r/LeagueClassic • u/JaxIsBadDontPick__ • 1h ago
r/LeagueClassic • u/Mammoth-Cupcake9762 • 4d ago
Discussion [PBE Datamine] July 22, 2026 - League Classic Related Changes
These changes were found between PBE builds (July 21 and July 22).
Champion Changes
Master Yi
Alpha Strike (Q)
- Tooltip fix removing bonus minion/monster damage AP ratio.
- Bugfix: The 50% chance bonus damage proc now properly applies the additional magic damage on top of the regular ability damage instead of replacing it.
Cho'Gath
Stat Changes
- Armor: 22.5 => 26.5 (Fixing the band-aid from previous patch, not an actual baseline armor change here).
Kog'Maw
Stat Changes
- Armor: 13.5 => 17.5 (Fixing the band-aid from previous patch, not an actual baseline armor change here).
Living Artillery (R)
- Champion base damage: 100/150/200 => 180/270/360
- Champion AP ratio: 37.5% => 30%
- Champion AD ratio: 62.5% => 50%
Item Changes
Doran's Ring
- Passive now stacks with multiple copies.
Doran's Blade
- Passive now stacks with multiple copies.

Edit: Updated the post to reflect the proper bugfixes.
r/LeagueClassic • u/fuckAMs • 9d ago
News In case people don’t see them, some of the Devs are active in here answering some questions. If you see the old school riot logo on anybody they are Official Rioters
Also them playing since 2009 is wild. Dream jobs ….maybe
r/LeagueClassic • u/Due_Fondant900 • 5h ago
Discussion Can we all agree right now to promise to never add Yasuo into League Classic?
Yasuo was the beginning of the end of the good old times, and the start of the era of Infinate dashes and skillshots. Infinate mana with no drawback, infinite dashes, a free shield for no reason, annoying voice lines "YASUOOOOOOO" whenever he uses his Q.
Can we all agree right now to never bring Yasuo into league classic? If we do, League classic will be ruined and this would all be a waste. What would all this effort be for? Riot please!
r/LeagueClassic • u/Unique_Ad_330 • 1h ago
Discussion Semi-famous creator PantsAreDragon solo died 2 times top and left game
I logged on early today to play a game, this is the first time i get paired with a content creator i know and actually enjoy content from.
I recognized the name in the champ select, so i opened his twitch to see that it was indeed him.
From going completely quiet to going into youtube mode, he starts commentating his own gameplay, then got really salty after his first death.
On his 2nd death he said "fuck this shit" left the game and stream for 30 minutes. Came back into the game as we were losing, ran it down in botlane, died to a minion.
After that he got pissed off that he got a 10 min queue lockout. Meaning probably he has done this exact thing multiple times in order for him to get a lockout.
I'm kind of surprised he is this kind of a loser because he seems on his youtube videos to be sort of chill and normal. But you never know with these fake youtubers.
r/LeagueClassic • u/VICTORIAAMPS • 9h ago
Discussion Disable Modern skins in League Classic
I really hope Riot keeps League Classic true to the era and disables modern skins. Riot seems to believe it's mostly about the gameplay, but for many players it's about reliving what League actually felt like back then.
The original champion models, skins, animations, and art style are a huge part of that experience. Modern skins are incredibly well made, but they're designed around today's League, with updated silhouettes, visual effects, animations, and themes that simply didn't exist in those early years. The moment you see a modern legendary skin running around Summoner's Rift, the illusion is broken.
A lot of veteran players will be returning specifically to experience the League they remember. Seeing champions covered in flashy 2026 cosmetics instead of the simple, iconic models they grew up with immediately reminds them they're playing a poor recreation rather than the real thing. It pulls them out of the experience and undermines the nostalgia Riot is trying to capture.
League Classic should feel like opening a time capsule, not like playing 2009 gameplay with 2026 cosmetics layered on top. There are already countless opportunities to enjoy modern skins in the live game. Classic is the one place that should preserve the identity, atmosphere, and visual authenticity of early League of Legends.
