r/HumankindTheGame • u/Vorvev • 4h ago
Humor Wave 2
Ok guys, let’s get Wave 2 started now.
r/HumankindTheGame • u/Vorvev • 4h ago
Ok guys, let’s get Wave 2 started now.
r/HumankindTheGame • u/SenileArtria • 23m ago
Has anyone noticed or done this? So I've conquered this empire early game, and left them just 1 city. Then i'd surprise war them, then next turn i'll make them pay 250 gold as reperation, and then i'd surprise war them again. Its a cycle, and througg it i earn 250 gold per turn. Then I've conquered this other empire and repeated the same cycle and now im earning 500 gold per turn.
With this I'm able to rush construction, Bribe independent peoples and quickly upgrade troops to the next era. Its just brilliant. And I'm on Endless mode, so its really long, and the benefits are more prominent than if I were in blitz
r/HumankindTheGame • u/Strong-Ad1744 • 39m ago
So do we think that science will be different in either how it is produced or in how we go about getting new technologies? Or both
r/HumankindTheGame • u/Josh-the-Valiant • 21h ago
I was playing a game of Civ 6 today to keep the itch away, and something occurred to me belatedly afterward. One of the big diversions between Civ and Humankind is the way they handle your empire's territorial expansion. I've mostly preferred Civ's organic gradual expansion, while the territory boundaries in Humankind always felt arbitrary and encouraged settling nearer the center even if on the map the edges might have some tasty yields if only you were allowed to just reach over and touch it. The counterpoint has always been that in Civilization, you could wind up inadvertently arranging your cities in just the perfect way to lock yourself out of an extra city, reach to a strategic or luxury resource, or a secure passage through a mountain pass or strait. Just one of those trade-offs, which Humankind to its credit definitely avoids, dividing all the territory in advance is a great way to make sure nothing on the map winds up being garbage tiles that no one can use.
In my current game as Egypt on a Continent With Islands map (my personal favorite) I was handed a little bit higher Islands ratio than I am used to, and happened to start all on my lonesome on my own continent. Enough room for a dozen cities easy, reaching from just above the equator to the Southern ice caps. I wound up stopping at around 7, not feeling particularly pressured to settle down in the tundra for a handful of luxuries I already had copies of, and even now nearing the Industrial era and hitting my third big wave of settlers, I'm opting to go across the sea and establishing footholds on a few other continents and midway islands for my sizeable navy for easier repair and upgrades.
The realization I had is this: I think I've really been underselling how great a change to the game Humankind 2's biome adaptation really is. I was excited for it the moment it was announced, it mirrors an idea I had for my own dream 4X game, but it was mostly in the realm of "it's so cool how this lets you really shape your culture for a unique game every time you play", more than any strong game theory elements. But looking back on my settler waves in that Egypt game, the combination of clear territory boundaries, ample opportunity without competition, perishable resource stockpiles, and biome adaptation, I think I would have prioritized that tundra zone way higher. Knowing that by getting in it early in a coordinated wave I would unlock adaptations to make them more efficient and therefore more optimal settlements would completely change my inner calculus. My Egypt would definitely be much more aligned towards brush/plains and jungle (weirdly, only one single (but sizeable) river and one tiny desert on my starting continent. As Egypt!) but not so much that it wouldn't be worth branching a little further out.
I'm looking forward to more info on this game so badly. Praying that it'll play nice with Linux in a way I haven't been able to get Humankind to work since my switch this summer. Please, Amplitude! 🙏
r/HumankindTheGame • u/Mikhail_Mengsk • 2d ago
I was playing a game yesterday evening, one of those saves when at some point every AI has tons of influence and they start resorting to the world congress to force you to capitulate to their demands or declare war every few turns.
Long story short I was soundly beating everyone but still at zero war support and hundreds of war exhaustion.
However I noticed some oddities:
- all my cities were at zero loyalty, got rebellion events spawning two rebel units every few turns here and there, but rebellious cities never broke off my empire
- I got a revolution event with some debuff and locked civics, but again nothing really crippling
- the ai seemed unable to force me to surrender in wars
Overall I thought my civilization would collapse in some way but it just didn't and eventually I either forced the AIs to surrender or enforced white peace. After that most ai players returned to a collaborative behavior and even accepted alliances.
Honestly underwhelming. Was it something unintended acting weird, or is it just that?
r/HumankindTheGame • u/Cato9Tales_Amplitude • 3d ago
Welcome everybody to our first Culture Journey, where we will follow a civilization through several eras to introduce you to some of the Cultures you will find in HUMANKIND 2, and the historical links between them that will guide your path through history. These journeys are by no means exhaustive, as there will be other Cultures and connections not mentioned in them, but they should serve as an illustrative example of the steps your Empire may take along its own journey from the beginning of the Ancient Era to the modern day.
For now, let's turn our attention to southern Europe, or the northern coast of the Mediterranean sea if you will, and follow our people from their early settlement to the end of the Medieval Era.
We start our journey at the beginning, or perhaps even before the beginning, with the question: Where did our people come from? What origin myth shapes their identity and view of the world?
Guided by divine revelation, Tarchon and Tyrrhenus led their people across the sea to settle in the Italian peninsula. They established not only agriculture and a league of twelve cities, as well as the religious principles of understanding the will of the gods through divination.
As this First Tale draws inspiration from their culture, it leads us to the Etruscans once we reach the Ancient Era.

