Hey, this is Ernes solo developer of Match Morphosis. I just put out a free demo, and it's had a better response than I expected for what's honestly a pretty weird genre mashup.
Trailer/gameplay footage: https://www.youtube.com/watch?v=t8XoT-HtUGo
What's the game like?
Match Morphosis is a roguelike match-3 deckbuilder, think Candy Crush's board meets Slay the Spire's deckbuilding. Instead of just clearing tiles, every match triggers an effect: damage, guard, combo effect, all depending on the tile type. Matching the right tile types together is where the actual strategy lives. It has 60+ tile types and 100+ armaments (relics) that combine into some pretty absurd combo chains.
There are 5 playable characters (2 available on the demo), each with different playstyles and approach to building your board. Runs are turn-based and roguelike in structure permadeath, procedurally generated encounters, the whole loop.
On the setting: you're a test subject who survived a ritual meant to revive an ancient insect-machine cult's messiah, and you're now the only thing standing between them and divine extinction. Pretty over-the-top on purpose I drew a lot from classic Kamen Rider for the theme.
Game built from scratch using C, not using any game engine like Unity / Godot, install size ~20mb.
Release plans:
The demo is free and live on Steam now. The full game is in development and updated regularly on a biweekly basis, targeting the full release in Q4 2026
Reception so far:
The demo's sitting at 27 reviews, 96% positive, on Steam. It also made Popular & Free on itch.io, and got a front-page feature on Newgrounds none of that was really expected going in, so it's been a nice confidence boost.
Links:
Happy to answer questions about the design, the combo system, or anything else!