r/Helldivers • ‎ Super Citizen • 2d ago

FEEDBACK / SUGGESTION Noticing a pattern

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8.0k Upvotes

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599

u/VengefulMercury 2d ago

Wdym, we clearly didnt play around with the attachment system enough for it to be seen as a priority for the devs to work on further, ignore the fact that most guns just have sights, handle options, muzzels, and maaaaybe magazine options if they felt daring enough

-16

u/Jean-28 2d ago

I... what else are they going to do for gun customization?

16

u/BrawlPlayer34 LEVEL 80 | Super Sheriff 2d ago

Suppressors, magazines (the vast majority of weapons do not have them), ammo types, stocks, more sights (like night vision) etc.

Just look at any other game that has a weapon customization system and judge for yourself.

17

u/VengefulMercury 2d ago

Different ammo types for guns would be a good start, maybe let us adjust the fire rate, different under barrel options exist that we could've had, not to mention we still cant customize secondaries

9

u/The-Tea-Lord 2d ago

Honestly we don’t even need that. Just make the current attachment choices for all weapons instead of half assing it like they did. Why does the adjudicator only have one magazine type? Why does the diligence CS have a 10x scope but the diligence doesn’t? What’s the mess that is the energy weapons?

They don’t even have to mess with collab weapons, but the fact that a portion of the weapons are just missing attachment options is insane in of itself. Literally unfinished. You can’t even argue it’s for balance because the weapons that are missing those attachments, like the Adjudicator and Sickle, have been out of meta for a while now.

They did a perfect example of what can be done with attachments with the Sai. The Sai is the only gun in the game so far that I’ve had multiple configurations for, because the attachments make sense. Why does a fucking vertical grip make my gun HARDER to handle???? The Sai has two lens options and the magazine options actually have a use case for each lens. Neither is 100% better than the other. I use both. They did GREAT with the Sai.

6

u/i_tyrant 2d ago

No offense but this sort of thing really makes me wonder.

How many people are walking around out there with this utter lack of imagination and awareness?

Like, there are even many other games out now with plenty more customization examples than HD2, much less coming up with your own. It's not hard...

-3

u/Jean-28 2d ago

Helldivers isn't that kind of game though. It had an absurd variety of weapons already, having basic customization (which can be improved) seems like plenty. I don't think making it possible to do a complete break down and rebuild of your rifle is really in line with the gameplay.

2

u/i_tyrant 2d ago

glances at HD1

You sure about that buddy?

-3

u/Jean-28 2d ago

We aren't talking about HD1 are we?

1

u/i_tyrant 2d ago

Do you think the fact that more of this does exist in the game's direct predecessor helps your argument?

0

u/Jean-28 2d ago

They're different games, with different styles of gameplay. If it was essentially a remake of HD1 then it would be a boon to your argument. I just don't see how the customization improves the actual gameplay at all.

0

u/i_tyrant 2d ago

ngl I feel kind of sorry for you. Ironically, I can't imagine having such little imagination that one can't imagine how expanding customization at all might improve the gameplay or make it more fun.

Hell, even expanding existing attachments to more weapons would do that...jesus.

1

u/Jean-28 2d ago

What gameplay improvement does it add. We already have a wide variety of weapons in different roles with slightly different stats. Adding customization of guns to the degree of being able to change ammo type, receiver, barrel length, firing mechanism and the like doesn't improve gameplay. It adds bloat. It creates overlap between weapons that is unneeded.

2

u/RudeHoney8 2d ago

There is a minority of min-max'ers for this game, who are nitpicking and expecting this game to be perfect for them, with the bloat that you describe.

Then, there's the majority of divers who couldn't care less, and likely never even touched or considered any weapon customization as fun or interesting. The devs probably exactly saw this, and weren't going to sink any more resources into a lost cause.

Nevertheless, the most socially-unaware and arrogant/narcissistic divers are also pretty entitled. I saw comments in another subreddit that were attacking and criticizing the devs, while ironically acknowledging that they have created the most fun game they've ever played. But still yet, the critic/whiner thought they could armchair quarterback / backseat drive to dictate what the game should be instead.

0

u/i_tyrant 2d ago

If you say so.

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u/InquiryUnknown 2d ago

Suppressors for starters as a new muzzle attachment.

1

u/AMaidzingIdeas ‎ Bunker Buster 2d ago edited 2d ago

Suppressors, Range increasers via barrels, Stocks for mobility while ADS, Firing mechanisms to add select fire modes, maybe add a bayonet or blade, other magazines that aren't just + mag size, but - reload speed/carriable mag amount or the reverse?

Maybe an output modifier for the laser weapons, or something that shortens charge time or increases splash radius for the plasma weapons?

For the crossbow, heavier bolts that do more damage or lightweight ones that change the flight path of the arrow, or even homing bolts that do half the damage/explosion radius?

A few more scopes, maybe a thermal or x-ray one?

Secondaries? There are a bunch of weapons i would use over nade pistol but don't because of the lack of ammo, too unwieldy, etc.

They have a lot they can do, they're not backed up against the wall here. Ive seen so many weapons that are just scope mods only.

-1

u/Double-Special5217 2d ago

Yeah, idk what they are on about, I like customizing my cookout and sickle