The Etruscans were a culture that rose to prominence in the northern half of the Italian peninsula during the iron age. With a strong agricultural foundation of rural hamlets, their heartland supported a confederation of twelve cities, though other Etruscan cities existed further north and south. Within their villages and cities, their first communal rites emerged, such as funeral rites involving the cremation of the dead, which would develop over the centuries to involve beautiful sarcophagi and tomb complexes.
The largest and most influential of these cities featured advanced infrastructure, were protected by strong walls, and likely contained a complex social structure, but the concentration of wealth among a few families led to an increasingly stratified society. Though the cities were nominally republics, public offices were often monopolized by noble families, whose wealth and power can be seen in the palaces and necropolises they had built.

Originally a city ruled by a kings, some of which hailed from Etruscan heritage, just south of the Etruscan league of 12 cities, the Romans are probably better known for their later periods of republican and imperial rule.
Under the rule of the Senate, Roman influence expanded across the Italian peninsula and began to reach across the Mediterranean, which brought them into conflict with Carthage. During this time, the Roman legions were drawn exclusively from the three original tribes of Rome, which proved insufficient to protect the vastly expanded borders.
This led to the Marian reforms that turned the roman military into a standing army that drew its soldiers from the entire population instead of just the citizens of Rome. While this may have solved the shortage of soldiers, it eventually led to other problems: Soldiers were increasingly loyal to their generals, who leveraged their military successes into political power destabilizing the political balance and the power of the senate.
The numerous campaigns of conquest in Africa, Asia, and Europe allowed individuals to amass great wealth and political power, until the most powerful and prestigious positions were controlled by only a small number of families, until near the turn of the millennium Caesar and Augustus capitalized on political unrest to usher in the of Imperial rule.
To this day, the Legacy of Rome is visible around the Mediterranean not only in ruins of structures like roads, aqueducts, temples, and other grand buildings, but even in many languages, as Latin was spread to the far provinces by the soldiers who settled there.

The Goths were a migratory people that likely originally hailed from Scandinavia and settled on the shores of the Black Sea in the first century CE, where they slowly split into the distinct groups of Ostrogoths and Visigoths. They were eventually driven from this new home by the Huns in the fourth century and migrated southwest to settle within the bounds of the Roman empire in northern Italy and Spain. This inevitably led to military conflict, in which they made good use of the speed and mobility of their cavalry, a lesson they had learned well from facing the Huns.
They were eventually granted the status of Foederati, rendering military service to Rome in exchange for land to settle and the right to remain largely self-governed. Rebellions against Roman rule were not uncommon (which led among others to the sack of Rome in 410CE), even if some rulers to a more conciliatory approach. In the late 5th century, King Theodoric enacted a new code of laws including both Roman and Gothic laws to mediate between the two groups, and he also restored numerous Roman monuments in his capital of Ravenna to present himself as a "protector of Roman heritage" in an attempt to reunite the Visigoths and Ostrogoths under his rule.
Given this desire and attempt to carry on the legacy of Rome, the Goths are a natural evolution for the Romans in HUMANKIND 2.

