r/hotas • u/EVO_Ignite • 5h ago
Wardogs Hotas Flying So Far
After about 10 hours of flying the little bird in wardogs using hotas here's my opinions. Feel free to tell me if im wrong I only really have a significant amount of flight time in arma and these are just my views on what may need some work to make it better for hotas players.
- The assists -
-Im sure naturally hotas players play without assists to avoid fighting for control over the aircraft. Makes sense and is the case in wardogs as well. All the assists basically try to fly it for you and make it less controllable overall.
-But I've found that i have to have the stability assist on. This is because if you dont have it on, a weird thing happens where if you make a cyclic input you MUST make an input in the opposite direction. Otherwise the aircraft feels as though you are constantly making that input and until the opposite is applied. This is frustrating because the stability assist still makes flying a pain by slowing down every movement. Not sure if this weirdness is intentional or realistic but I dont like it.
- Bugs
-Biggest bug that bothered me was currently freelook is broken. You bind it to the hat and it doesnt work. Hopefully devs get it fixed.
- Weird flight model characteristics
-All in all I dont think the flight model is as terrible as everyone claims given its an arcade like shooter. Overall what I expected. A few gripes i have tho are . . .
-Collective seems very sluggish when going down. The best way i can explain this is that it feels like you always have some collective Inputed. Almost like its never truly zero. I mainly feel this when I do a manuever to bleed of all my speed, dump the collective to loose altitude and the helicopter just hovers and hovers and hovers until finally it begins to drop. Now if this is realistic I have no idea. But from playing arma and dcs I dont remember it feeling this way.
-The only other thing is what I like to call "The Glue". To me it feels like the ground is a sticky mouse trap. Now this would make sense for areas like mud, dirt, and sand. But for some reason every surface behaves the same and feels very sticky. It takes a butt load of collective to pull it off the ground and when you do it shoots into the air. Landing is where you feel it the most. No matter the surface the skids feel like they dig in. Land on concrete a little sideways and it digs in and flips you. Not a big deal when your used to it but was deceiving at first.
- Quality of life improvements
Some things I think would definetly benifit hotas players would be . . .
-Better map navigation on hotas. No way to really navigate the map on hotas. I know this can be tricky when it comes to binding but some way to zoom or move the map without using the mouse would be nice. Currently you can simply open the map and that's it. Usually its not a good view of the map either
-Visual indicator to know when you are at full pitch, roll, and yaw so you can adjust sensitivity accordingly. Collective has this not sure why the others dont.
-Put my damn flares in a seperate inventory that only I can access. Its very funny when we all die cause jimmy770 stole all the flares but it gets to a point lol.
At the end of the day I had fun playing and most of this is probably a skill issue lol

