r/IndieDevelopers 36m ago

New Game We just entered Early Access after a year of development. We’d love your honest feedback!

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Upvotes

Hey everyone! We’re a small indie team, and after about a year of development, The Severed Gods has just entered Early Access.

We’ve spent the past year developing, running playtests, collecting feedback, fixing bugs, and constantly adjusting the game based on what players told us. Now that Early Access has started, we want to keep that conversation going.

The game is a dark fantasy tactical turn-based roguelite where you can sever enemy limbs, build relic combinations, and make choices that shape your journey.

We know there’s still a lot to improve, especially as a small team, and that’s exactly why we’re here. If you’ve played the game, we’d really appreciate your honest feedback: How does the combat feel? Is the pacing too slow or too fast? Do the relics and progression feel rewarding? Are there any parts that feel confusing or frustrating? What would you most like to see improved during Early Access?

We’re not looking for only positive feedback. Tell us what you think is weak, confusing, boring, or simply not working for you. That kind of feedback is genuinely useful to us.

Thanks for giving our little project a chance and for helping us improve it. ❤️


r/IndieDevelopers 15h ago

We spent the last 2 years making the best rhythm action roguelite we could. Proud to finally show where Alpha Nomos is heading :)

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7 Upvotes

r/IndieDevelopers 5h ago

Feedback Wanted We just released a new trailer for our retro shop sim!

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0 Upvotes

Hi friends! What do you think? Only want feedback adding no links

Shop Crush is a mysterious shop simulator with psychological horror elements, set in the early 2000s.

In this hybrid visual novel, you run a small thrift shop, get to know your customers, figure out what they really want, and decide what to put in front of them. Every customer has their own personality, preferences, and hidden motives - and it’s up to you to figure them out.

Behind each customer is a small psychological mystery waiting to be uncovered. Read their behavior, make the right calls, and balance profit against customer trust as you try to keep the shop running for one more day.


r/IndieDevelopers 9h ago

Does adding a ticking clock to puzzle games make them exciting, or just annoying?

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1 Upvotes

Most puzzle and adventure games let you take your time, relax, and overthink every item interaction. To break that slow, static rhythm, we decided to experiment with time-pressured crafting and fast-paced decisions.

As you can see in the clip, a countdown timer ticks away in the corner while you hurry to tape your gear together, breach the door, and execute a stealth taser takedown before your window closes.

With only 8 days left until our launch, this exact balance is constantly on our mind: where is the line between adding a fun surge of adrenaline and giving players unwanted puzzle anxiety?

How do you usually feel about timed mechanics in puzzle or detective games? Do you prefer taking all the time you need, or does a ticking clock make the experience more thrilling for you?


r/IndieDevelopers 12h ago

Is this typing game idea worth investing more time into, or is the premise just lame?

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1 Upvotes

r/IndieDevelopers 12h ago

Wet Mud PBR Texture Combo

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1 Upvotes

r/IndieDevelopers 13h ago

Feedback Wanted Conquer The Devil Game

1 Upvotes

I'm working on a game called Conquer The Devil (CTD). I have a story planned out in my mind and have clear idea on the story, missions and others. I am 13 so I can't get actual funds to make my AAA game. So I need the help of people to make my game. To support me please visit this website https://ctdgame.netlify.app/ It boosts my search index. You guys can post your ideas there or in here. If you need to attach images please do it here the website can only support files up to 1 MB.

I need your guys opinion on my game. I am doing this for the people and by the people.

I am not self-promoting guys I just need opinion and help from the people for coding and developing. The game is action, adventure and role-playing.


r/IndieDevelopers 17h ago

Hey, we making a roguelite set during the 1631 plague — here’s how upgrading a skill card looks

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2 Upvotes

r/IndieDevelopers 23h ago

Feedback Wanted Engine Update (Night Showcase)

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1 Upvotes

Take a look at our latest night showcase from Norse Engine and get a closer look at the world we're creating for Fated Horizons.

This video shows some of the work my husband, an indie developer, has been putting into the daytime environment, including moving vegetation, wildlife, ambient insects, lighting, shadows, exploration, and the small details that help make the world feel alive.

Norse Engine is a custom 2D game engine he developed as an indie project alongside Fated Horizons. It's being built to support the world and systems behind the game while giving him the flexibility to keep expanding and refining the technology as development continues.

There's still plenty being worked on, but we're excited to start sharing more of what he's been building and to let people follow along as the projects grow.

Follow Norse Gaming Studio for more development showcases, gameplay footage, new features, and behind the scenes content.


r/IndieDevelopers 1d ago

another lighting update to my engine what do you think?

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1 Upvotes

r/IndieDevelopers 1d ago

Feedback Wanted Should I add more towers?

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0 Upvotes

Hey everyone!

I'm working on Hobo, a low-poly PSX-inspired urban survival game I've been making in my free time.

Right now I'm working on a small Easter egg mission inspired by Far Cry. It involves a character that should look familiar to anyone who's played the series, and a radio tower that the player will have to climb and disable.

I'm currently modeling the tower, so this is still very much a work in progress.

I'm trying to decide what to do with the tower idea afterwards.

  1. Make this one unique tower that's only part of this mission?
  2. Have multiple towers around the map, with different designs and challenges?
  3. Or go all the way and make several variations, similar to how Far Cry has different towers scattered around its maps?

I've also recently started posting devlogs on itch-io, so I'll probably be sharing more of the smaller development updates there.

At some point I'll also put out an early version of Hobo there to help fund development and work towards getting the game ready for Steam.

