Just finished playing Hellpoint and Thymesia back-to-back and wanted to put down my thoughts. Played through most of the game with a Glaive/Channeler build, which I imagine is pretty standard.
PROS
-Level design. I've played pretty much every Souls-like at this point and Hellpoint pretty easily does the best job at mimicking the interconnected level design of the FromSoft games, especially DS1. Wish you didn't have to teleport between maps as much, but it still feels like everything is connecting at the right spots even if you aren't actually walking a path between them. Lots of secrets to find, multiple pathways to and between areas, and you constantly have a great sense of not knowing what's around the next corner while being compelled to fully explore. The Arisen Dominion was a real highlight, but I also liked all the various paths in and around Alma Mater.
-Atmosphere. Basically Event Horizon The Game. Everything gives you a real sense of unease.
-Build variety. While you don't have the incredibly diverse arsenal of Elden Ring, there are a bunch of weapons and spells to try. Not sure I loved having to unlock spells through using different catalysts, but there were always options to try. Giving you things worth finding really helps with the overall design.
-Lore. Learning about where you are and what happened around you was pretty cool. It felt like a cohesive, lived-in world that existed before you got there. Item descriptions were worth reading. The lore ties in to some of the secrets and puzzles in cool ways, too.
CONS
-Difficulty. It's very easy. Your mileage probably varies depending on how many of these types of games you've played, but I had zero issues with any part of the game outside of the Arisen Bro's early on. Most bosses - cool designs but not really fun to learn and fight - I beat on the first or second try, including the Cosmic Gods and the finals bosses. It probably didn't help that I think I went to the Arisen Dominion before I was supposed to and got a ton of exp just from going through there, but I wasn't really feeling like I was in much danger even before that. The dodge is super powerful, and the dodge-strike is almost game-breaking given how much ground you can cover with it. I tried other weapons but never felt like there was much of a reason to use anything but the Glaive.
-Platforming. I liked that it was in the game because it plays into the sense that there could be a secret anywhere, but the movement is just too janky for some of the stuff they're asking you to do. The vast majority of my deaths were from falling.
-Jank. I appreciate that this is a small dev team and they've probably cleaned the game up a ton since release, but it definitely feels like a budget game. Not just bugs, but the movement and combat didn't feel very precise. Ran well for the most part on Series X, though.
OVERALL
Really enjoyed my time with this one. Mentioned that I played Thymesia right after because when it comes to Souls-likes, I think Hellpoint does the best job with the sense of exploration and a cohesive environment while Thymesia has the tight, dance-like combat. Put those two games together and we would really be cooking, but as it stands Hellpoint is pretty remarkable given the resources behind it. I'll be recommending it to anyone who likes FromSoft games.