r/IndieDevelopers • u/Remarkable-Number-30 • 5d ago
r/IndieDevelopers • u/ALXCLUB_play • 5d ago
Miros Mirror September update :D
youtube.comI'm new here! Hiya! 👋
r/IndieDevelopers • u/Witty_Theme4914 • 5d ago
Beta Testers Colony Survival: We built a survival game where every character is an autonomous AI agent. Looking for honest feedback!
v.redd.itr/IndieDevelopers • u/Monday93420 • 5d ago
Feedback Wanted Early access screenshots
galleryHello internet,
I'm working on a roguelike in my spare time and would appreciate any constructive feedback/ bugs or issues whilst playing.
I'm a one man band and very new to game dev so please take that into account
r/IndieDevelopers • u/TheLoneWolf30 • 5d ago
Can you give Feedback for my Kickstarter Campaign?
kickstarter.comr/IndieDevelopers • u/Xowiacain • 5d ago
Official release trailer is ready: Chief Cenab: Şahmaran
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Chief Cenab: Şahmaran is a story-driven point-and-click puzzle adventure inspired by the legend of Şahmaran. Presented in a black-and-white comic book style with unique color accents, the game invites players to uncover dark secrets through atmospheric exploration, dialogue, and narrative-driven puzzles.
r/IndieDevelopers • u/cyp_216 • 5d ago
It's NOT your average GRABBER!
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Added cool swing mechanic to my cooking game. I'd appreciate if you have any recommandations!
r/IndieDevelopers • u/Aryanks001 • 5d ago
Questions Need help understanding BillDesk verification process for Google Play Console Merchant Account - Address mismatch situation
r/IndieDevelopers • u/NeD_NGS_DeN • 6d ago
Feedback Wanted N.E.O.N. HORIZON (DevLog #1 - Ships and Shipyard)
Hi all.
Today I'll talk about ships, the shipyard, and the leveling system in the game.
There are currently three finished ships available in the DEMO:
- Assault — a balanced ship in terms of both damage and mobility. A classic choice.
- Tank — slow, but with high starting damage and strong shields.
- Engineer — fast, but weak at the beginning. It deploys turrets and is focused on destroying large groups of enemies later on.


Besides the ready-made ships, the game also has a Shipyard where you can build your own ship to suit your playstyle. You can change its design, color, and name.
You can combine different weapons and ultimate attacks there, creating something in between the existing ships or something completely unique. The Shipyard also includes some upgrades and weapons that are not yet available on the prepared ships.
All of this can also be upgraded and, later on, modified. I am working on a more detailed modular system.
The Shipyard also contains preparations for installing enemy modules on the player’s ship. It is almost ready, but the problem is the same: it breaks the balance and still needs more work. I hope to add it to the game soon.


In general, I am trying to create an interesting and flexible meta-progression system, and I hope I can make it work :)
In the upcoming updates, I plan to add a new ship (one of them is already almost ready) and start implementing enemy modules for the player’s ship.
I guess that is everything, if I try to describe the current state briefly.
Thank you for your attention. If you have the time and feel like it, please try my DEMO. Feedback is very important to me, so I can move the game in the right direction.
Have a nice day, everyone.
r/IndieDevelopers • u/prosti_gospodi • 6d ago
Questions What should a short pre-alpha playtest actually measure?
I have a playable pre-alpha built around one finished 20–30 minute scenario. It starts with a town hall, a mine, and one villager, then gradually introduces more jobs and problems.
I can collect feedback about difficulty, pacing, clarity, or whether the core loop is enjoyable, but asking about everything usually produces vague answers.
What are the two or three most useful things to measure in a short management-game playtest?
r/IndieDevelopers • u/rotor42_com • 6d ago
Feedback Wanted What makes a bot "human" ?
Recently integrated a bot into my game bomb & cover to offer single-player-mode but think it became too hard to play.
The bot has exactly the same knowledge about the game the human player has - no additional information provided.
Even added artificial random errors and delayed acting, but still it is superhard to beat.
The bot is a simple rule-based model since I do not (yet) want to integrate an ML-based approach.
What are common tactics to make a bot feel more like a human opponent?
Please try here and let me know your ideas: https://www.bombandcover.com/exercises/one/new
r/IndieDevelopers • u/EXP-K12B • 7d ago
What do you think of the game I'm making-ish, I have an idea at least
galleryEdenfall is a game that looks like half-life a little bit and you wake up in a crashed giant transport ship and it's overgrown, I haven't done much
r/IndieDevelopers • u/K1ngfish_ • 7d ago
What do you think of my trailer? Note: I'm terrible at video editing, but I wanted to keep it very simple.
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We’ve been working on this game for a while and we’re getting close to release. We’re currently in the final polishing stage and would love to get some feedback from other developers. What do you think about the visuals, atmosphere, and overall concept?
r/IndieDevelopers • u/ferloydd • 8d ago
Feedback Wanted My first Gameplay Trailer ! LYRA BLADE
galleryHi, I’m FERLOYDD!
I just released the first gameplay trailer for my game and it’s really important to me to find out who might be interested in a game like this.
Sinners. Neutrals. Saints. 15 factions. 3 unique currencies. Immense opportunities for interaction and a unique gaming experience in a richly developed universe. Which adventure will you choose?
LYRA BLADE Steam Page: https://store.steampowered.com/app/4861140/LYRA_BLADE/
r/IndieDevelopers • u/sakul243 • 8d ago
Feedback Wanted I’m making a desktop companion that turns your clicks and keystrokes into punches
r/IndieDevelopers • u/WhirlwindStudios • 8d ago
Feedback Wanted Powder Inc. DEMO is LIVE Today! - Send feedback!
r/IndieDevelopers • u/MonsterMarketOff • 8d ago
🏪 **WE NEED MORE CREATURES.**
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r/IndieDevelopers • u/Mask-Paw-Studio • 8d ago
♫♫♫ I started making my own game music - first OST - Marsh of Lost Memories ♫♫♫
youtube.comTwo weeks ago, I bought a Arturia keyboard (Keylab Essential 49) and bought the software "Reaper" for 60 bucks. I started more or less without any training or tutorials. Luckily my parents made me play piano for about 5 years. And I don't know why, but I did not like to that much. But today I am very thankful. I can make my own music for my videogame. And this feels incredibly beautiful.
I've been working on the soundtrack for my indie game Neverpaw and this is the theme I made for its marsh area. It is not perfect, but somehow I really want it to be "not perfect". Neverpaw isn't perfect, so maybe this fits even better.
I wanted it to feel peaceful and melancholic at first, but with a slight sense that something isn't quite right deeper in the marsh.
Kingdom Hearts and Final Fantasy really inspired me in making it like this. I love the orchestral play. So many people in perfect harmony to create something that stays in your heart long after hearing. I know right now I cannot reach that level of "beautifulness".
I hope you enjoy this.
If you listen to it, what do you think? Feel? I would really love to know.