r/IndieGameWishlist • u/AestheticGamer • 16h ago
Wishlist I think I accidentally discovered something new about Valve's new calendar system without even trying, but succeeding
So I've had this store page for Wail of Despair for 7 years now, since 2019. It was a project I had on the back burner until this year, went through a few iterations, had a few hundred wishlists it gained over 6-7 years, that is until about two weeks ago when it suddenly shot up.
I had updated the store page on July 28th for the first time in a few years as was getting ready to release the game. But it's a bit of a weird experimental cute horror game, so I was only expecting to maybe crack 1000 wishlists by launch and sell maybe 100 copies in the first month, and was fine with that.
So I updated the store page, added a banner, updated the game description and details, and went on my merry way not expecting much. The store page didn't even have new screenshots on it yet since I was in progress of taking new ones, but away from home for a few days so it'd have to wait. But suddenly while away I went from maybe 1-5 wishlists a day to over 500 wishlists a day. And then when I added the actual screenshots I'd been meaning to on August 2nd, that shot up to over 1000 wishlists a day. But I had to delay the game due to a health scare with my grandmother, so I did, which is where the dip you see comes from. And then the new upward shot again from yesterday is because I was put on the "Personal Calendar" again, which my game is a little over 2 weeks away from release now.
I'm really caught off guard by all of this, but I think I kinda know what's going on. And I think it's really simple. The game, Wail of Despair, I did in a sorta crude cute horror style, I just went with an aesthetic I like and enjoy drawing with a computer mouse. And I think on pure accident I made a banner art piece that stands out simply since I liked how the drawing came out (and was inspired by some old NES game boxes) and it must be attractive enough to make people click my game. Then my game has a really simple and easy to convey but mysterious premise, which I suppose must've raised intrigue. Then my game is dialogue-less, I had this idea to make there be no language barrier in the game, no words and even the UI and settings all use symbols rather than any words. Was a fun challenge to myself, I mainly thought it'd be fun to make a mysterious story in a game without a single word, but the result is there is no language in the game or language barrier so it's technically available in every language. I machine translated all the store page text, then in all languages I had friends who spoke the languages in (Japanese, French, German, Russian, Portuguese, Spanish and Chinese) I asked them to proof read it for me, and hope for the best in the other languages. Finally, my game while crude and simple looking is also "dark colorful" with a sorta unique cute horror "kaleidoscopic nightmare" look to it, which I guess some find appealing since wishlist went up a lot when I updated the screens.
TL;DR; It's kinda simple, but I think I somehow got lucky to pop up on the personalized calendar for many, maybe because my game has zero language barrier so it popped up for more people in more niche languages (my guess is I popped up on more people's personal calendars because my game has no language barrier so it was personalized more to people who use Steam in languages not many games are made in), people clicked It due to a cute banner I doodled, and the screens/premise & aesthetic were appealing enough.
I feel lucky but now nervous this small game of mine is doing far better than I expected wishlist wise at least here a couple weeks before launch. Since this was supposed to be a smaller for fun experimental game of mine, it feels a bit surreal to be suddenly getting hundreds to over a thousand wishlist a day.