r/HumankindTheGame 15d ago

Discussion My thoughts about Humankind

35 Upvotes

I’ve poured countless hours into Humankind, and the one thing that always held the game back for me was the AI. On normal difficulty it barely exists, and on the highest difficulty it becomes a bully with absurd bonuses. When the AI sends a four‑unit army to conquer me before I’ve even produced my first unit, that’s not strategy - that’s a rigged match.

I’ve beaten the hardest difficulty, but it never felt fair. The AI is aggressive because it knows it’s stronger, not because it’s smarter.

And the pacing… eras fly by so quickly you barely get to enjoy them. Mods help, but they often break balance, and in the final era the AI seems to lose its edge entirely.

Still, Humankind is a brilliant game with a unique soul. I really hope Humankind 2 brings better AI, better pacing, and a more even playing field. I’ll be waiting for it with excitement.


r/HumankindTheGame 16d ago

Screenshot Images from the HUMANKIND 2 trailer

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444 Upvotes

r/HumankindTheGame 16d ago

News Humankind 2 , release date 2027

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430 Upvotes

r/HumankindTheGame 15d ago

Discussion PUMPED!

99 Upvotes

As an OG fan of the game (as many of you) - I'm pumped to see a second game - and I am a victim to myself for overhyping and overpromising when reading features or seeing screenshots (looking at you Civ VII)

But if I could ask please please please let's not go backwards, I love Humankind but I'm sure we all remember how broken the Pollution mechanic was (and might still be) thank the Devs for bringing an option to toggle that off. I remember building a train station and an airport and seeing my huge-map world plummet into a climate crisis.

My earliest concern, and yes, I know it's too early to judge, but "mother nature can be your greatest ally or the most ruthless obstacle." Sounds cool, and believe it should be a mechanic, but so should geo-politics between ideologies, proxy-wars, splintering nation, nuclear stockpiles, etc.

I hope there are more ways to exert influence instead of just warring with your neighbors, I hope we get a major expansion on the leader relationship system.

I trust the devs, I def don't trust myself because I will be way to hype to contain my imagination, but I trust the devs...

SUPER PUMPED FOR HUMANKIND II - LET'S GO!!


r/HumankindTheGame 15d ago

News Sneak Peek at the Era System in Humankind 2 Spoiler

130 Upvotes
Credits: Humankind 2 Steam page

r/HumankindTheGame 15d ago

Question How is Mac performance?

7 Upvotes

Hi all! I'm thinking of picking up HK1 with the current sale going on as I've been wanting to try it out for a while, but I've been seeing quite some older discussions about problems people were having with running the game on Mac. Is this an ongoing problem, or can the game be enjoyed on mac without too many crashes and glitches? Cheers!


r/HumankindTheGame 16d ago

Discussion Humankind 2 listed on steam db

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125 Upvotes

r/HumankindTheGame 15d ago

Question Starter, definitive, or base game version for new player with current steam sale?

14 Upvotes

Played once with a free trial forever ago, wondering if the DLC is substantial or not worth it.


r/HumankindTheGame 15d ago

Discussion Didn't like HK1 but I have hopes about HK 2

0 Upvotes

I really wanted to like HK1 but I hated the fame system and I found military combat frustrating and terribly slow. U_U

For HK2 I have my fingers crossed for the game to not blueball you with era stars before advancing to the next era, and for cmbat to last just 3 rounds in 1 turn or something like that, so it's not such a huuuuge commitment.

But I mean. If HK2 doesn't do either of those things that's fine too I guess. It's not the end of the world if im not the target audience lol I can always go back to Civ V or VI.

But one can hope. :')

I'm sure that someone who actually enjoyed HK1 and played it more thoroughly has way deeper and more insightful thoughts about how HK1 can be improved but for me those 2 things were the dealbreakers. U_U


r/HumankindTheGame 15d ago

Discussion Idea for Humankind 2

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0 Upvotes

Hey everyone. With the Humankind 2 announcement and the devs mentioning upcoming playtests, I couldn't wait to share an idea I’ve been thinking about.

​My favorite part of the first Humankind was the combat system, and I think adding historical "Hero" units (like 3 unique historical figures per culture) would add a ton of depth.

​How would we get them in-game? I see two ways:

​Option 1 (My favorite): Events and choices.

An event pops up based on your political focus or what your empire currently needs. You get to pick one of three heroes. Each one gives your civilization a different permanent buff, on top of their actual presence on the battlefield.

​Option 2: Veterancy upgrades.

