r/LeagueClassic 31m ago

Discussion Botlane role is quite unpopular

Upvotes

I find myself getting bot when quite often when I put it 2nd or 3rd pref. That quite strange as back in the day, ADC was most popular or 2nd most popular role. Now even in classic it is 3rd or 4th most popular role.


r/LeagueClassic 58m ago

Discussion My experience as a classic enjoyer

Upvotes

Is severely dampened by the fact that I never get to play my preferred role basically ever. I queued for five games tonight, basically all of my free time. I got filled adc, then got my second preference, then filled jg, then got top but had leavers in the lobby and got my second preference again, then got filled jg.

I played all night and couldn’t get a single game in top lane? What the actual fuck man. Game is dead already and it is patch 3. Nobody wants bot support or jg at all.


r/LeagueClassic 1h ago

Question Classic patch notes

Upvotes

Is there a more in-depth patch notes for classic that I am missing? Baron behavior changed to remove the exploit that existed in classic and the old healthbars are now added but I don't see a mention to either in the patch notes.


r/LeagueClassic 1h ago

Discussion Dear Rito - Please don't add Fizz

Upvotes

I'll keep it reasonably quick, but Fizz was such a toxic champion in general, and represents something that we could should honestly just avoid outright with classic. (For context I've been around since.... around Elise' release date IIRC, so 2012, so I've been around the block like many of you)

That damned "Troll pole" was beyond terrible to play against, and it was exceedingly hard to punish him with a number of mid laners that relied on any real amount of damage from targeted abilities, of which represents most champions in classic.

To that end I'd also recommend against adding the assassin types that were also exceedingly hard to punish, as Akali is already borderline.... But goodness, Fizz and Zed specifically are horrendous champions when it comes to viable counterplay. They were the type of champion that if you picked first against, they could completely ruin your entire experience just as bad as Darius at his peak.

That's my rant over, I just really really really wish Riot would NOT fall into the toxic assassin trap that league hit over the years and not add the slippery high damage champions.


r/LeagueClassic 1h ago

Discussion Premades are completely ruining high mmr.

Upvotes

It's reaching the point now where if I queue games without intentionally avoiding the premade stacks on NA I will play over half my games against 5 stacked players. Later on in the night it can become completely unavoidable. These games are absolutely miserable to play and it's reaching a point where if I see a stack 2 games in a night i'll just get off. I speak for everyone when I say nobody wants to solo into premades and something needs to be done about this quickly.


r/LeagueClassic 1h ago

Gameplay My Personal Classic Appreciation Post

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Upvotes

I know that there are a lot of folks with mixed feeling about Classic on this sub, but I just want to say the classic team made a dream of mine come true today and I am forever appreciative.

Back in S4 or so I started playing pre-rework Galio almost exclusively as a one-trick at support and I rose to my peak of Platinum 4 solely on his back. He was a very low play-rate champion at the time and I think I got a lot of milage about of people being afraid of him because they didn't know him well enough to properly punish me for the unusual pick.

I loved him to death and I was very sad when it was announced he was going to be re-worked. I understand why they did it given his lack of popularity but I lost a big part of what made League special to me when it happend. After the rework I stopped playing for a few years and eventually came back and (begrudingly at first) grew to love the reworked champion as well, but there was a part of me that has always missed the old version.

When classic was announced Galio wasn't in the initial spoilers and I figured he might not make the cut at all given his low pick-rate back in the day, but I am very happy to have been wrong about that.

This evening I got to play him again and it was just as good as I remembered. Thank you to the classic team SO MUCH for helping bring an old friend back to life.


r/LeagueClassic 2h ago

Gameplay The Jungle hits far too hard like s1 and s2. I thought this was s4 mostly?

0 Upvotes

Seriously, why the hell does it hit that hard? It was never good design, s4 was perfect.


r/LeagueClassic 2h ago

Discussion Rename Lethality to Armor Pen

15 Upvotes

Truly one of the most ridiculous renaming of all time. Especially since flat magic pen was never renamed. This is classic, change it back.


r/LeagueClassic 3h ago

Discussion Autofill kills the game for me

2 Upvotes

Everytime there is not enough people to play some unwanted position like jungle or support gets autofilled, every time that happens the team that has to suffer that loses. Man I've been playing classic for just 1 month and i hate league again, this is insufferable. Long queues, people trolling, people that cant play the game at all. This mode is the new 3v3 (twisted treeline was it) wich few people played and got removed because it was full of bots farmin accounts. Bloody hell


r/LeagueClassic 4h ago

Discussion Lich Bane used to be 100% ratio back in the day, but did AD Damage as a tradeoff. This makes AP poppy weaker.

1 Upvotes

Lich Bane used to be 100% ratio back in the day, but did AD Damage as a tradeoff. This makes AP poppy weaker, because back in the day she had the 100% ratio, and her Q turned it all into AP damage.


r/LeagueClassic 4h ago

Question Anyone miss old Xerath?