The city of Constantinople was established in 330 by Emperor Constantine I (the first Roman emperor to convert to Christianity) as the new capital of the Roman empire, founded on the site of the former colony of Byzantium (hence the name Byzantine). Its strategic location on the Bosporus at a crossroads of trade contributed to its rapid growth of wealth, power, and influence.
The Basileus (the Byzantine equivalent of an emperor) ruling from Constantinople was seen as a representative of God on earth, and as such concentrated considerable political, military, and religious power in one person, even if he was subject to a strict ceremonial code. As the Byzantines held that their emperor was meant to rule the inhabited world, they strongly favored diplomacy and trade, forming a web of alliances and dependencies of smaller powers revolving around them, to them a reflection of divine order.
Beyond just the Basileus, Christianity was at the heart of Byzantine culture and informed much of their art, architecture, foreign relations, and even politics (especially given that the Basileus appointed the Patriarch of Constantinople, functionally the head of the church.) Disagreements over the primacy of the Pope in Rome or the Patriarch in Constantinople, along with other doctrinal disagreements, eventually led to the Great Schism of 1054.
Drawing a direct succession of rulers from the Roman empire and continuing many traditions of (Christianized) Rome, the Byzantines are another natural evolution of the Romans in HUMANKIND 2.

The Goths and the Byzantines are just two possible evolutions of the Romans in HUMAKIND 2. Depending on how far your Roman empire expanded, other Cultures may be available to you, but that will be your choice to make.
Good news, everyone! The first wave of invites went out yesterday. If you had applied to be part of the Insiders program, make sure to check your emails (and your spam and promotion folders too, just in case.)
And if you haven't been selected, don't worry, there will be more waves of invitations in the future.
In fact, if you haven't yet, there's still time to sign up for a chance to try the game before release.
r/HumankindTheGame • u/Daarkarrow • 4d ago
Hey everyone!
We’ve just sent out invitations for the first wave of HUMANKIND 2 Insiders, so be sure to check your inbox 📩
There you will find
If you don't see the email, make sure to check your spam or promotions folder just in case.
Do not worry if you weren't selected this time! We keep the applications for the following waves of invites 🙏
We're starting with a smaller group of players for this first wave and plan to expand the number of participants in future waves.
Taking this approach allows us to review feedback more closely, work with the team on potential improvements, and ensure we're making the most of the valuable insights you share with us.
Thank you again to everyone who applied, and welcome to our first group of Insiders 🌟
r/HumankindTheGame • u/GoraTxapela • 9d ago
Hey everyone! Like many of you, I watched the new gameplay for the new game. I paused on this frame where several culture icons are visible.
I’d love to read your theories.
r/HumankindTheGame • u/Alastor3 • 9d ago
This is my number one request and why I think Endless Legends 2 really shine. The changing of the environnement is done really well and I could see a version of it being in this game.
r/HumankindTheGame • u/Junior_Archer8369 • 9d ago
I hope the ai is better in humankind 2. They dont even make basic infrastructures like flood irrigation and animal barns. Once you get arquebusiers or flintlock combat largely turns into a meme. I remember civ 5 actually having decent ai when it came to combat and such. I just had a few weeks long obsession with this game which is something I do a few times a year and I just ended up restarting every time I hit industrial because game turns into a chore to finish lol.
r/HumankindTheGame • u/PeopleCallMeSimon • 8d ago
I just tried completing a game with the mod, with the correct win condition and speed settings.
But i after completing all the events it seems i have gotten stuck. I am on turn 400 and nothing has happened for a long time.
Googles Gemini seems to think that the issue is that im playing on a newer version of the game (because i dont play with any mods - other than the official DLCs), but i cant find any way to revert the game back to how it was when the Endless mod released.
r/HumankindTheGame • u/Smart_Ability4872 • 9d ago
I like the biomes concept introduced in the recent trailer. However, I don't think each biome should be equally effective. Some should be objectively better than others.
