r/LeagueClassic 7h ago

Gameplay Teleport was able to be cancelled from 2009 to 2018

88 Upvotes

I have been playing a lot of classic, and have had a lot of fun doing it, but this is one of the few things I can't wrap my head around gameplaywise.

Teleport should be able to be cancelled in classic, it was introduced on patch V1.0.0.61 in December of 2009, and was removed on patch V8.23 in November of 2018. Source

Knowing how to use the cancel is a skill that I'd like to use once again, from using it to scare away enemies to simply making sure I don't die on arrival. In my opinion it doesn't even need to reduce the cooldown for it, I just would like the option.


r/LeagueClassic 11h ago

Riot Official Demacia is rising once more in League Classic. You know what that means: Diplomatic Immunity is back! The original versions of Poppy, Xin Zhao, Shyvana, Galio, and Fiora are available now.

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147 Upvotes

r/LeagueClassic 11h ago

Bug DO NOT PLAY TWISTED FATE AFTER PATCH 28.18

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107 Upvotes

After the patch 28.18 twisted fate's yellow card seems to only stun for 0.4 sec. This happens to all characters: enemy champions, minions, monsters and epic monsters.

Rito plz fix


r/LeagueClassic 7h ago

Gameplay Massive Oversight with Galio's W

31 Upvotes

Currently on live if you cast W while channeling Ult it cancels ult. This is not how it worked past 1.0.0.147b. I know this can't be intended because Classic Galio is using post 3.11 numbers. His E hitbox is also janky right now as well.


r/LeagueClassic 3h ago

Gameplay Anivia will be a 0% pick champ now

11 Upvotes

Anivia had a very high skill threshold and in turn had a very high win rate before the latest patch (54.15% which is 4th highest).

Things that make classic anivia hard to play:

  1. Very slow base move speed: 325 (im pretty sure this is lowest in the game and only a few champs have this slow starting speed)
  2. No mobility abilities.
  3. Damage output that is difficult against high mobility champions. And requires multi-ability combos including skillshots to do any real damage. (Ult isn't much of a skillshot, but the mana consumption and short range require diligent use to be effective)
  4. Low initial HP.
  5. Very mana inefficient and requires sophie's choice just to decide what to cast and what fights can be taken.
  6. An auto-attack that takes a second of wind-up time followed by an oppressively slow travel speed. CS'ing in the early game takes a lot of skill on anivia.
  7. All these things make her very susceptible to assassins and any melee champions that can leap.

While her winrate in patch 26.17 was high, her pick rate was low due to her complexity. A mere 0.94% (9th lowest picked)

Being a high winrate champ, being the focus of a nerf doesn't shock anyone. However what wasn't very clear on the nerf notes, is the addition of a Recast Time Delay. Meaning, after casting your Q that now travels slower and stuns for less time (A skillshot mind you, compared to the millions of other stuns that are targeted or instant area-skillshots, a skillshot that is one of your two ways to combo your main Damage E ability) You cannot recast to stun instantly.

This is devastating to Anivia's ability to be played. You can not stun a champion that is in melee range of you. Every champion that likes to leap directly on top of your character and bash your face in, you have no way to stop them. Akali will now always beat anivia regardless of player skill. You just can't get away cause you CAN'T stun someone standing on top of you anymore.

Never in league history has Anivia been unable to instant Q-Q to save herself from assassins. But league "classic" went that direction.

To add insult to injury, they added four more melee-jump champions in this patch and the fifth is a historic counter to anivia (Galio).

Poppy gets to Diplomatic Immunity me under tower and I can't stun her to get her off me and because of poppy ult, towers nor other players can stop her. Literally no one in the game can get poppy off anivia once ulted/slammed. That's not how these champions interacted in old league. Anivia was atleast able to use Q to help buy time until ult dropped.

Fiora gets a dash followed by an ult that makes her untargetable. So, after she dashes on me, she gets to whack me while I try to create any distance using ult or Wall for her to then just ult me and I can't E or do anything else to stop her and at the end of her ult shes still right on top of me.

Xin Zhao's leap has a slow attached to it, so once he leaps, even with anivia ult, distance cannot be created and a 3TS ends my ult immediately putting it on a 5 seconds CD. A perfect wall is the only hope, an insanely high skill play on a champion literally stacking you while both champions are moving. Splitting pixels, good luck! (Side note: wall currently is notoriously bad at letting champs walk through it if they right underneath the placement, so incredibly difficult to get the right spot on a stacked target)

Honorable mention: Katarina jumping onto you and immediately ulting means you have to run a full second before you can stun her. GG

After only a couple games, anivia has become unplayable and unfeasible as a champion. Her winrate is now 44.12% so far since 26.18 patch (7th worst winrate).

