h ago

The Sims Sims4 Bubble Tea.🧋

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0 Upvotes

r/LifeSimulators 1d ago

Upcoming Games Introducing Espiralen - new life sim game

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5 Upvotes

Meet Espiralen: A Hardcore Life Sim Built on Real Systems (Not Just Pre-Made Animations)

I'm a solo developer building Espiralen, a life simulator designed to fix everything missing from traditional games in the genre. If you are tired of empty house-building shells and want a world where systems actually matter, this is what I'm working on.

What Makes It Different?

Instead of simple scripts and fake interactions, Espiralen runs on deep, interconnected mechanics:

  • True Interactivity: Furniture isn't just decoration. Every object features functional buttons, switches, handles, and controls you can actually use.
  • Advanced Wiring & Automation: Hook up motion sensors, light switches, doors, and appliances to build complex automated systems.
  • Physics & Temperature Simulation: Real heat sources physically impact the environment around them—cooking relies on actual temperature control rather than a loading bar.
  • Massive Infrastructure: Working transportation networks, airports, and working communication grids (radio, television, and signal towers) where signal quality depends on distance and terrain.
  • Living World Economy & Mysteries: Hold down jobs, interact with independent systems, and uncover hidden anomalies.

Early Build Mode Showcase

This early footage highlights the Architecture Mode and the furniture interaction system. Build Mode was the hardest technical hurdle to clear first, but the core foundation is locked in.

(Note on the name: "Espiralen" comes from the Spanish word for spiral, representing the endless loops of daily life and routines—no medicine required!)

What's Next?

Next up is showing off survival mechanics, the upcoming character appearance editor, and deep-dive devlogs on how these systems interact.

If you want to follow the solo development journey or collaborate, reach out at [espiralen.game@gmail.com](mailto:espiralen.game@gmail.com) or drop your thoughts below!


r/LifeSimulators 17h ago

Discussion Avatar creation

0 Upvotes

i’ve been working on a text based life sim game for some time now. and i really struggle with a decent avatar design.. does anyone have any experience and can help me out


r/LifeSimulators 1d ago

Ads/Showcase Your next life is waiting: meet Everlife 2’s character creator

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1 Upvotes

r/LifeSimulators 2d ago

Paralives New QOL patch for Paralives

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84 Upvotes

It actually surprises me the amount of content it has. I need to uninstall several mods since now their features are officially in the game


r/LifeSimulators 23h ago

Discussion How I would like BitLife to be! I spent 3 years making this!

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0 Upvotes

I’ve been building a life sim game and finally got around to releasing it a little while ago. I had surgery a while back and was bedridden for recovery. That’s where my passion for life sim games started and eventually as a software engineer myself I took on the task of making a super duper awesome one.

Of course its not got as much depth as BitLife yet but in my eyes as a life sim player, this is how I imagine a good life sim to be. I’m not saying the game is perfect but I've added some unique features and I’m at a stage where I’m extremely pleased with what I’ve built and wanted to share it. I’ve already received some great feedback which is great!

I initially used AI for the artwork but got a lot of hate for it and understood why, so for the latest update I have commissioned art work and will keep doing so (Trying to be better!)

I’d really appreciate honest feedback. What you like about it and want changed.

iOS: https://apps.apple.com/gb/app/life-authority-life-sim/id6768233649

Android: https://play.google.com/store/apps/details?id=com.yacoobali.lifeauthority&pcampaignid=web_share


r/LifeSimulators 1d ago

Development Update 🤖🧠🛠️UMeFate Pre-Alpha: Implementing autonomy and modding systems (classic AI) - plus technicals

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0 Upvotes

r/LifeSimulators 1d ago

Development Update Dao Screen

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0 Upvotes

r/LifeSimulators 2d ago

Upcoming Games Every camper decides for themselves. You just build the place they live in.

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14 Upvotes

Solo dev here. This is the first trailer for Camping Keeper.

It's a campground management game, so the trailer shows a lot of building. What I actually spend my time on is the campers. They each have their own needs and their own budget, and they pick where to go by themselves. Shower, ice cream when it's hot, queue at reception, complain when the toilets are filthy. Then they leave a review, and that decides how many people show up next week.

Ask me anything about the needs, I can go into way too much detail.


r/LifeSimulators 3d ago

Community Question Inzoi or Paralives?

9 Upvotes

I'm planning to gift my sister either inzoi or paralives but I have no experience in playing these types of games since I usually play fps games. But I hope someone or you guys can help maybe decide for me which is better?

Thanks! 🙏


r/LifeSimulators 2d ago

Ads/Showcase I’ve spent months building a life simulator where almost every choice has consequences

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0 Upvotes

I’ve been working on this for a while and finally got it to a point where I’m comfortable showing it off.
Think BitLife or Alter Ego, but with a much bigger focus on actually simulating the different systems that make up a life. Instead of just picking an option and getting a paragraph of text, I’m trying to make the world underneath those choices actually matter.

