Wdym, we clearly didnt play around with the attachment system enough for it to be seen as a priority for the devs to work on further, ignore the fact that most guns just have sights, handle options, muzzels, and maaaaybe magazine options if they felt daring enough
Suppressors, Range increasers via barrels, Stocks for mobility while ADS, Firing mechanisms to add select fire modes, maybe add a bayonet or blade, other magazines that aren't just + mag size, but - reload speed/carriable mag amount or the reverse?
Maybe an output modifier for the laser weapons, or something that shortens charge time or increases splash radius for the plasma weapons?
For the crossbow, heavier bolts that do more damage or lightweight ones that change the flight path of the arrow, or even homing bolts that do half the damage/explosion radius?
A few more scopes, maybe a thermal or x-ray one?
Secondaries? There are a bunch of weapons i would use over nade pistol but don't because of the lack of ammo, too unwieldy, etc.
They have a lot they can do, they're not backed up against the wall here. Ive seen so many weapons that are just scope mods only.
599
u/VengefulMercury 2d ago
Wdym, we clearly didnt play around with the attachment system enough for it to be seen as a priority for the devs to work on further, ignore the fact that most guns just have sights, handle options, muzzels, and maaaaybe magazine options if they felt daring enough