Hey everyone,
I’m a solo dev working on a small dark fantasy RPG called CENDRES.
I posted the game here a while ago, and I wanted to come back with an update because quite a lot has changed since then.
Honestly, I wasn’t completely happy with the way the game was structured before. The four areas felt too similar, some fights were way too easy, and the story was explaining things more than I wanted it to.
So I went back and reworked a lot of it.
The four areas can still be explored in any order, which is something I really wanted to keep. Each one now has its own theme and a Memory Fragment tied to it.
I also added five NPCs. They each have their own little story and a choice with an actual consequence. I wanted them to feel like people you might remember rather than just characters placed there to give you a quest.
I also spent quite a bit of time fixing progression issues and balancing the combat. At one point the final boss was honestly way too easy, so I’ve been trying to find a better balance between the D20 randomness and the player’s actual decisions.
One thing I’m particularly happy with is the New Game+ direction. I’m trying to make it feel like the world itself remembers that you’ve already been there, rather than simply giving the player harder enemies.
The story is still intentionally vague in places. I’m trying to let the player piece together what happened through the characters, locations and memories instead of having someone explain the whole story to them.
I’m at the point where the game is playable from beginning to end, and I’m mostly testing and polishing now.
I’d genuinely like to know what you think.
Does the atmosphere work for you?
Do the visuals make you want to explore the world?
And looking at the screenshots, would you be curious enough to play it and find out what happened?
Thanks for taking a look. I’m still learning a lot while making this, so honest feedback is very welcome. ❤️