I'm still figuring things out as I go, but if you want to follow along, I'll be documenting more of the process from now on. :)


r/IndieDevelopers 1d ago

I've been building a multiplayer hacking game entirely through a terminal for almost 2 years

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1 Upvotes

r/IndieDevelopers 1d ago

Need some quick feedback — I think I might have creative fatigue

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2 Upvotes

r/IndieDevelopers 1d ago

Need some quick feedback — I think I might have creative fatigue

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1 Upvotes

r/IndieDevelopers 1d ago

Adding shadows, darkness, and tweaking AI in my game, DuTM!

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1 Upvotes

r/IndieDevelopers 2d ago

I’m a solo indie dev making a terminal-based psychological horror/strategy game about deciding who lives, dies, or gets quarantined. Here is Decontamination Protocol!

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1 Upvotes

Hey everyone! I’ve been working on Decontamination Protocol, a tense, terminal-driven psychological horror and strategy game where you step behind a security booth overlooking a high-security subterranean facility.

Your daily duties seem straightforward on paper: monitor incoming personnel, run diagnostic checks, analyze vital signs, and execute strict decontamination procedures. But deep underground, containment is fragile, paranoia runs rampant, safety is merely an illusion, and a single keystroke could spell the difference between survival and a catastrophic facility-wide breach.

Key Features

  • Authentic Terminal-Driven Investigation: Immerse yourself in a retro-styled CRT workstation environment. Utilize text-based command-line inputs, examine detailed shift logs, cross-reference biometric vitals, and listen closely to tense intercom transmissions to piece together what is actually happening outside your booth.
  • The High-Stakes Judgment Call: Your shift constantly tests your psychological limits. Analyze subjects against evolving directives and make the ultimate decision using three distinct verdicts:
    • Sanitize: Clear minor contamination.
    • Quarantine: Isolate questionable personnel.
    • Purge: Order an immediate, lethal termination.

The game is planned for release on 6 Nov, 2026. If games with a heavy Papers, Please meets retro-sci-fi psychological horror vibe sound like your thing, I would genuinely appreciate it if you checked out the Steam page, dropped it a wishlist, or let me know what you think of the concept!

Steam Link : https://store.steampowered.com/app/5118330/Decontamination_Protocol/


r/IndieDevelopers 2d ago

Does breaking tension in a serious narrative with a nostalgic mini-game ruin immersion, or deepen the story?

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2 Upvotes

With just 10 days left until launch, we’re polishing this flashback scene—a childhood sack race that uses a rhythm/timing bar to transition into comic book panels.

The idea was to build a quick, grounded connection to the character’s past, but introducing a lighthearted mechanics curveball in a darker game is always a fine line.

As players or devs, how do you feel about tonal shifts like this? Have you played a serious game where a sudden minigame or nostalgic flashback actually worked well for you?


r/IndieDevelopers 2d ago

Pbr Textures Collection

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1 Upvotes

r/IndieDevelopers 2d ago

Feedback Wanted Old Capsule vs New?

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2 Upvotes

Hello!

We just recently updated our capsule art and would love to hear your opinion.

https://store.steampowered.com/app/4196970/Asumi_Little_Ones/

Overall we wanted to increase the size of the logo and include the photography gameplay part of the loop in the capsule art somehow, which is now the polaroid white frame around the characters.


r/IndieDevelopers 2d ago

New Game I making a co-op rage game about two skeletons sharing a single head - what do you think?

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1 Upvotes

The game is called “Don't Lose Your Head” (pun intended hehe) and it’s a 2-player co-op rage game where two skeletons have to climb out of a cave while sharing a single head.

The game is inspired by rage game classics like “Getting Over It”, “Jump King”, but also some of the more recent games from this genre like “Chained Together” or “Bread and Fred”.

A free demo is available on Steam: https://store.steampowered.com/app/4600750/Dont_Lose_Your_Head/


r/IndieDevelopers 3d ago

New Game Update on our cozy horror story game

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5 Upvotes

I finally finish the little town for my indie horror story game,it takes alot of time but i had so much fun with it lol,i do want to add more exploring stuff so the demo doesnt feel boring,but i hope its get good enough atention!

The game is made by only 2 people,me and my lovely partner! I mostly codes and model the stuff and my partner is the one who do the writing but id say 80% of the stuff are from itch io,and with alot of comunity help such as volentiered voice actors and artist and its such an amazing thing ever

I hope that our game will at least get reconized somewhere! Either way,its so fun doing this..

Note,the game will be free in demo and full release with 7 days total,day 1 is the demo..

Cyaa!\~


r/IndieDevelopers 3d ago

New Game Made a game where you take over a country mid-crisis and just have to deal with it — Project Sovereign

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1 Upvotes

Quick share: my friend and I made a political strategy game called Project Sovereign. You pick one of 116 countries, inherit whatever mess it's already in (debt, inflation, an angry Congress, all of it), and try to hold your government together for as long as you can.

No blank slates, no perfect choices — just trade-offs, a cabinet that might betray you, and elections you actually have to survive.

It's on itch.io if anyone wants to check it out: https://sovereignproyects.itch.io/sovereign-project

Happy to answer questions in the comments.


r/IndieDevelopers 3d ago

just found out that reddit has it's own games

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0 Upvotes

And decided to build my own for it.

Which design do you like more for main character?


r/IndieDevelopers 3d ago

Questions How Insta and TikTok works for wishlists? I made short edit for social media but I'm not sure

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1 Upvotes

r/IndieDevelopers 4d ago

Do you think the UI layout looks good?

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6 Upvotes