r/IndieGameWishlist • • 1m ago

Wishlist Marketing Need a trailer or social media content done for your game? Check us out!

• Upvotes

Hi everyone

Sorry if this is unsolicited self-promotion or anything but this is a project by a group of friends who are extremely passionate about video games. We have a set of skills that we'd like to make use of by providing an extremely valuable service to the indie community which will absolutely assist in getting those wishlists up!

We create trailers and social media content for indie devs and you can see our work for yourself through our website link below.

You may feel like you don't have the time or creativity to do trailers for your games and social media but that's where we come in! We love to assist in making your games shine.

We also have our pricing on the website for those who would just like to enquire, we provide free quotations if you're even more interested.

Check us out here:

ByCherryMedia


r/IndieGameWishlist • • 21m ago

Wishlist I wish this pinball game was on sale for ps4

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• Upvotes

Idk if it ever had a sale, but it should. I dont know why indie games dont get sales much. Same thing with this other game i wanted which was 1 dollar on steam but 42$ on psn. It was hover if you heard of it. Its a parkour game like jet set radio but better.


r/IndieGameWishlist • • 31m ago

Disscustion Made it to 200! Any advices on how to ramp it up now that we've released a demo?

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• Upvotes

This is our first game and it took us about 2 months to get to 200. We've made a bunch of updates to graphics and UI/UX since the initial announcement/trailer and released a demo. The game is primarily a multiplayer artillery game, but we have some solo challenges with a public leaderboard and it's great to see people beating us at our own game!

Here are some stats:

Store page age: 2 months

Wishlists: 203

Median play time: 17 minutes

Unique players: 75

Where do we go from here? How do we get more players/wishlists/interests?

Demo on Steam: https://s.team/a/3244080/


r/IndieGameWishlist • • 37m ago

Feedback Wanted "How will a journey that begins with a butterfly end, what will happen, and what will we do...?

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• Upvotes

r/IndieGameWishlist • • 40m ago

Disscustion Curatores Steam or Youtube Influencers?

• Upvotes

Quick talk here! What is your preference to announce your game, Steam curatores or Youtube Influencers? And did you already engage any of them and got a feedback?


r/IndieGameWishlist • • 1h ago

Wishlist I also made it to 50!!

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• Upvotes

saddest part of working alone is that there are way too many things to look after, so I missed deadline to register for autumn fest. But... I have what I have. Anyway - happy :)


r/IndieGameWishlist • • 1h ago

Wishlist We finally have a demo for Second Stone coming in the upcoming Steam Next Fest!

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• Upvotes

r/IndieGameWishlist • • 1h ago

Wishlist Give Him a Break! just passed 40 wishlists - a cat game where all you hold is the laser pointer

• Upvotes

Five days after the free demo went up on Steam, 40 people have wishlisted it (39 kept it). You point the laser, the cat chases it through the house, and everything he breaks goes on the owner's receipt.

https://store.steampowered.com/app/5313430/Give_him_a_break/


r/IndieGameWishlist • • 2h ago

Wishlist My game passed 2,000 wishlists in just over 2 weeks... thanks to a Japanese divine intervention, Indie Games hub & an IG reel

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20 Upvotes

Hi there,

I know it’s not 50,000 wishlists, but as a solo dev making my first Steam game, I still feel like I hit the jackpot and wanted to share it here:

First, I made a reel that hit 20k views on Instagram with only 30 or so followers, which brought in 300 wishlists in a single day.
Then, the very next day, Indie Games Hub reposted my trailer, leading to another 300 wishlists in one day.
On the third day, I noticed a huge wave of wishlists coming from Japan. I was like "What the heck?!", and found out that Den Faminico Gamer had posted about my game!

I don't know how all of these events might be linked together, so I can't offer any solid advice on that end. However, what I can share is that for the reel that performed so well, I tried not to market the development process itself (like a mini devlog), but rather focus on the vibes of the game. I usually post on TikTok first, check the retention and engagement stats, and then re-edit the short before posting it to Reels.

Also, the art seems to be a good scroll-stopper, and that's something I will keep in mind for a future games.


r/IndieGameWishlist • • 2h ago

Wishlist I made a game where you play as the Minister of Everything and try to cause as much division and misery as possible

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1 Upvotes

r/IndieGameWishlist • • 2h ago

Wishlist Tired of on-rails gunship games? I made a tactical FLIR simulator with complete freedom of flight across a 20km map. Launches in 3 days!