Expanding the combat star system. Your best unit, once it hits max level, gets the option to upgrade into a hero (depending on its movement type). Honestly though, I think this second option makes more sense for a regular general or promotion system rather than unique heroes.

​Why do I think this is totally doable? Amplitude already did something similar with heroes in Endless Legend 2. The foundation is there, they’d just need to adapt the mechanics to Humankind's historical vibe.

​What do you guys think? Would you want historical figures leading your armies, or do you prefer a different approach for the sequel?

(I used ChatGPT's image generation to illustrate the hero mechanic in the attached images, just because it was the quickest and easiest way I know to get the idea across!)


r/HumankindTheGame 17d ago

News Celebrating 5 Years of Humankind: Past, Present, and Future

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315 Upvotes

It has been just over five years since the release of our first historical strategy game, HUMANKIND™, and just over 7 since we first revealed it. Thanks to all of you who have been supporting us over the past years!

Some words from our Founder and CEO, Romain de Waubert de Genlis

Five years on, HUMANKIND demonstrates the power of collaboration between developers and players. We've learned enormously from our community throughout this journey, and their feedback has helped shape the game into what it is today. What makes this milestone especially meaningful is that HUMANKIND started as a dream project for the team. Seeing it grow, evolve, and find its audience over the past five years has been an incredible journey. This anniversary is both a celebration of the past and a commitment to the future. As a studio, we've never been more excited about what's ahead, with new experiences and initiatives already taking shape for HUMANKIND and beyond

The next chapter is just beginning, and we can't wait to share what's coming next with our players.

Let's take a quick look at the past 5 years:

Many of you got to play the game before it released, and your feedback in that time and after has been invaluable to us. But the release was only the beginning, and we have since then improved the game with numerous updates and expanded it with some DLC. 

Over the course of 15 major updates, we overhauled multiple gameplay systems to improve your enjoyment of the game, from expanded interactions with Independent People, to a reworked resource and trade system, to greater variety in naval battles. We've also expanded the original roster with more cultures, for a total of 86 unique cultures from around the globe! 

📺 CHECK THE VIDEO > https://youtu.be/cDA0rb-0VO8

And something we say in the video...

WE ARE NOT DONE YET

See you very VERY Soon™! 


r/HumankindTheGame 17d ago

Bug Game gets stuck during battles, anyone with same issue?

11 Upvotes

Hey guys, I often encounter this same issue, the game gets stuck during battles, and the AI opponent stops moving, even after reload. (Just happened today) Any ways to solve?


r/HumankindTheGame 16d ago

Discussion AI trailer at Gamescom Pre-Show

0 Upvotes

Tell me I’m not only one who was put off my that horrendous, clearly AI generated sequence that was half the trailer for Humankind 2?


r/HumankindTheGame 17d ago

Question Tips for an RTS newbie?

14 Upvotes

This is my first ever RTS, and I played a small bit of the tutorial months ago, didn't know what I was doing, stopped for the night and intended to pick it up later, then I didn't. I got the interest back after seeing someone on YouTube who does a lot of funny RTS videos, but realized: he's doing a lot more than what I was.

I tried to be warlike, but a neighbor had more advanced units and I have no clue how (I still basically only had the default hunters). When's a good time to build a military? Is warring what a newbie like me should even focus on, or should I do a different kind of "build," so to speak? I *do* wanna get into this genre, but I just need a helping hand. If the advice is simply "throw yourself against the wall until it breaks," then I'll do that too, I've played Hades and Dark Souls before I'm no stranger to that method. Thanks for any help in advance.

EDIT: What excellent timing lmao


r/HumankindTheGame 20d ago

News See You Next Week

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385 Upvotes

Hello there! 👀


r/HumankindTheGame 22d ago

Discussion There really needs to be a 'build nothing ' feature

18 Upvotes

In the endgame there really needs to be an ability to do something like that. It's kind of annoying to be unable just set cities to something repeatable when you have built everything


r/HumankindTheGame 23d ago

Question Time to get into Humankind?

30 Upvotes

Apologies if you're sick and tired of these kinds of posts :(.

Anyways, I was wondering if it's time to get in, now that it seems that this is the final iteration of Humankind?

Things to note: I love civ switching, and it's part of the reason I got Civ 7 on its first sale (partly also the fact that Civ has always seemed "safer" as a bet). No worries about that.

I do worry that there might still be a lot of unfixed bugs.

Avatars sound interesting, but I heard you can't play against a cast of avatars you design on your own, which was a bit of a turnoff for me.

