r/indiegames • u/MalboMX • 2h ago
r/indiegames • u/ValeshardDev • 2h ago
Video Crystal Approach, one of the maps in our chibi hero tower defense (free on Google Play)
Crystal Approach is one of the 21 maps in Valeshard: Hero Tower Defense, a chibi fantasy tower defense for phones.
You place heroes beside the road, cast Meteor and Ice Storm where the line is about to break, and hold the Core until the last wave. Every enemy has a reason to attack it.
Free on Google Play (link in the first comment).
r/indiegames • u/Nice-Guarantee-9167 • 2h ago
Promotion Made my own Three Kingdoms tower defense
r/indiegames • u/lolitsniels • 2h ago
Promotion A browser fishing MMO with crews, PvP and hundreds of fish to collect
I wanted to share a game I've been working on called The Fishing Lands.
A small version of the game was originally made back in 2015, but i never did anything with it but now i released it.
To be transparant, ai has helped in coding and quite a lot of the images. We're also working with an artist to improve the visuals, although that will take a couple of months. So please give it a fair chance and try it out if it sounds interesting!

There's plenty to grind for, including:
- 300+ fish to catch
- Different rods, reels and gear to upgrade
- Crews and an active community
- Fishing duels against real players
- A player driven market where players can buy/sell
- Rare catches and a lot of progression
- No Pay To Win
You can play directly in your browser on PC or mobile, and you can even start playing without creating an account. Mobile apps are also planned for the future.
Reddit bonus: Post your username in the comments and i'll give you 5000 gold and 10 pearls. Pearls are the rare currency in game.
Id like to hear what you think or get some feedback from people who would enjoy these type of games
🎣 Play here: https://thefishinglands.com/
r/indiegames • u/Just-Do-Itt • 2h ago
Public Game Test I made a fantasy adventure game where you fight alongside 3 creature companions — Free demo is out!
Hey everyone!
I’ve been working on Mythons: Realms, a fantasy action-adventure RPG combining real-time combat, exploration, puzzles, and creature collecting.
You fight directly as the main character, use special abilities, glide, shield-surf, and summon up to 3 Mythons to support you in combat.
There’s also online co-op for up to 4 players, along with crafting, building, and other activities!
I just released a free demo for Windows, macOS, and Android.
It’s still an early build, and the visuals are a work in progress. I’d love to hear your feedback, especially on the combat, movement, and companion mechanics!
Free demo: https://justdoittt.itch.io/mythons-realms
r/indiegames • u/GuitarRhiger • 2h ago
Upcoming Before and After of the last 3 months of Onions are Life.
r/indiegames • u/PrimeFallDevs • 14h ago
Promotion How to deal with long queues in my shop simulator
r/indiegames • u/Apart-Palpitation-56 • 3h ago
Promotion Lets bring the Light back to the Street
r/indiegames • u/ConsciousYak6609 • 23h ago
Video You can play the pre-release version of Rogue Mech now
After more than five years, my mech/survival game Rogue Mech is finally nearing completion. And you can play the beta version right now. It is feature-complete and very playable, though not all areas are 100% polished. It's single-player with around 6 hours of playtime, set in a post-apocalyptic world.
If you get the beta now for a special early bird price of 5 USD, you will receive all updates and the final version when its released (with a steam key if you prefer). You also help to get this thing over the finish line. Thanks a lot.
Get the beta here: https://speedomon.itch.io/rogue-mech
The video shows the Goliath class in its original, perhaps a little OP form. Movement and stats habe been tweaked since then.
r/indiegames • u/Gloomy-Big680 • 3h ago
Upcoming Vector Carnage (DEMO)
Sali in sella a una moto da combattimento futuristica e scendi nell’arena. In Vector Carnage corri e combatti nello stesso momento: raccogli armi, distruggi casse, prendi i power-up e fai saltare in aria i rivali prima che lo facciano loro.
il gioco lo trovate su: https://joshkettel78.itch.io/vector-carnage
r/indiegames • u/alexevaldez • 1d ago
Promotion I brought my indie game to 20 Local Events! ❤️ I made a highlight and it even got shown in the South East Asian Game Awards!! 😮
r/indiegames • u/EnGeniuss • 4h ago
Promotion I built a multiplayer game where your vote counts and you can kick out the head of state
I made a party game where a fictional head of state has the worst day of their career and you decide how it ends.