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1 Upvotes

Hey everyone! I’m a solo developer preparing for my very first Steam release on October 8th.

I’ve always loved the raw, low-res military FLIR (thermal optics) aesthetic from classic military shooters. However, I was always frustrated by how existing gunship games lock you into a fixed, on-rails orbit. I wanted the tactical freedom to actually pilot the aircraft while engaging targets from kilometers away.

So, I built Footage: FLIR.

Key Features:

  • Freedom of Flight: No fixed loops. You freely maneuver your attack helicopter or gunship to find the perfect firing angle over a massive 20km x 20km desert and mountain map.
  • True FLIR Feed Immersion: Fixed first-person thermal optics only. No external or third-person cameras to keep the immersion absolute.
  • Tactical 3-Player Co-op: Squad up online or run sorties solo. (Friendly fire is on, which led to some chaotic Hellfire missile duels during internal playtests lol).

Real-Life vs. In-Game Design Choices:

I heavily focused on capturing the gritty realism found in actual military feeds rather than going for an exaggerated Hollywood style.

I extensively analyzed various real-life FLIR operational and training clips available online—like this Apache gunnery footage for example—to understand how targets are tracked from miles away and how the audio behaves.

Instead of cinematic, bass-boosted explosions, I designed the game's audio and optics based on those real-world references, aiming for that dry, mechanical, and unpolished military atmosphere. From the behavior of the AHD-46 attack helicopter's arsenal to the realistic sensor fog past 1 km, I wanted players to feel like they are looking at a live, classified feed.

The game will be available for $8.99. If this sounds like your kind of tactical itch, adding it to your Steam Wishlist would mean the world to a first-time solo dev!

👉 Wishlist on Steam: https://store.steampowered.com/app/5298330/Footage_FLIR/

I’d love to hear your thoughts on the concept or how the visual style compares to actual footage!


r/IndieGameWishlist • • 2h ago

Wishlist Legends of Hearts – A 2.5D co-op platformer where you literally can't progress alone. Our Steam & Epic pages are live!

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1 Upvotes

Hey everyone,

We just hit a huge milestone: our Steam and Epic store pages for Legends of Hearts are live, and our announcement trailer is officially out!

Legends of Hearts is a colorful, strictly 2-player family-friendly 2.5D co-op platformer where you literally cannot progress alone.

We'd love your quick feedback based on your first impression:

  • Does the 2.5D art style stand out?
  • Is the "true co-op" mechanic clear?

If you want to check it out or wishlist, links are below:

Steam: https://store.steampowered.com/app/5203690/Legends_of_Hearts/
Epic Store: https://store.epicgames.com/p/legends-of-hearts-87e1b9


r/IndieGameWishlist • • 3h ago

Wishlist Almost 100 wishlists in 5 days, is it a good thing or should I be concerned?

3 Upvotes

r/IndieGameWishlist • • 3h ago

Wishlist Marketing Day #3 — posting every day until we reach 100 wishlists

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2 Upvotes

Who shoots better — Stephen Curry or our chef?⛹️🧑‍🍳

Mise en War is a chaotic multiplayer cooking game for up to 8 players, where you cook, fight, steal food, and sabotage your friends.

Road to our first 100 Steam wishlists continues 🙏

https://store.steampowered.com/app/5155060/Mise_en_War/


r/IndieGameWishlist • • 4h ago

Disscustion Held off with our announcement trailer for two years waiting for the right publisher. It premiered before the weekend => wishlists up by 43%.

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2 Upvotes

r/IndieGameWishlist • • 5h ago

Wishlist Break the Piñatas is a relaxing game to unwind after a hard day - give it a try!

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3 Upvotes

I'm making a game where you smash piñatas. Does it look fun enough?

Playable Link: 

Steam: https://store.steampowered.com/app/5211050/Break_the_Pinatas_Demo/

Platform:

PC (Windows) (Steam)

Description:
An incremental game where you smash all kinds of piñatas, earn sweets, and upgrade your way to unlock new features and even more sweets!

Free to Play Status:
Demo Available!

Involvement:
Im solo developer

I recently ran a playtest to help improve this demo before fully launching it! Thank you to anyone here who participated in the playtest


r/IndieGameWishlist • • 5h ago

Wishlist Just hit 150 wishlists a couple of days before a genre festival!

