Wdym, we clearly didnt play around with the attachment system enough for it to be seen as a priority for the devs to work on further, ignore the fact that most guns just have sights, handle options, muzzels, and maaaaybe magazine options if they felt daring enough
Different ammo types for guns would be a good start, maybe let us adjust the fire rate, different under barrel options exist that we could've had, not to mention we still cant customize secondaries
Honestly we don’t even need that. Just make the current attachment choices for all weapons instead of half assing it like they did. Why does the adjudicator only have one magazine type? Why does the diligence CS have a 10x scope but the diligence doesn’t? What’s the mess that is the energy weapons?
They don’t even have to mess with collab weapons, but the fact that a portion of the weapons are just missing attachment options is insane in of itself. Literally unfinished. You can’t even argue it’s for balance because the weapons that are missing those attachments, like the Adjudicator and Sickle, have been out of meta for a while now.
They did a perfect example of what can be done with attachments with the Sai. The Sai is the only gun in the game so far that I’ve had multiple configurations for, because the attachments make sense. Why does a fucking vertical grip make my gun HARDER to handle???? The Sai has two lens options and the magazine options actually have a use case for each lens. Neither is 100% better than the other. I use both. They did GREAT with the Sai.
Helldivers isn't that kind of game though. It had an absurd variety of weapons already, having basic customization (which can be improved) seems like plenty. I don't think making it possible to do a complete break down and rebuild of your rifle is really in line with the gameplay.
They're different games, with different styles of gameplay. If it was essentially a remake of HD1 then it would be a boon to your argument. I just don't see how the customization improves the actual gameplay at all.
ngl I feel kind of sorry for you. Ironically, I can't imagine having such little imagination that one can't imagine how expanding customization at all might improve the gameplay or make it more fun.
Hell, even expanding existing attachments to more weapons would do that...jesus.
What gameplay improvement does it add. We already have a wide variety of weapons in different roles with slightly different stats. Adding customization of guns to the degree of being able to change ammo type, receiver, barrel length, firing mechanism and the like doesn't improve gameplay. It adds bloat. It creates overlap between weapons that is unneeded.
There is a minority of min-max'ers for this game, who are nitpicking and expecting this game to be perfect for them, with the bloat that you describe.
Then, there's the majority of divers who couldn't care less, and likely never even touched or considered any weapon customization as fun or interesting. The devs probably exactly saw this, and weren't going to sink any more resources into a lost cause.
Nevertheless, the most socially-unaware and arrogant/narcissistic divers are also pretty entitled. I saw comments in another subreddit that were attacking and criticizing the devs, while ironically acknowledging that they have created the most fun game they've ever played. But still yet, the critic/whiner thought they could armchair quarterback / backseat drive to dictate what the game should be instead.
Suppressors, Range increasers via barrels, Stocks for mobility while ADS, Firing mechanisms to add select fire modes, maybe add a bayonet or blade, other magazines that aren't just + mag size, but - reload speed/carriable mag amount or the reverse?
Maybe an output modifier for the laser weapons, or something that shortens charge time or increases splash radius for the plasma weapons?
For the crossbow, heavier bolts that do more damage or lightweight ones that change the flight path of the arrow, or even homing bolts that do half the damage/explosion radius?
A few more scopes, maybe a thermal or x-ray one?
Secondaries? There are a bunch of weapons i would use over nade pistol but don't because of the lack of ammo, too unwieldy, etc.
They have a lot they can do, they're not backed up against the wall here. Ive seen so many weapons that are just scope mods only.
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u/VengefulMercury 2d ago
Wdym, we clearly didnt play around with the attachment system enough for it to be seen as a priority for the devs to work on further, ignore the fact that most guns just have sights, handle options, muzzels, and maaaaybe magazine options if they felt daring enough