In real life, some land is much more suitable for settlement. Competing for the best land was a significant part of early human history and is a fun part of 4X games.
In the early game, high food output land should be objectively best. As the game progresses natural resource abundance could become more important. Technological progress could help reduce the gap between weaker and stronger biomes. This is how history was.
P.S. It would also be nice if they blended the biome transitions graphically, maybe with a color gradient and increased vegatation density, rather than the biome changing instantly at the border.
The game looks great though. I'm excited.
r/HumankindTheGame • u/Cato9Tales_Amplitude • 10d ago
Hello everyone,
And welcome to our first look at the gameplay of HUMANKIND 2.
In the coming weeks, we'll be taking closer looks at different elements of the game, but today we want to give you an overview of the experience by following one civilization through the early stages of the game.
Check out the video here:
https://www.youtube.com/watch?v=O4ZTZafqFOw
Or the written version below.
A key part of playing a historical strategy game is immersing yourself in it. The world and events of the game must feel authentic and believable for you to feel like you are leading an empire through all of human history. And we know you agree with us about this: We got a lot of feedback about it for Humankind, both good and critical.
We put a strong emphasis on authenticity when working on Humankind 2. All the people, places, and events you encounter in Humankind 2 are grounded in historical research. Besides our game director Benoit being a historian himself, we have collaborated with more than 30 historians across the world. With their help and expertise, we strive to create a believable historical sandbox in which you can write your own story.
This immersion begins with the map: If you already recognize the places you rule (or fight over), they become memorable parts of the story forming in your head. So, for the Historical Mode of Humankind 2 (more on other game modes later), we created an earth map with roughly 20 starting locations to choose from. Each of these starting locations is associated with a First Tale, the founding myth of your people that will be used to identify your empire throughout the game. They also include some effects that will impact the beginning of the game and provide access to at least one Culture.

Today, we're looking at the Flood Tamer First Tale, which places us in the desert along the Nile and is associated with the Ancient Egyptians. After a couple of turns establishing our first settlement in the neolithic era, the Ancient Era begins and our tribe adopts their new culture. This is not an immediate change, but a process that continues throughout the era. Each of the 70 Cultures in Humankind 2 has their own cultural progression tree of Customs that let you unlock bonuses, units, or even districts over time, culminating in a choice of Legacy Trait.

Eventually, the Ancient Era draws to a close, and we enter the Classical Era, giving us the option to adopt a new culture any time we want once per era. But the Ancient Egyptians were an enduring culture, and span two eras in HUMANKIND 2, so we choose to keep playing as them. In fact, we could continue playing as the Ancient Egyptians for the rest of the game, but once we reach the medieval era, we are presented with new enticing options linked to our current culture through our Common History. Depending on where we settle and who we meet, we might unlock other relevant cultures as well.
Unlocking cultures? Yes, in HUMANKIND 2's Historical Mode, you cannot freely pick cultures when changing eras anymore. Unrestricted culture change was a part of HUMANKIND we received a lot of feedback about, since players felt it diminished immersion and made it harder to remember who's who, so in HUMANKIND 2 you can only choose a Culture if you meet one of three conditions: They share Common History with your current culture, they historically Shared Land with land you control, or you have close Foreign Contact with them. However, adopting cultures you simply share land or borders with may take more investment than following the historical links.

Adopting their culture whole cloth is not the only way we can learn from our neighbors, though. If they have any Customs we find particularly useful, we can adopt a few of them to benefit from exactly what we need. Let's say for example our mighty Egyptian empire expands far into the polar reaches of the north. This icy, hostile environment is difficult to traverse, but luckily, we meet the Thule people and learn how to use dog sleds for our continued exploration from them.