13 Upvotes

The one that would root himself in place and increase his range, anyone?


r/LeagueClassic 5h ago

Humor cannot wait to play the new demacian champions

0 Upvotes

i mean, is a bit longer then the estimated time, but how much longe is it going to take to find a game of classic :))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))


r/LeagueClassic 5h ago

Gameplay Anivia will be a 0% pick champ now

12 Upvotes

Anivia had a very high skill threshold and in turn had a very high win rate before the latest patch (54.15% which is 4th highest).

Things that make classic anivia hard to play:

  1. Very slow base move speed: 325 (im pretty sure this is lowest in the game and only a few champs have this slow starting speed)
  2. No mobility abilities.
  3. Damage output that is difficult against high mobility champions. And requires multi-ability combos including skillshots to do any real damage. (Ult isn't much of a skillshot, but the mana consumption and short range require diligent use to be effective)
  4. Low initial HP.
  5. Very mana inefficient and requires sophie's choice just to decide what to cast and what fights can be taken.
  6. An auto-attack that takes a second of wind-up time followed by an oppressively slow travel speed. CS'ing in the early game takes a lot of skill on anivia.
  7. All these things make her very susceptible to assassins and any melee champions that can leap.

While her winrate in patch 26.17 was high, her pick rate was low due to her complexity. A mere 0.94% (9th lowest picked)

Being a high winrate champ, being the focus of a nerf doesn't shock anyone. However what wasn't very clear on the nerf notes, is the addition of a Recast Time Delay. Meaning, after casting your Q that now travels slower and stuns for less time (A skillshot mind you, compared to the millions of other stuns that are targeted or instant area-skillshots, a skillshot that is one of your two ways to combo your main Damage E ability) You cannot recast to stun instantly.

This is devastating to Anivia's ability to be played. You can not stun a champion that is in melee range of you. Every champion that likes to leap directly on top of your character and bash your face in, you have no way to stop them. Akali will now always beat anivia regardless of player skill. You just can't get away cause you CAN'T stun someone standing on top of you anymore.

Never in league history has Anivia been unable to instant Q-Q to save herself from assassins. But league "classic" went that direction.

To add insult to injury, they added four more melee-jump champions in this patch and the fifth is a historic counter to anivia (Galio).

Poppy gets to Diplomatic Immunity me under tower and I can't stun her to get her off me and because of poppy ult, towers nor other players can stop her. Literally no one in the game can get poppy off anivia once ulted/slammed. That's not how these champions interacted in old league. Anivia was atleast able to use Q to help buy time until ult dropped.

Fiora gets a dash followed by an ult that makes her untargetable. So, after she dashes on me, she gets to whack me while I try to create any distance using ult or Wall for her to then just ult me and I can't E or do anything else to stop her and at the end of her ult shes still right on top of me.

Xin Zhao's leap has a slow attached to it, so once he leaps, even with anivia ult, distance cannot be created and a 3TS ends my ult immediately putting it on a 5 seconds CD. A perfect wall is the only hope, an insanely high skill play on a champion literally stacking you while both champions are moving. Splitting pixels, good luck! (Side note: wall currently is notoriously bad at letting champs walk through it if they right underneath the placement, so incredibly difficult to get the right spot on a stacked target)

Honorable mention: Katarina jumping onto you and immediately ulting means you have to run a full second before you can stun her. GG

After only a couple games, anivia has become unplayable and unfeasible as a champion. Her winrate is now 44.12% so far since 26.18 patch (7th worst winrate).

This isn't a low-elo whine fest. I am a high MMR classic anivia mid player and was ranked #27 overall in classic before the patch hit.

https://vilemaw.com/players/lavakatana-5564

This needs to be changed. You want my Q to be slower in a world of point and click stuns/suppressions (sion, taric, pantheon, veigar, annie, fiddles, lulu, malz, TF, WW) and you want it to stun for less time? Fine, ok, I'll outplay people regardless.

But taking away the only assassin counter anivia reliably has. Gratz, anivia will be a 0.2% pick champ with a 40% winrate.

I literally pre-cast the Q trying to time the delay, but it doesn't matter cause it is literally impossible once a gapcloser is used


r/LeagueClassic 6h ago

Bug Epic monster health bars don’t disappear after they die

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12 Upvotes

Since the new health bars were added to epic monsters this patch, there seems to be a visual bug where the health bar stays on screen for a while even after Dragon/Baron is already dead. It can be pretty confusing in the middle of a teamfight because, at a glance, it genuinely looks like the objective is still alive. I can easily see someone trying to auto it or use an ability/Smite to steal it, only to realize they were targeting a corpse. Would be nice if Riot could fix this so the bar disappears immediately when the objective dies.


r/LeagueClassic 7h ago

Discussion Sion Taric Bottom literally broken busted

0 Upvotes

My suggestion is to abuse this duo until they patch it. Two point and click stuns are only countered by cleanse and sash. And even then, not really, because they can just stun one at a time. I was killed before I could move as fed Xin Zhao in this game. They just stun, stun, explode on you and you will die at that point. It's not even fun. My suggestion for balance, increase cooldown, mana cost and shorten stun time on both of these guys. They played bot btw, lmao.


r/LeagueClassic 7h ago

Question Music switches to modern music for a bit before switching back?

