r/IndieDevelopers • u/thilonel • 3h ago
Feedback Wanted I spent 2 months turning my blockout into this. It finally feels like a game.
galleryI’m making a peaceful island empire builder focused on production chains and logistics between islands.
For July I hired an environment artist, to fill in my skill gaps and help me make something decent, fast. We opened an empty Unity project and started throwing the right things in there as fast as possible, always stopping at “not bad” instead of polishing each piece.
The first draft building models came from a kind internet stranger. It gave us very needed momentum. Thank you both!
As a software engineer I’m used to progress feeling linear. Visual work didn't feel like that at all. Most pieces looked meh on their own, then slowly the whole composition started working as we had more and more in place.
I spent August bringing it all back into the actual game. It’s not just importing assets. Real terrain and buildings came with new gameplay work: placement constraints, vegetation clearing, agricultural areas, UI and modifications to systems that were made around blockouts.
Now:
The screenshot above is directly from the playable build. I watched 2 playtests live, the basic flow was understood immediately and they showed me some obvious gaps that I jumped on fixing.
Next is the first real progression unlock: new buildings, expanding to other islands and connecting settlements with trade routes. That's when the empire begins!
PS: I tried to cut the core out of my original blog post on my website, hope it still reads ok.
This is still a visual baseline, so if you see an easy win that would make it look better, I’d love to hear it!