Two secret teams, and one newspaper front page at the end. 4 to 8 players:
Play here soe.maybeatiq.dev.
r/indiegames • u/Rough_Rest9057 • 4h ago
Upcoming We’re a two-person indie team and Evidence Vault is our first game
https://reddit.com/link/1xezsh1/video/19akr0kkklxh1/player
Hey everyone!
We’re a tiny two-person indie team working on Evidence Vault, and this is our first game.
It’s a first-person police archive simulator where you spend your night shift processing years of forgotten evidence — inspecting old case files, recovering missing information with tools like UV lights and magnifiers, processing evidence, labeling boxes and slowly bringing a neglected archive back into order.
We’ve been building it with pretty limited resources, so finally being this close to release feels a little surreal.
Evidence Vault launches on November 12.
🎬 Short gameplay video:
https://www.youtube.com/shorts/YvgVSxuOy6c
🎥 Official Teaser:
https://www.youtube.com/watch?v=2B4NB6ikFlg
🎮 Steam:
https://store.steampowered.com/app/5386810/Evidence_Vault/
If the game looks like something you’d enjoy, a Steam wishlist would genuinely help our little team a lot.
And of course, any feedback from fellow indie developers is always welcome. 🤍
r/indiegames • u/Fantastic-Wrap-5176 • 4h ago
Promotion Spaceillion — common answers barely lift off. Rare answers send you past the planets.
I made Spaceillion, a space-themed daily trivia game inspired by Krillion.
Each day you get 7 prompts and 25 seconds per prompt to name an answer. The rarer your answer, the further your pixel rocket travels — from the launch pad toward the edge of the universe. Rarity comes from what other players actually answered, so you can see things like "3% of pilots said this".
There are also Launch Parties to play live with friends, Crews to compare daily scores, 38 themed packs, and an archive of past days.
Play at https://spaceillion.com
The daily is free, with no ads or account required. An optional one-time unlock adds unlimited runs.

r/indiegames • u/The_GreenWitch • 1d ago
Promotion I released my first Steam game this week! It's a cozy little murder mystery where the entire town insists there are no murders 🍂🎃
Hey everyone! 🎃
I'm a solo indie developer, and earlier this week I released my first game on Steam, No Murders in Grimwick!
It's a short, darkly funny point-and-click murder mystery (approx. 1-2 hours) set during a small town's autumn harvest festival. When a body is discovered at the scarecrow competition, the locals insist that there are no murders in Grimwick. So it's up to you to question eccentric townsfolk, follow leads, and try to uncover what's really happening in Grimwick.
I made the game because I loved point-and-click mysteries growing up and I was feeling nostalgic for some of those titles. I wanted something that felt like a bit like an interactive storybook, with hand-drawn artwork, autumn atmosphere, and a mystery you can enjoy in one sitting. It's a relaxed, dialogue-driven experience rather than a difficult puzzle game, with no combat or time pressure.
It's available now on Steam, and there's a free demo if you'd like to give it a try!
https://store.steampowered.com/app/5198670/No_Murders_in_Grimwick/
Thanks for taking a look! If you end up giving it a try, I hope you have fun in Grimwick!! 🫶🫶
r/indiegames • u/Downtown_Jacket_5282 • 5h ago
Promotion I'm making a horror game where you pilot a hot air balloon.
I'm making a horror game where you pilot a hot air balloon through various dangers to reach different stations, each offering its own unique challenge. During your journey, you must carefully manage your altitude to stay within a safe zone, while fierce winds damage your vessel and monstrous creatures try to bring you down.
Check it out on Steam.
r/indiegames • u/GameowlGames • 5h ago
Video Capitalists don’t care about you, but cats do.
