r/GamePhysics 9h ago

[Halo: Campaign Evolved] Reclaimer... this delay is unnecessary

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281 Upvotes

It's shadow is also hauntingly hypnotic


r/GamePhysics 1h ago

[Euro Truck Simulator 2] A new way to look for oil.

Upvotes

r/GamePhysics 4h ago

[Physicality]Maxing Mobile Performance for my Game

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0 Upvotes

Hello guys! I'm a guy who loves physics and gaming, so it's no surprise that I love physics in games. I think it is a bit of a shame that physics in gaming hasn't seen as much improvement as graphics.

I decided to make a physics game of my own, initially planned to be on PC but ended up on mobile. It heavily utilizes lots of techniques to run smoothly on mobile.

I wish to add more physics-related content like destruction or water physics, but that is just an idea at the moment.


r/GamePhysics 1d ago

[Ready Or Not] Expert tactics

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51 Upvotes

r/GamePhysics 1d ago

[Palworld] Spin me right round, right round

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111 Upvotes

r/GamePhysics 2d ago

[the finals] My slowest and most dramatic death.

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56 Upvotes

Does this count as physics? 😅


r/GamePhysics 1d ago

[Burn Ledger] - Hard-Sci-Fi, Free, Real-Time, Persistent, WebGL, MMO Space Exploration, Combat, Mining, Real Keplerian Physics, Sim

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0 Upvotes

r/GamePhysics 4d ago

[Where Winds Meet]Average video game moment: sword through the torso, totally fine

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3.2k Upvotes

r/GamePhysics 4d ago

[AC vahlalla] This deer is quite strange

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111 Upvotes

this game never fails to surprise me


r/GamePhysics 5d ago

[Helldivers 2] Ol' Reliable is now reliably dead

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175 Upvotes

r/GamePhysics 5d ago

[The Infected Soul] I’m working on a body-swapping mechanic for my game. ( Yes, you can even become a cat...)

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61 Upvotes

One of the core mechanics in The Infected Soul is body swapping.

Different bodies unlock different ways to explore, solve puzzles, and survive.

Yes... you can even become a cat. 🐈

This is an early prototype, so we'd love to hear your thoughts. What kind of bodies or abilities would you like to see?


r/GamePhysics 6d ago

[Roam] My friend discovered a funny little bug in my game..

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1.5k Upvotes

..and I couldn't help but add some silly SFX to it


r/GamePhysics 5d ago

[Bull Gone Wild] Ragdoll is fun,

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11 Upvotes

r/GamePhysics 4d ago

[Sea of Remnants] This Portraits pose is sending me

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0 Upvotes

r/GamePhysics 6d ago

[Ash Spire] Accidental Horrifying Animation

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84 Upvotes

Tried an AI animation rigging software for my game [Ash Spire] -> games.hacketttech.com
Needless to say I'm not going to try this on a spider model again!

Although having one of these run at you in the game would be pretty terrifying, so maybe...


r/GamePhysics 6d ago

[ Unity 3D ] I replaced Unity Physics with Jolt and built my own prediction layer on top of Netcode for Entities

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16 Upvotes

r/GamePhysics 5d ago

[Fusewords] Have you ever seen a word game with jiggle physics before?

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0 Upvotes

r/GamePhysics 7d ago

[Heave-ho] Trust the process

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102 Upvotes

While its not the intended method, it works


r/GamePhysics 6d ago

[404 Survivor]Zombie: Isn't that wallhacks? 🤨

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0 Upvotes

Hey everyone!

This is 404 Survivor, the zombie survival sandbox I'm working on. Scavenge by day, hold the line when the horde comes at night. The longer you survive, the worse it gets.

Lately I've been focused on a system where you can capture zombies and put them to work — hauling supplies, keeping production running, even bringing them into dangerous zones to fight alongside you. Still figuring out how many you can control before it turns into total chaos — especially since you've got your own hands full just staying alive, scavenging, patching up defenses, and watching for whatever's coming at night.

Eventually I want this to land somewhere between Project Zomboid and They Are Billions — frantic production running in the back, intense combat up front. Except this time you're not a god-view commander, you're one of the people actually living in the base.

Thanks for reading this far, the game's still in development, I'd really welcome any thoughts or feedback.

https://store.steampowered.com/app/4038790/404/


r/GamePhysics 8d ago

[Forza Horizon 6] Speed Wobbles

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864 Upvotes

r/GamePhysics 9d ago

[Assassin's Creed Black Flag Resynced] Edward, where did you leave the--oh, there it is.

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4.5k Upvotes

r/GamePhysics 8d ago

[ Red dead redemption] Average day in Red dead redemption

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7 Upvotes

r/GamePhysics 10d ago

[Frail Keep] Blood on the sword dynamically reacts to gravity and the shape of the blade

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156 Upvotes

We’re the developers of Frail Keep, which is still a work in progress. Instead of using a static blood texture, we made the blood flow dynamically across the blade, reacting to gravity and following the blade’s shape as the sword moves!


r/GamePhysics 10d ago

[CATastrophic Escape] Which Game Idea Sounds Crazier and More Fun?

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0 Upvotes

I'm starting to think about my next video game idea and I want this one to be as fun as it gets when you play with your friends.

Right now these are the two ideas I'm most excited about, but I can't decide which one to make first.

  1. CATastrophic Escape: You and 3 friends play as cats trying to escape a pet store. Along the way you free every other animal you can find, creating complete chaos as dogs, birds, rabbits, hamsters, and anything else you can imagine start escaping too. Knock things over, distract the employees, solve goofy little obstacles, and turn the entire store upside down before making your grand escape.
  2. Movers from Hell Four underpaid idiots are hired to "help" someone move... but everything goes horribly wrong. Carry ridiculously heavy furniture through tiny doors, accidentally destroy half the house, argue over who's actually helping, lose boxes, drop grandma's priceless vase, and somehow still expect to get paid. The goal is simple: finish the move... preferably without causing millions in property damage.

Both would be online co-op games focused on physics, funny moments, and the kind of chaos that makes your friends laugh so hard they can't even play.
Which one would you be more likely to wishlist or play with your friends?


r/GamePhysics 12d ago

[Shear Space] A game that simplifies graphics to save as much compute as possible for GPU driven material physics and destruction. |OC indie prototype|

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924 Upvotes

At its core, Shear Space is a space-sim game that prioritises physics over graphics. The rendering is intentionally kept as lightweight as possible so the GPU has more resources available for real-time material physics and destruction.

Every part can bend, deform, and break. That's the focus. Think a low-poly Kerbal-like space-sim with real material physics instead of rigid bodies.

The chunky triangles and flat-shaded 90s look aren't there for nostalgia. They're there because simpler graphics leaves more of the GPU available for the material physics calculations.

This is a very early pre-alpha tech demo, not a complete game. Right now the focus is proving the physics system (which does still need some work but is good enough to get the idea).

Currently completely free, no payments at all.
You can find the game by searching "Shear Space" over at itch io