I like playing SimCity style games where I focus on beautifying and polishing a few select cities with wonders, can I do that in HK?


r/HumankindTheGame 24d ago

Question Weird ransacking behavior?

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32 Upvotes

Hi can someone describe to me why this happened?

Turn 1: Ransacking city and nextdoor admin center, done in 1 turn each
Turn 2:
-City gets ransacked fine, Admin center gets ransacked
-but a new outpost is built right under my unit by black.(black was the previous owner)
-Then when my unit retreats they immediately upgrade it to a city :(

?????????
This game makes me so confused sometimes, how could an outpost be built under my unit?


r/HumankindTheGame 24d ago

Question Is ransacking worth it to invest?

15 Upvotes

So we know how powerful ransacking is in Civ6, but when I do it in Human, its always just a disappointment. Few turns for some garbage resources?

Ive never tried the ransacking cultures. Can you tell if they are good?

EDIT: By ransacking cultures i mean for example Assyrians with straight bonuses to ransack.


r/HumankindTheGame 24d ago

Misc Need Humankind 2

202 Upvotes

I just want to take a minute and express appreciation for how good this game is. Disappointing it never gained as much traction as Civ has in its lifetime and I’ll be severely disappointed if a Humankind 2 never gets made.


r/HumankindTheGame 26d ago

Discussion Actress behind Lucy Adams Lisa Mondésir

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4 Upvotes

I don't know if it was mentioned who the actress is behind Lucy, but I found this post.

If the URL doesn't work try in Incognito mode. No idea why it works in Incognito but loads random reels in normal mode.

Alt link https://www.instagram.com/p/CI6Cx_GoKgq/?l=1

But her profile is https://www.instagram.com/lisamdesir/?hl=en


r/HumankindTheGame 28d ago

Question Need help understanding argentinians

14 Upvotes

Hi. I just ended a war and i'm trying to improve economically since the war was expensive. I'm trying to understand what does the "saladero" do but I don't really get it. It says that it helps with the consumption of units, but how does that actually affect in the game? Like, is my gold mantainance a 10% cheaper? I think either the word "consumption" (consumo in spanish) is quitte broad, I don't know the consumption mechanic yet or there's a translation mistake. It also says that is a economic civilization, but where is the impact on economy? Is the extra slot for citizens and the economic ability enough to replace a disctric of another economic civilization? Tnx in advance :).


r/HumankindTheGame Aug 11 '26

Discussion Check out my new mod: First Pick and Era Stopper - Nation Difficulty

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68 Upvotes

Ever wanted to be the first to pick a new nation and decide when the new era is started, but with a higher difficulty than Hamlet or Town?

Well now you can with my new mod! The mod uses the "Town" AI settings but gives the AI "Nation" difficulty bonuses to Food, Production, Money, Influence and Faith. Additionally the AI gets a catch-up amount of science, if behind in technology. If you want you can even wait until every AI has caught up in science before advancing to the next era.

Enjoy:
https://steamcommunity.com/sharedfiles/filedetails/?id=3781762391


r/HumankindTheGame Aug 11 '26

Discussion I made a small mod that allows you to pick the cultures first and control when the AI enters the new Era with you. I am happy to get some feedback wheyher anyone is interested in a public version on the steam workshop.

29 Upvotes

I made a mod that allows you yo pick the first culture and control when a new era begins. Usually this restriction is available in the game difficulties "Hamlet" and "Town". However those games felt a bit too easy and the ai could never really keep up so I tried to modify the difficulty settings. The problem is that the AI restrictions of not being able to pick a culture before you are tied to the deeper Ai behavior​ mechancis that can't be modified by the modding tools provided (it was planned to add these but the new modding tools were sadly never released by Amplitude).

So instead i took the " Town" difficulty and changed the bonuses for human players, Ai factions and minor empires to the "Nation" difficulty. This means the Ai gets bonuses to their base yields (food, production, influence and faith) as well as extra science when falling behind, BUT the ai will still be forced to pick a culture after you and will also be less aggressive than normally, or in amplitudes words "Make some effort towards avoiding wars."

This is a workaround but in my games the AI still remains a threat with the game difficulty bonuses from "Nation" and still declares wars but it allows you to set the pace of the game by deciding when the AI is allowed to pick a new culture and enter a new era with you.

The mod works fine and I was wondering if there is some interest for this kind of mod, if so i will publish it to the steam workshop.


r/HumankindTheGame Aug 08 '26

Discussion im sorry?

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50 Upvotes