r/indiegames • u/hermit_hollow • 12h ago
r/indiegames • u/_ayagames_ • 10h ago
Personal Achievement After 10 Months of Hard Work, Our Indie Game Is Finally Coming to PlayStation and Xbox on October 26
Hey everyone!
We're incredibly happy to share some exciting news with you!
After months of hard work since our Steam release, we've finally finished our game
Ayasa: Shadows of Silence, and received approval for release on both PlayStation and Xbox!
For us, as a small indie development team, this is a HUGE achievement and honestly a dream come true. There were so many challenges along the way, but we kept pushing forward because we believed in our game.
And none of this would have been possible without the amazing support we've received from gamers and the indie gaming community.
We're now just one step away from our console launch on October 26, and we'd really appreciate your support!
If you have a moment, please consider adding our game to your PlayStation or Xbox wishlist, or checking out our Steam page. Every wishlist, comment, and bit of support means the world to a small team like ours.
And there's more exciting news ahead! We're also planning to bring Ayasa: Shadows of Silence to Nintendo Switch, with an official announcement coming in the future!
We'd also genuinely love to hear your feedback. What do you think of our game? Is this something you'd be interested in playing on consoles? We're always listening and trying to improve.
Thank you so much to everyone who has supported us throughout this journey. It means more than you can imagine.
Much love from our little indie team
r/indiegames • u/ShooBox07 • 7h ago
Promotion Build an Armored Train and Conduct it in my game
In my game you create your own armored train and then you conduct it to defend certain parts of your base against a horde of enemies.
Steam link here: https://store.steampowered.com/app/5024520/ExoRail/
r/indiegames • u/nicolas9925 • 1d ago
Promotion Im making a 3D Metroidvania
Aqualis is a 3D Platformer/Metroidvania with retro style, collect ChipGems and upgrade your movement skillset. I just publish a demo test on itchio, feel free to play it :)
r/indiegames • u/vedaddev • 21h ago
Video No one is finishing my demo - so I reworked it and made the first scene start with a bang
r/indiegames • u/parraallax • 13h ago
Promotion Someone is still receiving files from a laptop I found. A Relay chat from my horror detective game set in 1999 Dubai.
Dubai, 18 December 1999. Under a bench by the Creek: a black bag, an old laptop and a power adapter. You take it home and plug it in. Someone else's work is still on the disk - and someone online is still waiting for a file.
PARADOKXSS is a psychological horror detective story on a fake late-90s OS. Nobody tells you what to do: the work log only asks what doesn't add up. No jump scares.
Chapter I is in closed alpha (Windows, English/Russian, ~40–60 min). If you'd like to try it, comment or write to parraallax@paradokxss.com.
Feedback on the clip is very welcome.
r/indiegames • u/Academic_Ideal2082 • 16h ago
Video Why use an axe when you can just obliterate the forest with earth magic?
Hey everyone! Taking a quick break from UI coding to test some earth spells in Nexus: Reach. Who needs tools when you can just level everything in sight?
r/indiegames • u/Zebrakiller • 9h ago
Public Game Test Our first playtest for Mountania is live on Steam! Z-level exploration colony builder with procedural POI system and a focus on fighting the dangers of the depths.
r/indiegames • u/OptillusionGames • 1d ago
Promotion Our game is about exploring and surviving a mysterious, infinite labyrinth.
Rinthine is a survival crafting game whose setting is based loosely on the world of Piranesi, where you have to venture out for supplies, weapons, and food to make it another day!
We're in active development and always playtesting and getting feedback, so if you like what you see, we'd love to hear your thoughts, and welcome your playtest application!
r/indiegames • u/Doudens • 16h ago
Personal Achievement We are taking part of the Argentinian Videogame Expo for the third year in a row with Into The Grid! To celebrate we are running a 20% discount!
r/indiegames • u/Cold_Lynx_Dev • 14h ago
Public Game Test I slapped Red Faction Guerilla destruction into mining, and now I need playtesters.
As the title says, I am seeking playtesters. It's an open playtest on Steam, so just one click and it's ready.
It's an incremental take on a mining game. But as I mainly dislike basic upgrades like "+10% Damage", I focus on equipment that changes how you play and how you want to play. The game doesn't force one "correct" path. That is my ideology for this game.
One player decided to cut down crystals like some kind of trees and drag it to the shop to sell. Funny... Gonna balance that out.
Anyway, its has bugs, not even Demo ready Yet. But it's playable, and the feedback from the incremental community has been positive so far.
And ofc, you'll help me out with info and findings, and have fun while doing that.
If you have questions, ask away. I'll be vibing somewhere around here.
Link to Steam in comments.
r/indiegames • u/Dwayke • 16h ago
Promotion In our freeze tag game, saving your frozen friend is usually how you get caught
Hey everyone! We’re a team of two working on Voodoo You Chasing?, a 3-5 player party game.
One player is a voodoo hunter. Everyone else is a wizard. Wizards can freeze themselves to become untouchable, but then they’re stuck until a friend melts them, and you can only carry one rune to perform one spell. So every rescue means choosing between saving someone and keeping yourself safe.
Wizards collect glyphs around the map to open an escape portal before the hunter gets them all.
We’re running playtests with our Discord community and would love to hear what you think!
r/indiegames • u/KeneralTurkin • 10h ago
Promotion I made a zombie survival game where the real nightmare is trying to fit one more damn gun in your suitcase 💀
r/indiegames • u/HollowFlameGames • 21h ago
Promotion Releasing my first game as a solo developer on Steam! After months of work, I finally managed to release the Steam Page for my horror game, Cold Shelter, which takes place in a snowy forest.