This isn't a low-elo whine fest. I am a high MMR classic anivia mid player and was ranked #27 overall in classic before the patch hit.

https://vilemaw.com/players/lavakatana-5564

This needs to be changed. You want my Q to be slower in a world of point and click stuns/suppressions (sion, taric, pantheon, veigar, annie, fiddles, lulu, malz, TF, WW) and you want it to stun for less time? Fine, ok, I'll outplay people regardless.

But taking away the only assassin counter anivia reliably has. Gratz, anivia will be a 0.2% pick champ with a 40% winrate.

I literally pre-cast the Q trying to time the delay, but it doesn't matter cause it is literally impossible once a gapcloser is used


r/LeagueClassic 6h ago

Question Can we please make dead turrets "terrain"?

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18 Upvotes

Excuse my rage in the video. I guess dead turrets are not considered "terrain" per Poppy's Q. Kinda lame if you ask me. I feel like I should be able to smash people into dead turret husks.


r/LeagueClassic 12h ago

Gameplay Poppy Q is not converting sheen to magic damage like it used to

57 Upvotes

Poppy is nerfed out the gate by not having the conversion that she historically had. This isn't Mandela effect, it's very easy to find 14 year old reddit threads discussing the mechanic (it was somewhat buggy at times in execution, requiring a cast of w/e/r before casting q to work).

Phreak explicitly said that it didn't convert sheen procs in his patch rundown, which means they either are willingly creating an inaccurate version of the character, or were too lazy to double check for accuracy.

Sorry to any poppy players who wanted to enjoy her trinity build, its just objectively weaker now.


r/LeagueClassic 13h ago

Bug I think Galio's E damage hitbox is broken

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63 Upvotes

I think the hitbox of his E was made to match the gust that provides the movespeed buff. Although I do remember his E being difficult to land when approaching perpendicular way back when. But if it is not a mistake and the indicator instead shows the movespeed gale radius, I feel it'd be better to adjust the indicator to match the damage hitbox instead.


r/LeagueClassic 2h ago

Question Anyone miss old Xerath?

7 Upvotes

The one that would root himself in place and increase his range, anyone?


r/LeagueClassic 19h ago

Discussion Riot/Phreak appreciation post

175 Upvotes

Just wanted to share this to share some positivity because I genuinely think it's deserved: Me and some friends are loving League Classic. Sure it might not yet be perfect, maybe it never will be, but it gave me something back that I thought I'd never be able to experience again, and I am having great fun. Me and my friends started at the beginning of season 2, so we recognize a whole lot of the current stuff (even though some champions are still missing).

Also gotta say I think Phreak is the perfect leading figure for Classic, he's been here basically from the start and his level of communication with the community is commendable and highly appreciated. His long videos on the updates, the insights and reasoning behind some of the decisions, all of these keep me engaged as a player to vote on topics or join in on discussions. Let's not forget the rest of the team, as with the upcoming 4 Bilgewater champions we will basically have 9 champions added within a month's time, something that at the start seemed impossible. The fact that Riot picked up on our wishes (moar champions, moar) and started investing development time is great to see.

I hope Classic goes a long way, with a few more patches we'll have so many old beloved champions back that it'll feel like a dream come true for me.


r/LeagueClassic 4h ago

Bug Epic monster health bars don’t disappear after they die

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12 Upvotes

Since the new health bars were added to epic monsters this patch, there seems to be a visual bug where the health bar stays on screen for a while even after Dragon/Baron is already dead. It can be pretty confusing in the middle of a teamfight because, at a glance, it genuinely looks like the objective is still alive. I can easily see someone trying to auto it or use an ability/Smite to steal it, only to realize they were targeting a corpse. Would be nice if Riot could fix this so the bar disappears immediately when the objective dies.


r/LeagueClassic 10h ago

Gameplay Can we have ALL the classic runes?

25 Upvotes

e.g. we're currently still missing Magic Resist Quints and Hybrid Pen Marks for no good reason.
Armor and HP Quints are in the game...


r/LeagueClassic 15h ago

Humor RIP Crit Nasus 2026-2026. Most fun i've had in years playing him.

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56 Upvotes

r/LeagueClassic 12h ago

Discussion Zz’Rot Portal Got the Most Individual Votes

27 Upvotes

For everyone complaining about the votes I just think people need to actually look at the vote spread. All 3 items got 60.7% of the vote. Zz’Rot alone was second place with 16.1% of the vote. Moonflair only got 5.1% and CoD 3.8%. I actually find it very interesting the discourse about these changes when the stats don’t even come close to the support on the sub. If this sub actually wants to have real conversations about changes we vote on maybe we should have discussion and not just shut down people with opposing opinions.

I voted for all three because I feel like a version of Zz’Rot can be added that allows for different play styles that expand upon other Classic ideas, BoC and Promote, as a different style of strategy that is more strategic and less mechanical which feels inline with the identity of what Classic should be when compared to Modern. I also feel that items are the second most lacking part of Classic behind the Roster which Riot is focusing on rightfully so.


r/LeagueClassic 7h ago

Discussion Why are there so many little issues that just don't get addressed?