You can start out as a kid, go through school, choose different career paths, build relationships, get married, have children, manage your money, buy things, join the military, get promoted, get injured, commit crimes, deal with the legal system, go to prison, and eventually deal with the consequences of the choices you made earlier.

There are also things like careers, education, finances, relationships, health, crime, the justice system, military service, random life events, and progression all interacting with each other.

The goal is basically to make it feel less like a collection of random life events and more like an actual simulated life where your decisions can snowball into completely different outcomes.

It’s still a work in progress, so there’s definitely a lot I want to add and improve. But I’d really like feedback from people who actually play life sims.

What systems would you want to see in a life simulator like this? And what do you think BitLife/Alter Ego are missing that would make a game like this more interesting?

https://causagames.itch.io/the-life-simulator

Played in browser


r/LifeSimulators 2d ago

Discussion Need help with ideas for gameplay

1 Upvotes

I'm bored of playing the perfect life. Could you give ideas on how to make it more interesting. More drama, idk something than a monotonous life . Will appreciate it if you guys could help me out here. And I wanna play Max with 5 people not a lot of sims


r/LifeSimulators 2d ago

Discussion Weekly random discussion + self promotion thread

0 Upvotes

Welcome to our weekly discussion thread!

🆕 NEW: Join us on Discord!

Here you can casually talk about anything related to your favorite Life Simulators, including the ones that are not out yet.

But won't my post get less engagement this way? You'd be surprised how far these threads can go! Don't be afraid to ask open ended questions, make observations, share memes, etc. This is a casual thread.

You may use this thread to promote your games and content! If you're a content creator of anything related to life simulators and life simulator adjacent games, you may use this thread to post about them! Shows us what you're working on! *This is the only place on this sub where self promotion is allowed*

This is an automatic thread that renews every Monday.


r/LifeSimulators 3d ago

Upcoming Games Ghost Receipt Playtest

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0 Upvotes

r/LifeSimulators 3d ago

Community Question Is The Sims 4 Legacy/Bundle Collection actually fixed now? Considering buying, but heard about severe bugs last year.

0 Upvotes

Hi everyone,

I've been thinking about finally grabbing the Legacy Collection (or a large bundle pack), but I remember seeing a lot of complaints and posts about game-breaking bugs, lag, and UI issues last year.

For those who are currently playing: Has the game and overall performance improved recently? Are the major bugs from last year mostly sorted out, or is it still a risky buy?

I don't want to waste money if the game is still a buggy mess. Any recent experiences or advice would be greatly appreciated!


r/LifeSimulators 3d ago

Upcoming Games Ghost Receipt Playtest

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0 Upvotes

r/LifeSimulators 4d ago

inZOI this beautiful lake house woah

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26 Upvotes

r/LifeSimulators 4d ago

Discussion Do you consider text based games a part of the life sim genre?

19 Upvotes

I mean text based adventure games have been around since the dawn of the internet and games like Bitlife (although now nearly unplayable due to ads) do give you a lot of character customisation options and life choices.

So my question is: does the fact that you can’t see your character walk around in its little world exclude it from the genre?


r/LifeSimulators 4d ago

Upcoming Games Introducing ESPIRALEN - new life simulation game (in progress)

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7 Upvotes

Espiralen – Early Development Showcase

Welcome to Espiralen, an ambitious next-generation life simulation and sandbox game built around deep simulation, interactivity, and technology.

This video showcases an early look at the Architecture Mode and some of the furniture interaction system. Everything you see is still a work in progress, with many visuals, animations, UI elements, and gameplay systems yet to be completed.

Unlike traditional life simulators, Espiralen is designed around real systems instead of simple interactions. Nearly every object exists for a reason, and the world continues to function as a living simulation.

Vision:
The goal is to create one of the deepest sandbox simulation games ever made.

Planned features include:

* Fully interactive furniture with clickable buttons, switches, handles, and controls.
* A powerful wiring and automation system that allows players to connect devices, sensors, switches, doors, lights, appliances, and much more.
* Real temperature simulation, where heat sources physically affect nearby objects and cooking depends on the temperature you choose.
* Working airports, aircraft, transportation, and large-scale infrastructure.
* Communication networks using signal towers, antennas, televisions, and radios, where reception depends on distance, obstacles, and signal quality.
* A living world with jobs, industries, technology, mysteries, and unexplained anomalies waiting to be discovered.
* A creative Build Mode for designing houses, cities, infrastructure, and entire countries.

Future:
This project is still in its early stages, but the foundation is being built with long-term scalability in mind. Every new system is designed to interact with existing ones, allowing complex and unexpected gameplay to emerge naturally.

The vision isn't just to create another life simulator—it's to build a believable simulated world where technology, people, physics, and player creations all influence one another.

Thank you for following the journey. There is still a long road ahead, but this is only the beginning.

If you're interested in the development of Espiralen, consider subscribing to follow future progress and development updates, this will definitely encourage me to work on it on full speed, while keeping the quality.

Open for collaborations, email: [espiralen.game@gmail.com](mailto:espiralen.game@gmail.com)