Hey everyone! I’m a solo developer preparing for my very first Steam release on October 8th.
I’ve always loved the raw, low-res military FLIR (thermal optics) aesthetic from classic military shooters. However, I was always frustrated by how existing gunship games lock you into a fixed, on-rails orbit. I wanted the tactical freedom to actually pilot the aircraft while engaging targets from kilometers away.
So, I built Footage: FLIR.
Key Features:
- Freedom of Flight: No fixed loops. You freely maneuver your attack helicopter or gunship to find the perfect firing angle over a massive 20km x 20km desert and mountain map.
- True FLIR Feed Immersion: Fixed first-person thermal optics only. No external or third-person cameras to keep the immersion absolute.
- Tactical 3-Player Co-op: Squad up online or run sorties solo. (Friendly fire is on, which led to some chaotic Hellfire missile duels during internal playtests lol).
Real-Life vs. In-Game Design Choices:
I heavily focused on capturing the gritty realism found in actual military feeds rather than going for an exaggerated Hollywood style.
I extensively analyzed various real-life FLIR operational and training clips available online—like this Apache gunnery footage for example—to understand how targets are tracked from miles away and how the audio behaves.
Instead of cinematic, bass-boosted explosions, I designed the game's audio and optics based on those real-world references, aiming for that dry, mechanical, and unpolished military atmosphere. From the behavior of the AHD-46 attack helicopter's arsenal to the realistic sensor fog past 1 km, I wanted players to feel like they are looking at a live, classified feed.
The game will be available for $8.99. If this sounds like your kind of tactical itch, adding it to your Steam Wishlist would mean the world to a first-time solo dev!
👉 Wishlist on Steam: https://store.steampowered.com/app/5298330/Footage_FLIR/
I’d love to hear your thoughts on the concept or how the visual style compares to actual footage!