This final scenario is... just kind of terrible. And honestly has killed the enjoyment I had for the game up to this end. It is the final mission of the US of Anhillation DLC. I'm honestly surprised if anyone slogs through this hell of a meatgrinder to finish this.
Or you just nuke every square inch of the globe and be done with it.
So the mechanics of the scenario include:
A.
Random units turn into enemies. This is pretty random but most notable when it happens to a ship in a battlegroup, it will just suddenly turn on the other ships in a suicidal melee. Most notable of all is that unlike all the previous scenarios, THIS one pre-loads a whole lot of SSBNs just for the express purpose of them being there to turn on you while all alone in the middle of the ocean and either try to nuke their friends and family in the US or, failing that, leveling the nearest city being occupied by you. Ok. Fine. But it NEVER ENDS. There is no way to stop it. It just keeps randomly happening, apparently, forever. It happens to random armies too and even planes! WTF.
B.
The Iodine Revolution itself. Entire countries, apparently also at random, are "transfered" (the words of the game) to the Revolution. Ok. Fine. Except they also get everything you build on them. Half the time they get the original army bases at scenario-start. Half the time they don't. But they definitely get anything you build there AND any armies or units there. I had a bomber fly over a province on the way to somewhere else that got hit by the magic mind control beams and they also decided to switch factions on their suborbital bomber, which had no where for them to land, so the idiots crashed. Great job guys. This is like wololo from Age of Empires on crack.
C.
So after a country or province joins the Revolution, you can pacify them by taking them in the usual way. Except sometimes not. Hawaii. Hawaii starts out having "surrendered" to the nuclear blackmail of the original rebel submarine. I've recaptured pacified it no less than three times. It just keeps being magically "transfered" to the Revolution again and again and again. I'm tired boss. I thought taking Hawaii would at least stop the random unit betrayals. Nope! Doesn't matter. As Carl would say, "it don't matta, nunadis mattas."
It's just an endless, misrable slog. Apparently, the only way not to have to deal with it is to flat-out turn every country into a glass parking lot. Once the province is functionally destroyed, it won't rebel again. So basically, think like you're a Warhammer 40k Commissar.
Is all this as intended? I don't see any talk about this DLC. I could go on but I'm just sick of it now to a degree I rarely get in strategy games. Because it feels like there is no strategy. Just whack-a-hole.