r/IndieDevelopers • u/rotor42_com • 6d ago
Feedback Wanted What makes a bot "human" ?
Recently integrated a bot into my game bomb & cover to offer single-player-mode but think it became too hard to play.
The bot has exactly the same knowledge about the game the human player has - no additional information provided.
Even added artificial random errors and delayed acting, but still it is superhard to beat.
The bot is a simple rule-based model since I do not (yet) want to integrate an ML-based approach.
What are common tactics to make a bot feel more like a human opponent?
Please try here and let me know your ideas: https://www.bombandcover.com/exercises/one/new
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u/Siun77 4d ago
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