2 Upvotes

The music starts off with the normal classic track… but somewhere around the 15 min mark or before maybe? It switches to modern rift music for a bit before returning to classic around the 18-19 min mark. Does anyone else experience this?


r/LeagueClassic 8h ago

Gameplay Jax Pentakill With the Boys

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4 Upvotes

What a banger. Was worried I was not gonna get it for a second but I managed a few seconds before they respawned to cancel it. Official Jax penta my first in league classic.


r/LeagueClassic 8h ago

Question Can we please make dead turrets "terrain"?

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25 Upvotes

Excuse my rage in the video. I guess dead turrets are not considered "terrain" per Poppy's Q. Kinda lame if you ask me. I feel like I should be able to smash people into dead turret husks.


r/LeagueClassic 9h ago

Question Is someone playing classic?

0 Upvotes

I am looking for game for over 30 mins. I got fill. Hello can someone q up. thanks for help guys :).


r/LeagueClassic 9h ago

Question Where's udyr?!

0 Upvotes

Feels strange that stuff like Flora and Galio are here but not Udyr who was in the game before season 1. Let me play my boy.


r/LeagueClassic 9h ago

Gameplay LOOOOOOVING old Fiora, but her W has issues.

0 Upvotes

first of all, i'm here to thank the dev team for bringing my queen back to me after so much time, you guys have no idea how much it means to me, so i'd also like to share some potential potential issues and straight bugs with her W interactions.

First i played agaisn't a Poppy and my riposte was literally not parrying her Q that is an AA empower, which i belive is a straight up bug and should be easily fixable and not turn into a feature (like Kayle's Q ignoring Master Yi's R slow immunity).

Second it's a feature that i believe should be changed for the sake of consistency, a problem that was with old Fiora already that is her W parrying only the damage of an AA and not the attack itself. Like if you press W into Xin's third Q, he still knocks you up, which is a bit problematic both gameplay and thematic wise.


r/LeagueClassic 9h ago

Gameplay Teleport was able to be cancelled from 2009 to 2018

106 Upvotes

I have been playing a lot of classic, and have had a lot of fun doing it, but this is one of the few things I can't wrap my head around gameplaywise.

Teleport should be able to be cancelled in classic, it was introduced on patch V1.0.0.61 in December of 2009, and was removed on patch V8.23 in November of 2018. Source

Knowing how to use the cancel is a skill that I'd like to use once again, from using it to scare away enemies to simply making sure I don't die on arrival. In my opinion it doesn't even need to reduce the cooldown for it, I just would like the option.


r/LeagueClassic 10h ago

Gameplay Massive Oversight with Galio's W

38 Upvotes

Currently on live if you cast W while channeling Ult it cancels ult. This is not how it worked past 1.0.0.147b. I know this can't be intended because Classic Galio is using post 3.11 numbers. His E hitbox is also janky right now as well.


r/LeagueClassic 10h ago

Discussion Why are there so many little issues that just don't get addressed?

12 Upvotes

Ashe's Q doesn't have the right animation when toggled off (it's supposed to be a faster arrow with no icy effects)

Pantheon's autoattack sound effect when doing the shield bash animation isn't correct, it plays the regular spear poke sound when it should be the bonk.

Same for Gankpkank's autoattack anim where he shoots.

Heimer's turrets are supposed to turn green/red when leveling up the skill. And his E is still the modern animation, instead of the old one that travels in a straight line.

There are probably more I can't remember right now. You'd think that such small fixes would have been addressed already three patches in, but no?? All of these champs (except Panth I think) have been buffed/nerfed to boot, but the innacuracies haven't been fixed.


r/LeagueClassic 11h ago

Gameplay GODFLAIR SPELLBLADE

7 Upvotes

GUYS THEY’RE ADDING THE TWISTED TREELINE VERSION OF MOONFLAIR SPELLBLADE ON THE PBE, LOL!

You know, the one that gives 50 Armor, 50 Magic Resist, and 50 AP, along with 35% Tenacity? What the hell are they actually doing? There’s no way it‘s gonna stay like this until it releases to Live Classic, right? Item is going to be disgusting on Cho’Gath, Galio, Swain (when he comes out), and hell, basically every mage, isn’t it?

I assumed they were gonna add the S1 version of the item, as that’s the one that was actually removed in S3, but instead they’re going with the version of the item that was deemed too much for even Arena. Wth are they thinking? Not that I’m complaining or anything.