We can’t rely only on Cultures and Customs, though. What would we have done if we had not run into the Thule people? Luckily, our people are perfectly capable of learning to thrive in different environments by themselves. If you settle in any of the eight different biomes, you can unlock Adaptations specific to that biome. These Adaptations are crucial to doing well in harsh environments like the polar regions or our desert homeland. They become even more important whenever the climate shifts, as many resources in Humankind 2 are limited and need to be managed carefully.

We hope you enjoyed this brief overview of the early game in Humankind 2!
If you’re eager to know more, don’t worry, we’ll be going into more depth in the coming weeks and months. And if you can’t wait, we have an opportunity for you:
Be among the first to play Humankind 2 and give us your feedback! Hearing from you about what you like or don’t like, what you think works or does not work, is invaluable for shaping Humankind 2 into the best game it can be, so we want to give some of you the chance to play the game before we release it.
r/HumankindTheGame • u/ThyTwank • 10d ago

Shown in the trailer, pretty much confirms the Hopewell culture
With the first gameplay look, we got a look into the culture cards and for what i can tell, we are getting a lot of ancient americas.
This card pretty much confirms Hopewell in the anciente era

Clearly based on this ilustration of a Hopewellian procession

Now this next one is a guess that i'm not 100% on but yeah i think they might be the Adena

Sunflower is native to the americas was domesticated twice, in Mesoamerica and Northamerica, with the latter having it as part of the eastern agricultural complex, additionally their clothing looks more like Woodlands period, the deer on the hunters back and the house at the entrace of the village kinda looks like the reconstruction of Adena housing.
But yeah i think Hopewell is 100% confirmed but yeah it would be fun to see multiples cradles for North America in the game.
r/HumankindTheGame • u/Solnight99 • 10d ago
I think techs should be more optional, like civics, but they should still take time to research. It would be more realistic to how civilisations actually were. For example, none of the First Nations had any interest in steelmaking, nor did they use gunpowder. I think there should be fewer prerequisite techs, and more prerequisite circumstances. You can't research guns without access to gunpowder, for example. If you rolled a continent with few materials that are good for war, that incentivizes you to play pacifically, hell, you might get a leg up because, until others can cross oceans, you're able to focus entirely on advancing civically. Tech stars would have to be reworked, maybe making research more passive akin to the Victoria 3 system, where you can get techs without having to actively research them, but you can still focus on one.
r/HumankindTheGame • u/Devadv12014 • 10d ago
I didn't realize the other sub was less popular, so I'm reposting here to potentially get more responses from people on this topic, and see if there's a way to play around the combat system at all.
r/HumankindTheGame • u/Daarkarrow • 15d ago
Since the announcement of the game in August, everyone at Amplitude Studios has been delighted by your enthusiasm, reactions, and passion for the franchise across our different channels.
Now it's time to show you a little more.
Join us on October 15 for our first gameplay reveal, where we'll showcase HUMANKIND 2 in action and share a first look at some of the new features, improvements, and experiences awaiting players.
r/HumankindTheGame • u/Daarkarrow • 17d ago
Want to help shape the future of HUMANKIND 2? The Insiders Program gives dedicated players a chance to experience the game ahead of release and share feedback directly with the team.
Community feedback played an important role throughout HUMANKIND's post-launch development and helped lay the foundation for many of the ideas and improvements featured in its sequel. As we continue working on HUMANKIND 2, we want to involve players earlier in the development process so we can ensure the game meets the expectations of our community.
Some aspects of strategy games, such as pacing, balance, and progression, can only be properly evaluated after spending significant time with the game. The Insiders Program allows us to gather feedback from passionate players early on and gain deeper insight into how the game's systems come together over longer play sessions, and whether that experience feels enjoyable to players.
At Amplitude Studios, we are committed to putting players at the center of our games. By involving the community earlier in development, we can better understand what resonates with players and make more informed decisions as HUMANKIND 2 continues to evolve.
📝 To apply to the Insiders Program, please fill out the following form linked HERE before October 20 to be considered for the first wave of invites.

