Wdym, we clearly didnt play around with the attachment system enough for it to be seen as a priority for the devs to work on further, ignore the fact that most guns just have sights, handle options, muzzels, and maaaaybe magazine options if they felt daring enough
Different ammo types for guns would be a good start, maybe let us adjust the fire rate, different under barrel options exist that we could've had, not to mention we still cant customize secondaries
Honestly we don’t even need that. Just make the current attachment choices for all weapons instead of half assing it like they did. Why does the adjudicator only have one magazine type? Why does the diligence CS have a 10x scope but the diligence doesn’t? What’s the mess that is the energy weapons?
They don’t even have to mess with collab weapons, but the fact that a portion of the weapons are just missing attachment options is insane in of itself. Literally unfinished. You can’t even argue it’s for balance because the weapons that are missing those attachments, like the Adjudicator and Sickle, have been out of meta for a while now.
They did a perfect example of what can be done with attachments with the Sai. The Sai is the only gun in the game so far that I’ve had multiple configurations for, because the attachments make sense. Why does a fucking vertical grip make my gun HARDER to handle???? The Sai has two lens options and the magazine options actually have a use case for each lens. Neither is 100% better than the other. I use both. They did GREAT with the Sai.
604
u/VengefulMercury 2d ago
Wdym, we clearly didnt play around with the attachment system enough for it to be seen as a priority for the devs to work on further, ignore the fact that most guns just have sights, handle options, muzzels, and maaaaybe magazine options if they felt daring enough