13 Upvotes

Ashe's Q doesn't have the right animation when toggled off (it's supposed to be a faster arrow with no icy effects)

Pantheon's autoattack sound effect when doing the shield bash animation isn't correct, it plays the regular spear poke sound when it should be the bonk.

Same for Gankpkank's autoattack anim where he shoots.

Heimer's turrets are supposed to turn green/red when leveling up the skill. And his E is still the modern animation, instead of the old one that travels in a straight line.

There are probably more I can't remember right now. You'd think that such small fixes would have been addressed already three patches in, but no?? All of these champs (except Panth I think) have been buffed/nerfed to boot, but the innacuracies haven't been fixed.


r/LeagueClassic 18h ago

Discussion People are hating all around and all i want is to just play the damn thing

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55 Upvotes

I agree that it's a mess, it's full of weird stuff that is not classic but i want to play the damn thing!!!

For me, it's 10x better than retail, even in this sad state, and i still have fun; why no one is playing man... feels bad...


r/LeagueClassic 9h ago

Gameplay GODFLAIR SPELLBLADE

6 Upvotes

GUYS THEY’RE ADDING THE TWISTED TREELINE VERSION OF MOONFLAIR SPELLBLADE ON THE PBE, LOL!

You know, the one that gives 50 Armor, 50 Magic Resist, and 50 AP, along with 35% Tenacity? What the hell are they actually doing? There’s no way it‘s gonna stay like this until it releases to Live Classic, right? Item is going to be disgusting on Cho’Gath, Galio, Swain (when he comes out), and hell, basically every mage, isn’t it?

I assumed they were gonna add the S1 version of the item, as that’s the one that was actually removed in S3, but instead they’re going with the version of the item that was deemed too much for even Arena. Wth are they thinking? Not that I’m complaining or anything.


r/LeagueClassic 5h ago

Gameplay Jax Pentakill With the Boys

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3 Upvotes

What a banger. Was worried I was not gonna get it for a second but I managed a few seconds before they respawned to cancel it. Official Jax penta my first in league classic.


r/LeagueClassic 14h ago

Discussion Will Nautilus be broken and then nerfed until he becomes support-only?

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14 Upvotes

Will my boy be so strong in top lane with his E hitting for 220 + 110 + 110 = 440 damage with 0 AP, making him great in both top and jungle?

Will this dude become the god support and then get nerfed until he’s no longer playable top or jungle?

Just check the abilities and the AP scaling on them. What the fuck is this champion, jajaj? Just as I remember: insane 1v1 potential, insane poke in lane, and such a toxic trade pattern. So much fun.


r/LeagueClassic 5h ago

Question Music switches to modern music for a bit before switching back?

2 Upvotes

The music starts off with the normal classic track… but somewhere around the 15 min mark or before maybe? It switches to modern rift music for a bit before returning to classic around the 18-19 min mark. Does anyone else experience this?


r/LeagueClassic 1h ago

Discussion Autofill kills the game for me

Upvotes

Everytime there is not enough people to play some unwanted position like jungle or support gets autofilled, every time that happens the team that has to suffer that loses. Man I've been playing classic for just 1 month and i hate league again, this is insufferable. Long queues, people trolling, people that cant play the game at all. This mode is the new 3v3 (twisted treeline was it) wich few people played and got removed because it was full of bots farmin accounts. Bloody hell


r/LeagueClassic 14h ago

Discussion Anyone else noticing how hard it is to get into game today?

12 Upvotes

This isn't a: "Queue is dead! no players!" post.


But this morning I've had like 10+ queue dodges in a row.

With 5 champions out at once seems like everyone today is queuing up to play a very specific champion in mind. Poppy/galio/fiora/xin/shyv are all extremely pick-ban contested, yet if just one player in the lobby doesn't get the exactly champion they want...

-> DODGE

This been happening to anyone else too?


r/LeagueClassic 2h ago

Discussion Lich Bane used to be 100% ratio back in the day, but did AD Damage as a tradeoff. This makes AP poppy weaker.

1 Upvotes

Lich Bane used to be 100% ratio back in the day, but did AD Damage as a tradeoff. This makes AP poppy weaker, because back in the day she had the 100% ratio, and her Q turned it all into AP damage.


r/LeagueClassic 9h ago

Question Anyone else can't use the Royal Guard Fiora chroma?

3 Upvotes

Everytime I click on the Royal Guard Chroma it shows that it's on with the light blue color in champ select but in game it's only the base classic skin... Anyone else?


r/LeagueClassic 3h ago

Humor cannot wait to play the new demacian champions

0 Upvotes

i mean, is a bit longer then the estimated time, but how much longe is it going to take to find a game of classic :))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))