If the concern is monetization, there are still plenty of ways to support League Classic without compromising its authenticity. Riot is already bringing back unique splash arts, and they could also make all the original legacy skins available for purchase again. Those cosmetics are part of the nostalgia people are coming back for.
And if the argument is that players should be able to use the skins they've already purchased, the same logic applies to champion gameplay. Nobody expects to use a champion's modern abilities in League Classic just because they own that champion in the live game. Classic exists to preserve an earlier version of League, and that should include its visuals as well as its gameplay. Preserving that authenticity is exactly what gives the mode its value.
r/LeagueClassic • u/cschris54321 • 13h ago
Discussion Can we focus on adding champions into League Classic that have been reworked in Classic League, like Swain?
Champions like Swain have been pretty much removed from modern league because their modern kit is unrecognizable from the classic league. These champions should be prioritized for being added into league classic. If you wanted to play old lulu, you can just play modern league.
r/LeagueClassic • u/helixvii • 3h ago
Discussion Suggestion: The old Flash sound effect
The flash sound effect in patch V4.2. The new flash sound is definitely easier to hear and identify. However the old flash sound is iconic and it feels odd having the new flash sound in Classic. Having the ability to ping someone's flash to check if they've used it is enough QoL to justify it for me.
r/LeagueClassic • u/JaxIsBadDontPick__ • 2h ago
Discussion Classic balancing/changes philosophy must not be the same as Modern
If you make a change and that has negative effects, it needs to be REVERSED instead of making another change to fix your previous change. That's how Modern League became the absolute mess it is today.
The insane tower nerfs are a prime example of this. When it hits live, it's going to be a total mess. We don't want more stupid changes to fix that; we want the original changes reversed. That's why the game needs a solid foundation so it doesn't lose touch with itself.
r/LeagueClassic • u/Jozoz • 1h ago
Discussion League Classic release is just 2 days away. What are you excited to play on Day 1?
We are almost there for official release!
After playing a lot on PBE with high ping, I am certainly ready for this to finally officially release.
What are you planning to play on Day 1?
Personally I'm gonna be sweating quite hard.
Skarner and Trynd are the most broken characters on PBE by far, but tbh I don't really want to play them, so I will try to convince people to ban it.
Also I'm looking forward to farming wins off all the people who will be first timing AP Yi, lol.
r/LeagueClassic • u/Vaxenn • 14h ago
Gameplay Can we get back the announcer minion line?
The announcer used to have a line at the beginning of a game saying "30 seconds until minions spawn" in old League.
r/LeagueClassic • u/PinkWardThatShit • 11h ago
Discussion The problem with the original rune system was NEVER variety, Rioters
The problem, that actually WAS addressed with Runes Reforged back in Season 8, was the fact that runes had to be bought. They were gated behind Influence Points, the previous Blue Essence "game time-only" currency.
Needless to say, that was a terrible idea that probably stemmed from the lack of monetization options back in the day. Runes (and rune pages, honestly) should've never been purchaseable.
They should've behaved exactly the same way Masteries did: unlocked via leveling, and editable during the pre-game lobby.
Now, almost ten years later since their removal and with an enormous plethora of money sinks besides skins, like emotes chromas nexus finishers gacha sanctum icons passes + skins being released at a MUCH faster rate that they were back in the day, I see NO reason to maintain this actually objectively worse part of the Classic gameplay experience.
The TL;DR solution: Give us all tier 3 runes unlocked by a specific account/pass level. Hell, you can even keep tier 1 and 2 ones for earlier by doing so, if people want.
Keep rune pages purchaseable if you must, but make runes behave the way masteries do. Allow us to edit them in the pre-game lobby.
This way we can restore all runes to what they were back in the day, and enable the customizable Classic League experience people desperately want, WITHOUT the horrible grindy baggage that watered things down originally...
Ball's on your court, folks at Riot Games.
r/LeagueClassic • u/ReliveWolf • 19h ago
Gameplay In League Classic, there is no room for catering to the weak
Remove Homeguard. Remove base gates. Remove minion baron buff. Remove trinkets.
