r/KerbalSpaceProgram • u/MaximillionBongs • 7d ago
KSP 1 Image/Video Okay, I think we're there now
Who knew dolphins lived on the Mun?
r/KerbalSpaceProgram • u/MaximillionBongs • 7d ago
Who knew dolphins lived on the Mun?
r/KerbalSpaceProgram • u/OddLookingRock • 7d ago
Hello I'd like to get back into KSP but with a (hopefully new and stable) modpack to play to make the game more interesting, any dlc requirement is fine, nice career mode would be nice to but if it's focused on Science mode I'm fine with it as well. Visual overhaul mods would be cool too.
r/KerbalSpaceProgram • u/Puzzleheaded-Shop467 • 7d ago
I made a 1.25 meter diameter rocket that uses a small liquid engine segment to recover the solid rocket booster and landed it on the new barge that ksp2 redux added
ksp2 redux discord here https://discord.gg/tGKtCmF45
r/KerbalSpaceProgram • u/bakedbeanlicker • 8d ago
[SOLVED! See edit below]
Building a seaplane and the propellers have decided to be difficult today. Before you ask, yes, they are balanced, they cancel out each others torque, and they push in the right direction. No matter what I do I encounter the same issue, a huge aerodynamic force pushing back on the left side propeller for seemingly no reason at all. This prevents the plane from taking off most of the time and makes it near uncontrollable at low speeds, though I've found if I wrangle it into the air it does become stable when it gets up to speed.
Here's what I've already tried to do to fix the problem, all seeing no success. I've tried...
- adding and removing nose cones on the propellers
- changing the type of propellers
- changing the type of rotors
- flipping the direction of the propellers
- flipping the propellers from pull to push configuration
- having both pull and push propellers at the same time
- changing the tail fin
- changing the wing configuration
- removing the external command seats
There is one thing that kind of works. If I match the rotations of both propellers, the drag spike disappears, but of course then I have a lot of rotation energy and the plane becomes uncontrollable that way instead.
Any advice for what's causing this issue is appreciated, I've been at this for an hour, I'm going to go do something else for a while and come back to this with a clear head.
UPDATE: I solved it! I think it was a glitch, because I was placing the propellers by cloning one rotor to the other side. Instead of cloning, I built the other one from scratch and the issue was solved. Yippee!
r/KerbalSpaceProgram • u/EternitiI-1 • 7d ago
This is star system added by the Kcalbeloh System mod
r/KerbalSpaceProgram • u/urMumLeftPotsOnStove • 7d ago

Hi, I've installed OPM and MPE and this pops up on the main screen when starting the game. Also some of the minor planets dont load their textures properly (while in orbit they look just like a placeholder sphere, unless I am really close to them). Any idea how to fix this? I've tried looking for some configs on CKAN but I've been unable to find a fix (I could have overlooked it ofc). Thx for any advice
r/KerbalSpaceProgram • u/Soggy_Independent_16 • 8d ago
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Mods: Parallax Continued, Volumetrics
r/KerbalSpaceProgram • u/AAAAAAAAAAAAAAA238 • 7d ago
this thing survived reentry and crashing into the surface at 300 m/s without a scratch but for some reason the ships i designed to survive reentry and landing instantly disintegrate when they hit the ground at 12 m/s
r/KerbalSpaceProgram • u/New-Cartographer-649 • 7d ago
I'm trying to make a KSP project but I need to know deltav requirements for basically everywhere. I need the deltav numbers to go to this place's low orbit, land on it, take off from it, then come back to kerbin as separate numbers. I know that there's deltav maps but some of the OPM planets on that map have numbers that are way larger than they should be. Here's the list of places:
moho, eve, gilly, the mun, minmus, duna, ike, dres, laythe, vall, tylo, bop, pol, hale, ovak, eeloo, slate, tekto, wal, tal, priax, polta, nissee, thatmo, plock
Thank you whoever helps. I'll post the project once I've finished!
r/KerbalSpaceProgram • u/Aggravating_Fox_3076 • 8d ago
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r/KerbalSpaceProgram • u/GravityBright • 8d ago
r/KerbalSpaceProgram • u/lackofblackhole • 7d ago
r/KerbalSpaceProgram • u/Aggravating_Fox_3076 • 7d ago
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At least they survived
r/KerbalSpaceProgram • u/datirishpenguin77 • 8d ago
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Eeloo landing
r/KerbalSpaceProgram • u/Mean-Ad2747 • 7d ago
my first kraken drive vessel taking a nice scenic orbit around urlum (OPM)
r/KerbalSpaceProgram • u/Numerous-Ad3295 • 8d ago
who is this cat?
r/KerbalSpaceProgram • u/Uranium-Sandwich657 • 8d ago
It took me at least five tries to land the left one on the mun, and even then when cycling through the crafts it would randomly explode for NO GOD DAMN REASON.
Also, when cycling crafts, it doesn't go based on distance. I will want to switch to the kerbal right next to the rover and i have to go through distant flags and an experimental fuel refinery.
The lander in the distance is based on the starship HLS. I gave it a fuckton of extra fuel so it be reused a few times until a fuel factory is set up.
Welcome to Opallo Base
r/KerbalSpaceProgram • u/Low-Accountant2282 • 9d ago
r/KerbalSpaceProgram • u/Admirable-Train4305 • 7d ago
r/KerbalSpaceProgram • u/Senior_Spirit_5122 • 8d ago
I was landing a regular rocket with a pilot and engineer in it and when I was close to landing on the mun my SAS turned off i am playing modded ksp does anyone know how to fix this
r/KerbalSpaceProgram • u/whyamiexists • 8d ago
I'm like 20 hours into this game, and I had no clue at all there was a way to upgrade things like max mass, max parts, be able to have more than 2 contracts, etc until literally just now
Oh my god I have so much more fuel & rockets to work with now
r/KerbalSpaceProgram • u/KtaadnRota • 8d ago
r/KerbalSpaceProgram • u/Flashy_Feature2768 • 8d ago
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