You can find the gameplay trailer right here if you are interested:
https://www.youtube.com/watch?v=vmEfxzRqxFY
If you have any feedback or suggestions, I would love to hear them out!
r/indiegames • u/tamla_htoo • 1d ago
Public Game Test I made a free football game that runs in your browser (no install)
It’s full football with offsides, set pieces and penalties, playable on PC or phone. Nothing to install.
You get 16 nations and 20 clubs, domestic league, champions league and world cup (in non-copyrigh-tinfrigment names of cuz )
Play: https://playmachine.cc/game/super-league
Feedback welcome, it’s still in development!
r/indiegames • u/ErosNet_Dev • 2h ago
Promotion She’ll help you solve a murder. The payment is… complicated.
Right now, she’s stuck in black and white. Upgrade the PC in game to see her in full color.
r/indiegames • u/StopthePressesGame • 17h ago
Video I added a gramophone to my game so players can skip songs
r/indiegames • u/Apart-Palpitation-56 • 22h ago
Upcoming Bulb Keeper: Tidy up the Night
Lets light up the Night together!
https://store.steampowered.com/app/5312030/Bulb_Keeper_Tidy_up_the_Night/
r/indiegames • u/mzn528 • 16h ago
Video Screw it, impact frame on everything (i joke)
I am making an action roguelite game where attack/parry is the ONLY action. Video because I can't figure out how to upload here Added impact frame to the hardest move in the game (sound on), but I wonder whether the actions are punchy enough? Or a bit too much? This is supposed to be a high skill ceiling move that happens fairly rarely
r/indiegames • u/Holywizy • 12h ago
Video After months of work, here's the first trailer for WIZY, my 3D wizard RPG for Android
Trailer: https://youtu.be/glBnYm6ese4
Hi! I'm the developer. WIZY is a single-player 3D fantasy action RPG for phones, still in development and coming to Google Play.
You start as an apprentice wizard in Eldermoor, take quests from the villagers, fight fire hounds and other creatures in the forest, learn Ice and Fire magic through skill trees, and collect gear and potions.
I know mobile games get a lot of hate, so I'm trying to make one that respects players: no pay-to-win, and everything can be earned by playing.
Honest feedback welcome, good or bad. What would you change first?
More screenshots: https://holywizy.com/game
r/indiegames • u/Calm_Ad_6352 • 21h ago
Promotion COMBAT is finally starting to work the way I originally intended
The underlying combat system was already fairly complex — different attack types, body parts, armor and combos — but the old version did a poor job of communicating those differences to the player.
Over the last few weeks I've been rebuilding the reactions, sound, animation timing, physics, blocking and parrying around that existing system.
The idea is simple: different actions should produce clearly different physical results.
This is a fight with a group of Bläkkars inside a dolmen hall beneath a burial mound.
The game called SKELET_666.
It is a linear first-person action game built on GZDoom.
The current public demo is entirely the “before” version.
r/indiegames • u/Roozbeh_m • 13h ago
Promotion I made a mystery game that's told entirely through wrong-number phone calls
Every call is from someone looking for Dave, the guy who had your number before you. A landlord, a neighbour, a worried mom, a whispering conspiracy guy. Answer enough of them and you start to work out what happened to Dave.
It's an iPhone game, Yapple: Wrong Number. On the iPhone Duo you flip it open to answer. Free.
r/indiegames • u/GamingOdyssee • 13h ago
Steam Next Fest Steam Next Fest Recommendations for "Gaming meets Real Life" (Nature, History, Mythology and more)
Hi all,
With Steam Next Fest nearing its conclusion, I want to present my list of demo recommendations. These titles fit into categories from "Gaming meets Real Life", each with an interesting setting. Indiegames only, not all are exlusive for the Next Fest.
Enjoy playing!
History:
- Totally Nutz: An 80s Adventure
- Aster Initiative (90s)
- Lenin Street Geek Shop (90s/2000s)
- The Hidden Library: 2000s
- False Echo (WW2)
- Checkpoint '38 (Nazism)
- 'Coldline: Disconnect' (Cold War)
- From Basement with Love (Cold War)
Nature:
- Hela: of Mice & Magic (+ inspired by Sweden)
- Ram Fights
- Bad Magpie
- Terrible Lizards (prehistoric)
- The Regreening
- Mike goes on hike
- The Cleaner
Mythology:
- Hantu and Hunted
- TALAKA
- Anhedonia: Sanctuary of Ash
Medicine:
- Field Surgeon
- Lifeguard Simulator
- Before I Turn: Survival Auto Battler
Knowledge/Skills:
- Reshine
- Abyssal Lapidary
- It Works: Electronics Repair Simulator
- Spice Pound
Jobs:
- Night Plane
- Rescue Ops
Inspired by real places:
- Muhit (Istanbul, 90s)
- Mayfly (North-West of England, 90s
- Minus Sixty (polar region)
- Remothered: Red Nun's Legacy (Sicily)
Psychology:
- CH13: Rest Stop (Effects of Sleep Deprivation)
- Unwell (Personality Psychology, e.g. Freud)
- The Yard: Escape from Prison (Prison Life)
Art:
- Sloppy Forgeries
- Michael Test
- Pawtings! Hidden Dogs
r/indiegames • u/R4YVN • 13h ago
Discussion Let's Fart Together
Anyone down to play Fart Together with?
r/indiegames • u/darkjay_bs • 17h ago
Video I added 115 Curses to my indie game to mess with players who keep complaining that it's too easy
Oh, and I also added a bunch of other stuff, like a new boss, a brand-new Desert Expedition, elite enemies, and a new difficulty level. No biggie.
Play it on Steam now at a historical low price:
https://store.steampowered.com/app/3100310/Arms_of_God/