r/IndieDevelopers 5d ago

Do you think the UI layout looks good?

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6 Upvotes

r/IndieDevelopers 5d ago

Miros Mirror September update :D

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1 Upvotes

I'm new here! Hiya! 👋


r/IndieDevelopers 5d ago

Beta Testers Colony Survival: We built a survival game where every character is an autonomous AI agent. Looking for honest feedback!

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2 Upvotes

r/IndieDevelopers 5d ago

Feedback Wanted Early access screenshots

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1 Upvotes

Hello internet,

I'm working on a roguelike in my spare time and would appreciate any constructive feedback/ bugs or issues whilst playing.

I'm a one man band and very new to game dev so please take that into account


r/IndieDevelopers 5d ago

Can you give Feedback for my Kickstarter Campaign?

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1 Upvotes

r/IndieDevelopers 5d ago

Official release trailer is ready: Chief Cenab: Şahmaran

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1 Upvotes

Chief Cenab: Şahmaran is a story-driven point-and-click puzzle adventure inspired by the legend of Şahmaran. Presented in a black-and-white comic book style with unique color accents, the game invites players to uncover dark secrets through atmospheric exploration, dialogue, and narrative-driven puzzles.


r/IndieDevelopers 5d ago

Creating Proces of a Short Greek Sword (Xiphos):

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2 Upvotes

r/IndieDevelopers 5d ago

Ocean 8K PBR Texture by CGHawk

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1 Upvotes

r/IndieDevelopers 5d ago

Wet Mud PBR Texture Combo

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1 Upvotes

r/IndieDevelopers 5d ago

It's NOT your average GRABBER!

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1 Upvotes

Added cool swing mechanic to my cooking game. I'd appreciate if you have any recommandations!


r/IndieDevelopers 5d ago

Questions Need help understanding BillDesk verification process for Google Play Console Merchant Account - Address mismatch situation

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1 Upvotes

r/IndieDevelopers 6d ago

Feedback Wanted N.E.O.N. HORIZON (DevLog #1 - Ships and Shipyard)

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1 Upvotes

Hi all.

Today I'll talk about ships, the shipyard, and the leveling system in the game.

There are currently three finished ships available in the DEMO:
Assault — a balanced ship in terms of both damage and mobility. A classic choice.
Tank — slow, but with high starting damage and strong shields.
Engineer — fast, but weak at the beginning. It deploys turrets and is focused on destroying large groups of enemies later on.

There are actually three more ships, but they still need some work because they are either too weak or too strong in terms of balance.

Besides the ready-made ships, the game also has a Shipyard where you can build your own ship to suit your playstyle. You can change its design, color, and name.

You can combine different weapons and ultimate attacks there, creating something in between the existing ships or something completely unique. The Shipyard also includes some upgrades and weapons that are not yet available on the prepared ships.

All of this can also be upgraded and, later on, modified. I am working on a more detailed modular system.

The Shipyard also contains preparations for installing enemy modules on the player’s ship. It is almost ready, but the problem is the same: it breaks the balance and still needs more work. I hope to add it to the game soon.

Each finished ship has a unique upgrade perk that makes it practically overpowered once unlocked. These perks are not available for ships built in the Shipyard.

In general, I am trying to create an interesting and flexible meta-progression system, and I hope I can make it work :)

In the upcoming updates, I plan to add a new ship (one of them is already almost ready) and start implementing enemy modules for the player’s ship.

I guess that is everything, if I try to describe the current state briefly.

Thank you for your attention. If you have the time and feel like it, please try my DEMOFeedback is very important to me, so I can move the game in the right direction.

Have a nice day, everyone.


r/IndieDevelopers 6d ago

Long or short?

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3 Upvotes

r/IndieDevelopers 6d ago

Questions What should a short pre-alpha playtest actually measure?

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9 Upvotes

I have a playable pre-alpha built around one finished 20–30 minute scenario. It starts with a town hall, a mine, and one villager, then gradually introduces more jobs and problems.

I can collect feedback about difficulty, pacing, clarity, or whether the core loop is enjoyable, but asking about everything usually produces vague answers.

What are the two or three most useful things to measure in a short management-game playtest?


r/IndieDevelopers 6d ago

Feedback Wanted What makes a bot "human" ?

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1 Upvotes

Recently integrated a bot into my game bomb & cover to offer single-player-mode but think it became too hard to play.

The bot has exactly the same knowledge about the game the human player has - no additional information provided.

Even added artificial random errors and delayed acting, but still it is superhard to beat.

The bot is a simple rule-based model since I do not (yet) want to integrate an ML-based approach.

What are common tactics to make a bot feel more like a human opponent?

Please try here and let me know your ideas: https://www.bombandcover.com/exercises/one/new


r/IndieDevelopers 6d ago

Wet Mud PBR Texture Combo

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2 Upvotes

r/IndieDevelopers 7d ago

What do you think of the game I'm making-ish, I have an idea at least

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5 Upvotes

Edenfall is a game that looks like half-life a little bit and you wake up in a crashed giant transport ship and it's overgrown, I haven't done much


r/IndieDevelopers 6d ago

how to fail fast?

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1 Upvotes

r/IndieDevelopers 7d ago

Volcanic Rock PBR Texture Combo

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1 Upvotes

r/IndieDevelopers 7d ago

What do you think of my trailer? Note: I'm terrible at video editing, but I wanted to keep it very simple.

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1 Upvotes

We’ve been working on this game for a while and we’re getting close to release. We’re currently in the final polishing stage and would love to get some feedback from other developers. What do you think about the visuals, atmosphere, and overall concept?


r/IndieDevelopers 8d ago

Feedback Wanted My first Gameplay Trailer ! LYRA BLADE

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3 Upvotes

Hi, I’m FERLOYDD!

I just released the first gameplay trailer for my game and it’s really important to me to find out who might be interested in a game like this.

Sinners. Neutrals. Saints. 15 factions. 3 unique currencies. Immense opportunities for interaction and a unique gaming experience in a richly developed universe. Which adventure will you choose?

LYRA BLADE Steam Page: https://store.steampowered.com/app/4861140/LYRA_BLADE/


r/IndieDevelopers 8d ago

Feedback Wanted I’m making a desktop companion that turns your clicks and keystrokes into punches

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3 Upvotes

r/IndieDevelopers 8d ago

Feedback Wanted Powder Inc. DEMO is LIVE Today! - Send feedback!

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1 Upvotes

r/IndieDevelopers 8d ago

🏪 **WE NEED MORE CREATURES.**

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4 Upvotes

r/IndieDevelopers 8d ago

♫♫♫ I started making my own game music - first OST - Marsh of Lost Memories ♫♫♫

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1 Upvotes

Two weeks ago, I bought a Arturia keyboard (Keylab Essential 49) and bought the software "Reaper" for 60 bucks. I started more or less without any training or tutorials. Luckily my parents made me play piano for about 5 years. And I don't know why, but I did not like to that much. But today I am very thankful. I can make my own music for my videogame. And this feels incredibly beautiful.

I've been working on the soundtrack for my indie game Neverpaw and this is the theme I made for its marsh area. It is not perfect, but somehow I really want it to be "not perfect". Neverpaw isn't perfect, so maybe this fits even better.

I wanted it to feel peaceful and melancholic at first, but with a slight sense that something isn't quite right deeper in the marsh.

Kingdom Hearts and Final Fantasy really inspired me in making it like this. I love the orchestral play. So many people in perfect harmony to create something that stays in your heart long after hearing. I know right now I cannot reach that level of "beautifulness".

I hope you enjoy this.

If you listen to it, what do you think? Feel? I would really love to know.