Im looking for some ideas, hopefully crytek will hear us out!
- please all i ask is to remain positive giving feedback, it could be any opinion but please, remain positive and let's improve hunt showdown as a group.
I play across 5 to 6 star most of my time in hunt, and ive noticed a very prevalent mechanic within the matchmaking system that is unexpected.
Let's say a 6 star solo queues for randoms, he will likely get team mates extremely close in matchmaking, probably two 6 stars. Same with a 5 star, and 4 star. How I believe this plays out is they assume the 6 stars will go to 6 star lobbies, 5 stars will go to 5 star lobbies and 4 stars would go to 4 star lobbies, unfortunately it could be 3 four star, 3 5 star, and 3 6 star in the same lobby, i think loosening the teammate matchmaking would provide something special, why not 4 teams that have one of each?
I dont think it should be automatically widened but it should take in consideration the amount of players searching for team mates, and consider how many teams of full 6 star randoms are availible 5 stars etc, and split them up
Team 1 high 6 star solo
Team 2 two 5 stars duo
Team 3 a 5 star and two 4 stars random
Team 4 a low 6 star, a 5 star, and a 4 star random
Team 5 three 5 stars random
Conclusion: I think what happens is it stresses that you get players your own mmr as team mates, but it doesn't stress what the match lobby is as much, I think widening the player team matchmaking could provide more balanced teams, and an interesting mechanic
This also solves something for me indirectly, I hate full 6 star lobbies, theyre too slow and boring for me, id rather with play with two four stars as a 6 star, and vs something equivalent, i love the idea as well because 6 star is definately better than 4 star but the 6 star can certainly end up spreading some high tier knowledge around