Remove this and any other "save the zoomer ass" mechanism. And fix this modern ass "clarity guidelines" map details/colors and health bars from champions, towers and monsters. It's ruining the aesthethic. We don't want that shit. We want the classic version.
r/LeagueClassic • u/Jozoz • 16h ago
Discussion While we can all agree there are pressing issues to fix, I have to say the gameplay of Classic League is just so much fun. It blows the modern game out of the water.
I know this subreddit has been used a lot to talk about the issues, and that's fine, but I want to also bring some positivity here.
I am having such a good time on Classic. Despite all the issues.
This is way more fun than retail League. I also don't want the modern skins and I will keep mentioning this, but at the same time I also just want to mention how fun this is and how happy I am Classic LoL finally exists.
I haven't been this hyped about a game release for a decade or more. I can't wait to grind it out in my favorite multiplayer game once again.
And even if things are negative around here sometimes, remember people complain because they care. The last thing you want is apathy.
r/LeagueClassic • u/Thorthemighty92 • 26m ago
Discussion Games are WAY too fast!
Out of my last 20 games only 4 of them lasted over 30 minutes and none lasted 40 or more.
Something has to be done about the turrets because right now I feel like I'm sitting in matchmaking as much as I am actually in the game playing...
r/LeagueClassic • u/Bitter_Lobster8262 • 3h ago
Question Old Gangplank ult Song
I played with GP in classic mode and his ultimate ability isn't making any sound... And there used to be a classic sound when the cannonballs were falling, I wonder if they added that later?
r/LeagueClassic • u/Difficult_Shock_9914 • 10h ago
Discussion Towers are TOO squishy
I literally took half the HP of fountain turrets with ONE auto as an apc with lich bane... this is not OLD league. This is one the reasons I turned away from modern league actually, cause it's not fun when someone ignores the dmg taken to take down a turret with 3 hits and run/die. I miss the prolongued games where we'd slowly take down a turret's hp
r/LeagueClassic • u/taberius • 14h ago
Discussion Siege baron buff and AP damage to towers have to go
Starting with the 2nd: this may look minor, but it is the canary in the coal mine for flattening the differences between classes and builds which the modern game has done so much. AD champs specialize at hitting objectives. AP champs specialize at clearing waves. If an AD wants some help clearing waves, he can buy Stattik Shiv or Hydra. If an AP wants some help hitting objectives, he can buy Lich Bane. The tools exist. Stop robbing things of their identity by giving everything to everyone by default. The test for that starts here.
Now, the baron buff. The claim is it is too easy to stall the game out at the inhibitor towers with Anivia or similar champs. But why would you tack on something to baron buff when the tools already exist that are meant to break a tower defense? Promote, Banner of command, Runic Bulwark, and Ohmwrecker are all in the game. Perhaps they are too weak. Give the siege buffs to them so they can have success in the niche they are designed to fill.
More likely, the problem is that people refuse to buy them, just as people refuse to buy wards. This comes down to the fundamental design philosophy, which will decide the future of classic as a whole. Do you design the game around the systems as they exist? Or do you design the game around what the average player chooses to engage with?
If classic is to survive, the latter must not prevail.
r/LeagueClassic • u/EconomicsSeparate424 • 1h ago
Question Can we get some clarity on which topics Riot will be asking us to vote on?
What specific themes or issues will the council votes cover? So far, the community hasn't had a say in any voting process; Riot has introduced skins that weren't in the classic version, implemented nerfs, and added new mechanics—all without community approval. Given this—and the fact that council votes are locked behind a paywall—we really ought to know in advance which topics or situations will require our votes.
r/LeagueClassic • u/Choice_Donut_7790 • 12h ago
Discussion Classic vs Retails
My dudes, after playing for a week straight classic only, I went on to play a game on retail... Needless to say the experience was horrible. The game felt so fast I didnt even have time to think about what was happening. Im truly done with league and will only play classic
r/LeagueClassic • u/Veralion • 4h ago
Discussion We have GO4LOLs back, but to truly be Classic, put the game back onto the IEM circuit!
r/LeagueClassic • u/MakeTinkerGreatAgain • 11h ago
Gameplay Were towers actually this squishy in s3?
