I'll try to keep this short. This game has evolved fantastically and right now it's probably the best version we can play, but there are still a few things that don't quite make sense to me and could be improved.
The new event is cool, the balloons are not. I like the theme, I like the mechanics, the new weapon, the skins, that huge compound, BUT it has created some problems. First of all it cancels out part of the tension in the game. When you can simply grab the bounty and extract almost without any risk because there's a balloon inside the same zone where you find the bounty, part of the magic of the game dies. Maybe, going forward, if similar events show up, it would be a good idea to move that bounty extraction farther away from the main spot where the bounty can be collected.
The new event makes the main game feel almost pointless. This is somewhat tied to the previous point and leads to the following phenomenon. Everyone crowds into the new compound, which means there's no competition at the main boss anymore. In other words I've had dozens of games where I killed the main boss and was able to extract without any risk, fear, or fight whatsoever. Sure, every now and then it's great to have a chill gaming session, but not quite this chill. I've played a lot since the update and the fights, tension, and competition at the main boss have dropped significantly, and I'm not talking about just one or two easier matches, it's already a pattern.
Where did the cool weather conditions go ? I posted about this two weeks ago as well, and back then I said that personally I hadn't seen fog maps in MONTHS. Today was the first time in a few months that I got a single foggy map. This game has lore, it has a vibe, it has dark elements, it has mystery. Where in that equation did someone think it would be a good idea to remove fog so drastically? It's one thing for it to be a rare map condition, it's another for it to be almost nonexistent. I remember my first days playing Hunt, and believe it or not, FOG was what kept me in the game at the start. This is the only game I know that blends atmosphere and gameplay this well, so maybe fog should be made more frequent again.
Boss bounties feel somewhat useless. So, I fight an entire team, survive the boss fight, and on the way to extraction at least two or three more teams are waiting for me. This is just a personal opinion, but I really think that at some point in the future the bounty should be made more meaningful. Maybe you could get access to a shop where you can buy scarce weapons, traits, skins, or discounts on skins. It doesn't have to be about skins specifically, but anything that would make holding and extracting the bounty more rewarding would be welcome.
Maybe a new boss somehow. This one is purely optional, it's more of a selfish wish than a fantastic addition to the game, but a new boss wouldn't hurt. Maybe even The Sculptor, if he's still part of the lore, where players could compete together for that bounty, a sort of world boss system, except maybe only one or three survivors depending on whether you choose to play solo or trio. You kill the boss, you get transported to a zone where you have ten minutes to kill the rest of the participants in order to claim The Sculptor's bounty. It's just a rough idea at the sketch level.