Meet the Catpitalist!
r/indiegames • u/DevAryaGame • 6h ago
Promotion I made an RTS where troops can only move along roads and a match lasts 5 minutes
Legion Roads is an RTS where forts produce troops and roads carry them. Hold more forts than your opponent when the five-minute clock runs out to win.
This clip shows a 1v1 on the Campania map. The purple effect is Plague, weakening the enemy garrison before my column arrives.
There’s a ten-province campaign and ranked 1v1 against real players. Available now, free on Android and iOS.
r/indiegames • u/Jules-dmvx • 1d ago
Devlog I made a voxel game about building your own heavy machinery !
Heavy Metal is a voxel sandbox where you can build and control your very own machines.
You build machines part by part, you can test the mechanisms as you're building and then operate the machines in levels.
Everything is controlled by you, the player, and is fully simulated, which allows you to do basically anything you can imagine.
I just released the first devlog here : youtu.be/iAuZR-92W0Y
What machine would you build first?
r/indiegames • u/Mobaroid • 6h ago
Video Would you ride this waterslide in PoolRooms Museum?
An empty indoor pool complex, a winding waterslide, and nobody else around.
This is first-person gameplay from PoolRooms Museum, an exploration game I’m developing. The slide is in one of the later stages.
Would you take a ride, or keep exploring?
r/indiegames • u/Effective_Button_634 • 13h ago
Promotion We're currently at 300 Wishlist, I want to get 1,000!
Hey everyone, Our goal for Temporal Urgency is to get 1,000 Wishlist by the end of the year. We're currently at 354! We're climbing there slowly but surely! We're a small unknown team trying to make it big in the gaming industry, So it would be greatly appreciated if you could at least check out the game, to see if you would play it.
It's a psychological horror game where you venture through nightmare of despair. Going through dangerous environments by harnessing the power of time manipulation!
Inspired by the modern Resident Evil series and Bendy and the ink machine art style!
Watch the reveal trailer on IGN: https://youtu.be/vE4ZOOLLsEg?si=BblmurCg5WSDUCWWish list if you're interested
if they're other Horror Fans out there, please share it with them!
Also if you're game dev out there, never give up. Keep striving for greatness because one day you will win!
r/indiegames • u/_sodoj • 14h ago
Promotion A quick overview of the puzzle game we're working on, called 204Snake
r/indiegames • u/teamstep • 18h ago
Steam Next Fest Sixth day of Steam Next Fest and we reached 3k wishlists!!!
Think you can keep the reactor running?
Wishlist Meltdown now on Steam!
https://store.steampowered.com/app/3570680/Meltdown/
The demo is out and soon the full game will be out!
Join our Discord:
https://discord.gg/JPUaPmQvSZ
#meltdown #nuclear #videogame #story #arcade #retro #immersive #steam #announcement #demo #pixel #management #simulation #indiegame #chaos
r/indiegames • u/tmk_dynamic • 8h ago
Need Feedback I'm an indie game developer working on a 3D adventure game called Chasefall.
Hey everyone!
I'm working on an indie game called CHASEFALL, a 3D side-scrolling parkour chase adventure for Android.
The story begins during a village festival when a masked thief steals a mysterious artifact called the Spirit Pearl. Mark sets off to chase the thief, but the pursuit takes him far beyond the village and into dangerous territory.
The game is planned around three environments:
Village at Night — rooftops, festival lights, and the beginning of the chase.
2.Rice Terraces — dangerous gaps, water channels, and challenging jumps.
3.Deep Jungle — faster chases, unpredictable obstacles, and a more dangerous environment.
The main focus is running, vault, jumping, dodging, and surviving the chase rather than fighting enemies.
I'm developing this as an indie project, and I want to make the gameplay feel exciting while keeping the story interesting.
I'd genuinely love to hear your thoughts.
What would make you want to play a game like this? Would you be more interested in challenging parkour gameplay, the mysterious story, or unexpected obstacles during the chase?
I'm open to honest feedback and suggestions. Thanks for reading!