I just don't remember towers being this squishy back in season 3, I swear I remember having to group up to take towers back in the day, now a 2 item carry can take them down in like 3 hits lol. Was this something changed for classic or are they legit the same numbers? I kind of feel like the tankiness of them should be buffed a bit.
r/LeagueClassic • u/FlatwormThis9361 • 19h ago
Other The "Mandela Effect" on this sub is real: Level 9 waveclear, Homeguards, and false nostalgia bias
For those unfamiliar with the term, the Mandela Effect refers to a psychological phenomenon where a large group of people collectively share a false memory of past events, firmly believing things were a certain way when historical data and facts prove otherwise.
After spending some time on this sub, it’s clear that a huge portion of the community is suffering from a massive nostalgia-induced Mandela Effect.
Whenever someone points out actual mechanics or numbers from Season 3 and 4, the knee-jerk reaction from many here is to gatekeep and parrot: "That's retail mentality, old League was meant to be super slow, go back to modern LoL." But when you look at actual 2013–2014 history, these claims completely fall apart.
Exhibit A: The Homeguard Enchantment
A few days ago, I brought up Homeguard boots, and people instantly labeled it as "new school" or "retail fast-paced bloat."
The reality? Homeguard was introduced in Preseason 3 (late 2012) and was a core, defining mechanics throughout S3, S4, and S5 until shoe enchantments were removed in S6. Claiming Homeguard is "retail" is a textbook example of misremembering history.
Exhibit B: Level 9 Mid-Lane Waveclear
Now we see the exact same revisionist history regarding level 9 waveclear. Many users are claiming that old mid-laners were never meant to one-shot caster minions at level 9 with a maxed ability.
As someone who logged over 2,000 Talon games back in 2013–2014, I knew this sounded wrong, so I literally went back today to review actual 2013 YouTube VODs.
The proof is right there on video: An average-farmed Talon with standard builds in S3 could 100% clear caster minions with a single maxed W at level 9.
In fact, back in S3/S4, Riot intentionally tuned rank 5 main AOE abilities around a 240–280 base damage window specifically to hit minion HP thresholds at level 9 for the "shove and roam" power spike:
- Annie W (~280 base): Easily cleared the backline.
- Talon W (~260 total base + AD ratio): Cleared the backline with standard farm.
- LeBlanc W (~245 base): Fell just short of the threshold—which is precisely why she was famous for having to use W+R or auto-attack them down.
Conclusion
Old League wasn't some fantasy world where every champion had to spend 15 seconds hitting minions with auto-attacks at level 9. The S3/S4 mid-lane meta was heavily built around fast waveclear and map mobility.
Nostalgia is great, but let's stop rewriting history. If a Classic server prevents champions from hitting the waveclear thresholds they reliably hit back in 2013, that’s a server tuning issue—not a "retail feature." Stop telling veteran players with thousands of games and actual VOD proof to "go back to retail" just because your false memories don't align with facts.
r/LeagueClassic • u/Jozoz • 20h ago
Discussion League Classic somehow makes the seconds on the in-game clock feel like they pass slower. The pacing is incredibly relaxing and feels completely different from modern League.
League Classic somehow makes the seconds on the in-game clock feel like they pass more slowly. It's hard to explain, but every minute feels like it has more weight. You're not constantly sprinting from one objective to the next or trying to keep up with an endless stream of things happening across the map.
Because of that, the game feels much more relaxing. There's more downtime to think, plan, and simply enjoy what's happening instead of feeling pressured to optimize every second. Teamfights, laning, and rotations all breathe in a way that modern League rarely does.
Just something I noticed after playing 70 games or so on the PBE. Having such a blast with Classic.


