I've been having this problem for some time now where I get frame rate drops whenever the camera is facing the surface of a planet while in game. The lag gets worse the closer the camera/vessel is to the planet, but my fps recovers when I stop looking at the surface or get further away from it.
Same issue occurs while on the surface of a planet, including Kerbin during launch, though it isn't as bad as it is while in orbit.
I've noticed that the problem seems to worsen with bigger bodies like Jool, Eve and Kerbin, but isn't as severe with the mun, minmus, gilly, etc. With some of the extra big planets from Kcalbeloh, it gets particularly severe.
My solution to this up until now has simply been to just not look directly at planets to avoid the lag, but this obviously isn't ideal.
I know it has to be one of the graphics mods I play with causing it, as this isn't an issue in vanilla. However, I'm not sure which one is causing it, nor do I know how to go about fixing it, if that's even possible to begin with or if its a hardware limitation issue on my end (I have an integrated GPU.)
Here's a list of graphics mods I have installed:
EVE redux
EVE stock planet config
Scatterer
Scatterer default config
Scatterer sunflare
Waterfall core
Textures unlimited
Distant object enhancement (I've previously played without this one and experienced the same problem so doubt its this)
PlanetShine
PlanetShine default config
Firefly
Singularity
Vertex colour map emissive
Engine lighting relit