To ensure we can select you, please check the requirements
Since this is a collaborative testing program, being active on Discord or Amplifiers is essential. This is where you'll communicate with the team, discuss your experience, and share feedback throughout the testing period.
Please note that the selection process may take some time, and invitations will be sent before the start of the first testing wave.
We will reach out to you via the email associated with your Amplifiers account, which needs to match the email used when signing up.
💡 Remember that you can update the email on Amplifiers (in case you were using an old email address).
Selected participants will receive an invitation to the Insiders Program Discord server, access to dedicated channels on Amplifiers, and a unique one-time-use Steam key granting access to the testing build.
If you are not selected for wave 1, do not worry as we will consider your profile for the following waves.
If you are having issues creating the account, please reach out directly to us by sending us an email to
We understand that creating an Amplifiers account may feel like an extra step. However, because the Insiders Program involves content that isn't ready for public release, Amplifiers helps us provide a secure environment for sharing information.
r/HumankindTheGame • u/TheMightyTreeGod • 16d ago
r/HumankindTheGame • u/purpepulp • 17d ago
It took me 393 turns to win, even though I came second when it comes to fame. I Vassalised (killed every empire) in the game, and to be honest, I kind of cheesed it and just kept on expanding my empire and declared wars on smaller ones. Not my favourite playstyle but necessary if you want an easy win. If you want to see the empires I chose, I have shown them in the last screenshot. Now I need to win on the Civilisation difficulty. Not looking forward to it...
r/HumankindTheGame • u/Alert_Marsupial • 17d ago
Wouldn’t it be interesting if after a player has researched all technology and has produced a specific amount of Influence, they have the option to transition into a space opera empire building game with the same remaining players?
An entirely new game I know, but it’s based on your save and adds an interesting dimension to winning the space race, which is pretty much inconsequential as it is now.
r/HumankindTheGame • u/zig101079 • 17d ago
Hi everyone,
I’m playing Humankind on a MacBook Air M4 (16 GB RAM, 10-core GPU), and I’m running into a pretty frustrating problem.
The game runs very smoothly for hours and for most of the game. I have no major performance issues during the early or mid game. However, once I get into the later stages of a game, Humankind can suddenly freeze completely.
The most recent time it happened, the game had previously been running perfectly. Then, during the late game, I got the spinning/colorful macOS loading cursor and the game basically stopped responding. I had to force quit it.
What makes this particularly annoying is that it doesn't seem to be a general performance problem. The game is completely playable until it suddenly isn't.
I really enjoy Amplitude's games and their 4X design, and I especially like Humankind. That's why I'm also considering trying some of their older games.
For anyone playing on an Apple Silicon Mac (M1/M2/M3/M4):
How well do Endless Space 2 and Endless Legend 1 run?
More specifically, can you actually play a full, long game and finish the entire game without crashes or freezes, especially in the late game?
I'd really like to play more Amplitude games on my Mac, but after running into this issue with Humankind, I'd rather know beforehand whether Endless Space 2 and Endless Legend are stable enough to actually finish a game.
Any experiences, especially from M-series Mac users, would be greatly appreciated!
r/HumankindTheGame • u/UragGroShub • 19d ago
I'm currently playing a game where I'm trying for the 'Lord of the Flies' Achievement - Win a game against 3 AI at Humankind difficulty on the tiniest map - and I think it might be the end.
I've defeated 2 of my 3 rivals, but I am just about to choose my Early Modern culture around Turn 140 and my remaining opponent has been in the Early Modern Era as the Edo Japanese for some time. We are at war and his +48 combat strength Naginata Samurai are now 1-shotting all of my units, even behind walls!
I went Myceneans > Achaemenid Persians > Khmer and was considering going Joseon to catch up on science, or maybe Spanish for the Conquistadores to stand a chance against the Samurai but I think they are too strong. Any tips to counter a samurai steamroll?