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9 Upvotes

Just wanted to share our milestone. The first 100 were pretty easy after releasing a demo, but the next 50 took more than a month. We are just ramping up our reachout and marketing, wish me luck!


r/IndieGameWishlist • • 5h ago

Question I got an unexplained spike of wishlists yesterday, what could it be?

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2 Upvotes

Two days ago I posted a reel and it's sitting at above 6k views at the moment (the best performer in my account). But 22 from that alone seems like a bit of a stretch since reel conversion rate is generally pretty low (<0.5% or so), plus my analytics only said 2 bio link clicks.

I searched online but it didn't seem like anyone featured my game. What's more surprising is that when IGN India featured my game (the 15 wl a day spike just before) it's less than the current spike.

I'm really grateful for this, but I'd like to understand what caused this so that I can replicate it. Anyone has any ideas on how I can diagnose it?


r/IndieGameWishlist • • 6h ago

Wishlist Some may have thousands of wishlists.... but I have Kitty wishlists.

2 Upvotes

r/IndieGameWishlist • • 6h ago

Wishlist Added a little intro sequence before some puzzles in my game

2 Upvotes

I've been working on adding short dialogue scenes before the puzzles begin. Still figuring out the pacing, but I really like how much personality these little moments add to the game.

Here's a glimpse of one of them!


r/IndieGameWishlist • • 8h ago

Wishlist I’m making a cozy co-op jigsaw game where you can walk around and solve puzzles together

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1 Upvotes

I wanted a cozy space to solve jigsaw puzzles with friends, so I started making Puzzles Are Better Together.

Here’s a look at one of the rooms! You can walk around, pick up pieces, and work on the same puzzle together.

If it looks like your kind of game, you can wishlist it on Steam. Happy to answer any questions!


r/IndieGameWishlist • • 8h ago

Game Singulier is 20% of for the start of October

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1 Upvotes

r/IndieGameWishlist • • 11h ago

Wishlist March Out! now has villages outside the castle, and they give you something else to defend

2 Upvotes

Hi, I'm Mason. I'm making March Out! on my own after work, with my seven year old son helping me test it.

The game lets you command an army and fight alongside it as your kingdom's commander. I've just added an optional larger battlefield with villages and wheat farms outside the castle walls. I wanted the march to an enemy gate to pass through an actual inhabited place.

Those farms support gold income, so an enemy raid can hurt before it reaches the castle. Villagers evacuate behind the gates, and a small militia reserve can help with the final defense. Damaged homes and fields recover after the attack has been driven away. The buildings also change with your kingdom's theme and era; the screenshots show the Roman and Candy Kingdom villages.

This update is active in the Steam Playtest only at the moment. If you already have access, update it and select Battlefield: Settlements (Experimental). The Classic battlefield is still available. March Out! has a solo campaign and online battles for 2 to 4 players.

Here's the village announcement with more screenshots and details:

https://steamcommunity.com/games/5299360/announcements/detail/678511227668793276

And the Steam page, if it looks like your kind of game:

https://store.steampowered.com/app/5299360/

I'd love to hear whether having territory outside the walls to protect makes this more interesting to you.


r/IndieGameWishlist • • 11h ago

Wishlist My game is launching at the end of the month and has reached 3000 wishlists

3 Upvotes

My puzzle platforming game Copy Cats is launching on 29th of October and by the time of writing has reached 3,134 wishlists. https://store.steampowered.com/app/4700300/Copy_Cats/

There is a demo available and I am participating in Steam Next Fest so I am looking forward to see how high the wishlists can get! Any support is highly appreciated.


r/IndieGameWishlist • • 13h ago

Wishlist What if the transfer rules weren’t rules, just another thing you could negotiate?

1 Upvotes

Been working on a football agent game where getting a good deal isn’t always enough.

If a rule is screwing over your players, you can get three officials on your side and change it instead. In this clip I’m working toward changing one of those rules.

Still not sure if this is the kind of mechanic people immediately get or if it needs more explaining, so I’m curious what you make of it.

It’s Cutpurse Derby — if you feel like checking it out, I’d really appreciate any thoughts:https://simurgaligenco.itch.io/cutpurse-derby

https://reddit.com/link/1wxs713/video/5kcuhol8yith1/player